The Caryll Runes — Bloodborne Legendary Run
The ninety-three transcriptions, from Clockwise Metamorphosis to covenants: what hunters engrave upon themselves.
The ninety-three transcriptions, from Clockwise Metamorphosis to covenants: what hunters engrave upon themselves.
Caryll Rune: Clockwise Metamorphosis
Obtain the Clockwise Metamorphosis rune at any available tier on this character.
Caryll's clockwise spiral increases the vitality of those who memorize it. Any one tier is enough for this discovery; each specific tier has its own achievement.
Clockwise Metamorphosis — tier I
Obtain the tier 1 Clockwise Metamorphosis rune on this character: maximum HP +5%.
Caryll's clockwise spiral increases the vitality of those who memorize it. Each tier is a separate item to obtain; you do not need to keep it equipped.
Clockwise Metamorphosis — tier II
Obtain the tier 2 Clockwise Metamorphosis rune on this character: maximum HP +10%.
Caryll's clockwise spiral increases the vitality of those who memorize it. Each tier is a separate item to obtain; you do not need to keep it equipped.
Clockwise Metamorphosis — tier III
Obtain the tier 3 Clockwise Metamorphosis rune on this character: maximum HP +15%.
Caryll's clockwise spiral increases the vitality of those who memorize it. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Anti-Clockwise Metamorphosis
Obtain the Anti-Clockwise Metamorphosis rune at any available tier on this character.
Caryll's reversed spiral increases the hunter's stamina reserves. Any one tier is enough for this discovery; each specific tier has its own achievement.
Anti-Clockwise Metamorphosis — tier I
Obtain the tier 1 Anti-Clockwise Metamorphosis rune on this character: maximum stamina +10%.
Caryll's reversed spiral increases the hunter's stamina reserves. Each tier is a separate item to obtain; you do not need to keep it equipped.
Anti-Clockwise Metamorphosis — tier II
Obtain the tier 2 Anti-Clockwise Metamorphosis rune on this character: maximum stamina +15%.
Caryll's reversed spiral increases the hunter's stamina reserves. Each tier is a separate item to obtain; you do not need to keep it equipped.
Anti-Clockwise Metamorphosis — tier III
Obtain the tier 3 Anti-Clockwise Metamorphosis rune on this character: maximum stamina +20%.
Caryll's reversed spiral increases the hunter's stamina reserves. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Communion
Obtain the Communion rune at any available tier on this character.
The Healing Church practices communion through blood. This rune increases the number of vials you can carry. Any one tier is enough for this discovery; each specific tier has its own achievement.
Communion — tier I
Obtain the tier 1 Communion rune on this character: maximum Blood Vials carried +1.
The Healing Church practices communion through blood. This rune increases the number of vials you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Communion — tier II
Obtain the tier 2 Communion rune on this character: maximum Blood Vials carried +2.
The Healing Church practices communion through blood. This rune increases the number of vials you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Communion — tier III
Obtain the tier 3 Communion rune on this character: maximum Blood Vials carried +3.
The Healing Church practices communion through blood. This rune increases the number of vials you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Communion — tier IV
Obtain the tier 4 Communion rune on this character: maximum Blood Vials carried +4.
The Healing Church practices communion through blood. This rune increases the number of vials you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Communion — tier V
Obtain the tier 5 Communion rune on this character: maximum Blood Vials carried +5.
The Healing Church practices communion through blood. This rune increases the number of vials you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Formless Oedon
Obtain the Formless Oedon rune at any available tier on this character.
The formless Oedon exists only through his voice. His rune increases the maximum number of Quicksilver Bullets you can carry. Any one tier is enough for this discovery; each specific tier has its own achievement.
Formless Oedon — tier I
Obtain the tier 1 Formless Oedon rune on this character: maximum Quicksilver Bullets carried +1.
The formless Oedon exists only through his voice. His rune increases the maximum number of Quicksilver Bullets you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Formless Oedon — tier II
Obtain the tier 2 Formless Oedon rune on this character: maximum Quicksilver Bullets carried +2.
The formless Oedon exists only through his voice. His rune increases the maximum number of Quicksilver Bullets you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Formless Oedon — tier III
Obtain the tier 3 Formless Oedon rune on this character: maximum Quicksilver Bullets carried +3.
The formless Oedon exists only through his voice. His rune increases the maximum number of Quicksilver Bullets you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Formless Oedon — tier IV
Obtain the tier 4 Formless Oedon rune on this character: maximum Quicksilver Bullets carried +4.
The formless Oedon exists only through his voice. His rune increases the maximum number of Quicksilver Bullets you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Formless Oedon — tier V
Obtain the tier 5 Formless Oedon rune on this character: maximum Quicksilver Bullets carried +5.
The formless Oedon exists only through his voice. His rune increases the maximum number of Quicksilver Bullets you can carry. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Blood Rapture
Obtain the Blood Rapture rune at any available tier on this character.
The ecstasy of a visceral attack restores some of the hunter's vitality. This effect is separate from rally, which restores health when attacking after being wounded. Any one tier is enough for this discovery; each specific tier has its own achievement.
Blood Rapture — tier I
Obtain the tier 1 Blood Rapture rune on this character: HP restored by a visceral attack +200.
The ecstasy of a visceral attack restores some of the hunter's vitality. This effect is separate from rally, which restores health when attacking after being wounded. Each tier is a separate item to obtain; you do not need to keep it equipped.
Blood Rapture — tier II
Obtain the tier 2 Blood Rapture rune on this character: