Sifflet des Madaras — Bloodborne
Sifflet des Madaras — Objets & outils, Bloodborne. Consultez le guide sourcé, les détails pratiques et les fiches associées. Accès libre.

Caractéristiques et prérequis
| Caractéristique | Valeur |
|---|---|
| Teinte sanglante requise | 18 |
| Balles par utilisation | 4 |
| Utilisation | Réutilisable |
| Effet | Invoque un serpent géant du Cauchemar. |
Bonus d’attribut · puissance par niveau
| Teinte sanglante | Puissance d’attaque |
|---|---|
| 18 | 447 |
| 19 | 450 |
| 20 | 450 |
| 21 | 468 |
| 22 | 486 |
| 23 | 505 |
| 24 | 523 |
| 25 | 541 |
| 26 | 560 |
| 27 | 578 |
| 28 | 596 |
| 29 | 615 |
| 30 | 633 |
| 31 | 651 |
| 32 | 670 |
| 33 | 688 |
| 34 | 706 |
| 35 | 725 |
| 36 | 743 |
| 37 | 761 |
| 38 | 780 |
| 39 | 798 |
| 40 | 816 |
| 41 | 835 |
| 42 | 853 |
| 43 | 871 |
| 44 | 890 |
| 45 | 908 |
| 46 | 926 |
| 47 | 945 |
| 48 | 963 |
| 49 | 981 |
| 50 | 1000 |
| 51 | 1006 |
| 52 | 1013 |
| 53 | 1020 |
| 54 | 1026 |
| 55 | 1033 |
| 56 | 1040 |
| 57 | 1046 |
| 58 | 1053 |
| 59 | 1060 |
| 60 | 1066 |
| 61 | 1073 |
| 62 | 1080 |
| 63 | 1086 |
| 64 | 1093 |
| 65 | 1100 |
| 66 | 1106 |
| 67 | 1113 |
| 68 | 1120 |
| 69 | 1126 |
| 70 | 1133 |
| 71 | 1140 |
| 72 | 1146 |
| 73 | 1153 |
| 74 | 1160 |
| 75 | 1166 |
| 76 | 1173 |
| 77 | 1180 |
| 78 | 1186 |
| 79 | 1193 |
| 80 | 1200 |
| 81 | 1210 |
| 82 | 1221 |
| 83 | 1231 |
| 84 | 1242 |
| 85 | 1252 |
| 86 | 1263 |
| 87 | 1273 |
| 88 | 1284 |
| 89 | 1294 |
| 90 | 1305 |
| 91 | 1315 |
| 92 | 1326 |
| 93 | 1336 |
| 94 | 1347 |
| 95 | 1357 |
| 96 | 1368 |
| 97 | 1378 |
| 98 | 1389 |
| 99 | 1400 |
Puissance d'attaque publiée, avant la défense de la cible ; ce n'est pas une valeur de dégâts garantis.
Bonus d’attribut · puissance par niveau (2)
| Teinte sanglante | Puissance d’attaque |
|---|---|
| 18 | 44 |
| 19 | 45 |
| 20 | 45 |
| 21 | 46 |
| 22 | 48 |
| 23 | 50 |
| 24 | 52 |
| 25 | 54 |
| 26 | 56 |
| 27 | 57 |
| 28 | 59 |
| 29 | 61 |
| 30 | 63 |
| 31 | 65 |
| 32 | 67 |
| 33 | 68 |
| 34 | 70 |
| 35 | 72 |
| 36 | 74 |
| 37 | 76 |
| 38 | 78 |
| 39 | 79 |
| 40 | 81 |
| 41 | 83 |
| 42 | 85 |
| 43 | 87 |
| 44 | 89 |
| 45 | 90 |
| 46 | 92 |
| 47 | 94 |
| 48 | 96 |
| 49 | 98 |
| 50 | 100 |
| 51 | 100 |
| 52 | 101 |
| 53 | 102 |
| 54 | 102 |
| 55 | 103 |
| 56 | 104 |
| 57 | 104 |
| 58 | 105 |
| 59 | 106 |
| 60 | 106 |
| 61 | 107 |
| 62 | 108 |
| 63 | 108 |
| 64 | 109 |
| 65 | 110 |
| 66 | 110 |
| 67 | 111 |
| 68 | 112 |
| 69 | 112 |
| 70 | 113 |
| 71 | 114 |
| 72 | 114 |
| 73 | 115 |
| 74 | 116 |
| 75 | 116 |
| 76 | 117 |
| 77 | 118 |
| 78 | 118 |
| 79 | 119 |
| 80 | 120 |
| 81 | 121 |
| 82 | 122 |
| 83 | 123 |
| 84 | 124 |
| 85 | 125 |
| 86 | 126 |
| 87 | 127 |
| 88 | 128 |
| 89 | 129 |
| 90 | 130 |
| 91 | 131 |
| 92 | 132 |
| 93 | 133 |
| 94 | 134 |
| 95 | 135 |
| 96 | 136 |
| 97 | 137 |
| 98 | 138 |
| 99 | 140 |
Puissance d'attaque publiée, avant la défense de la cible ; ce n'est pas une valeur de dégâts garantis.
Utilisation · effets et conditions (wiki)
Prérequis : 18 Teinte sanglante. Le Sifflet des Madaras reçoit son bonus de cette caractéristique, mais inflige des dégâts ésotériques. Il fait apparaître un serpent sous le lanceur après un délai très court : l’attaque peut également vous toucher. Continuer à marcher droit sans s’arrêter ou faire un pas d’esquive pour sortir de la zone. Ne pas y revenir avant que le serpent commence à se retirer. Utile contre un adversaire qui vous poursuit de près.
Obtention
- Bois interdits : rejoindre la Ligue, écraser 5 Vermines, puis épuiser les dialogues de Valtr. Recharger la zone fait apparaître le jeune jumeau Madaras près de la lampe ; le vaincre donne le sifflet. Autre voie documentée : tuer Valtr provoque aussi l’apparition du jumeau et interrompt sa quête.
Caractéristiques et prérequis
| Caractéristique | Valeur |
|---|---|
| Teinte sanglante requise | 18 |
| Balles par utilisation | 4 |
| Utilisation | Réutilisable |
| Effet | Summon a giant serpent from the Nightmare |
Scaling · puissance par niveau
| Teinte sanglante | Puissance d'attaque (AR) |
|---|---|
| 18 | 447 |
| 19 | 450 |
| 20 | 450 |
| 21 | 468 |
| 22 | 486 |
| 23 | 505 |
| 24 | 523 |
| 25 | 541 |
| 26 | 560 |
| 27 | 578 |
| 28 | 596 |
| 29 | 615 |
| 30 | 633 |
| 31 | 651 |
| 32 | 670 |
| 33 | 688 |
| 34 | 706 |
| 35 | 725 |
| 36 | 743 |
| 37 | 761 |
| 38 | 780 |
| 39 | 798 |
| 40 | 816 |
| 41 | 835 |
| 42 | 853 |
| 43 | 871 |
| 44 | 890 |
| 45 | 908 |
| 46 | 926 |
| 47 | 945 |
| 48 | 963 |
| 49 | 981 |
| 50 | 1000 |
| 51 | 1006 |
| 52 | 1013 |
| 53 | 1020 |
| 54 | 1026 |
| 55 | 1033 |
| 56 | 1040 |
| 57 | 1046 |
| 58 | 1053 |
| 59 | 1060 |
| 60 | 1066 |
| 61 | 1073 |
| 62 | 1080 |
| 63 | 1086 |
| 64 | 1093 |
| 65 | 1100 |
| 66 | 1106 |
| 67 | 1113 |
| 68 | 1120 |
| 69 | 1126 |
| 70 | 1133 |
| 71 | 1140 |
| 72 | 1146 |
| 73 | 1153 |
| 74 | 1160 |
| 75 | 1166 |
| 76 | 1173 |
| 77 | 1180 |
| 78 | 1186 |
| 79 | 1193 |
| 80 | 1200 |
| 81 | 1210 |
| 82 | 1221 |
| 83 | 1231 |
| 84 | 1242 |
| 85 | 1252 |
| 86 | 1263 |
| 87 | 1273 |
| 88 | 1284 |
| 89 | 1294 |
| 90 | 1305 |
| 91 | 1315 |
| 92 | 1326 |
| 93 | 1336 |
| 94 | 1347 |
| 95 | 1357 |
| 96 | 1368 |
| 97 | 1378 |
| 98 | 1389 |
| 99 | 1400 |
Puissance d'attaque publiée, avant la défense de la cible ; ce n'est pas une valeur de dégâts garantis.
Scaling · puissance par niveau (2)
| Teinte sanglante | Puissance d'attaque (AR) |
|---|---|
| 18 | 44 |
| 19 | 45 |
| 20 | 45 |
| 21 | 46 |
| 22 | 48 |
| 23 | 50 |
| 24 | 52 |
| 25 | 54 |
| 26 | 56 |
| 27 | 57 |
| 28 | 59 |
| 29 | 61 |
| 30 | 63 |
| 31 | 65 |
| 32 | 67 |
| 33 | 68 |
| 34 | 70 |
| 35 | 72 |
| 36 | 74 |
| 37 | 76 |
| 38 | 78 |
| 39 | 79 |
| 40 | 81 |
| 41 | 83 |
| 42 | 85 |
| 43 | 87 |
| 44 | 89 |
| 45 | 90 |
| 46 | 92 |
| 47 | 94 |
| 48 | 96 |
| 49 | 98 |
| 50 | 100 |
| 51 | 100 |
| 52 | 101 |
| 53 | 102 |
| 54 | 102 |
| 55 | 103 |
| 56 | 104 |
| 57 | 104 |
| 58 | 105 |
| 59 | 106 |
| 60 | 106 |
| 61 | 107 |
| 62 | 108 |
| 63 | 108 |
| 64 | 109 |
| 65 | 110 |
| 66 | 110 |
| 67 | 111 |
| 68 | 112 |
| 69 | 112 |
| 70 | 113 |
| 71 | 114 |
| 72 | 114 |
| 73 | 115 |
| 74 | 116 |
| 75 | 116 |
| 76 | 117 |
| 77 | 118 |
| 78 | 118 |
| 79 | 119 |
| 80 | 120 |
| 81 | 121 |
| 82 | 122 |
| 83 | 123 |
| 84 | 124 |
| 85 | 125 |
| 86 | 126 |
| 87 | 127 |
| 88 | 128 |
| 89 | 129 |
| 90 | 130 |
| 91 | 131 |
| 92 | 132 |
| 93 | 133 |
| 94 | 134 |
| 95 | 135 |
| 96 | 136 |
| 97 | 137 |
| 98 | 138 |
| 99 | 140 |
Puissance d'attaque publiée, avant la défense de la cible ; ce n'est pas une valeur de dégâts garantis.
Utilisation · effets et conditions (wiki)
Although the Whistle requires 18 bloodtinge, and uses bloodtinge for scaling, it still deals arcane Damage, so it's a great way for players with bloodtinge builds to inflict a lot of arcane damage. Upon blowing the whistle, a portal to the Nightmare opens beneath you, and shortly after that the head of a giant snake will come bursting up through it. The time between blowing the Whistle and the snake appearing is extremely small, and if you're not careful it's very easy to get hit by the snake yourself. This attack also has quite a small area of effect (not much bigger than the radius around your character), but up until the point that the snake starts to withdraw into the portal the attack is considered active, so make sure you don't move back into the area prematurely. After blowing the Whistle you can avoid the snake by either walking in a straight line without stopping or changing directions, or alternatively you can Quickstep in any direction to be less predictable. The small radius and inherent danger for the user are offset by the speed and sheer amount of damage it's possible to inflict with this attack. Anytime you're near a boss and only have a second or so to act you can use this attack to inflict a large amount of damage quickly, and still have to evade as needed. Similarly it can be very good against aggressive enemies that relentlessly pursue you. Enemy Hunters often fall into this category, so you can wait for them to get close, blow the Whistle, and then Quickstep backwards away from them and watch as they get hit while trying to follow.
Obtention · emplacement du wiki
Dropped by (Main Story) : Younger Twin Madaras, the Madaras Whistle is held by one of the twins in the Forbidden Woods, so to get it you need to get him to appear and kill him for it. To do that you will first need to speak to Valtr in the Woods and Join the League to get the Impurity Caryll Rune, then after equipping that rune you will need to acquire a Vermin. Vermin can be acquired by partaking in a successful co-op session, summoning a fellow Confederate of the League and killing a boss with them, or by killing one of the stronger Old Hunters in the Hunter's Nightmare. Once you have a Vermin, use it, and then return to the Woods and speak with Valtr again to become recognized as a full member of the League. If you now leave the area via the Lamp and come straight back again, you'll find Younger Twin Madaras standing nearby with his back to you; kill him and he'll drop the Whistle for you.
Source : Bloodborne Wiki · CC BY-SA 3.0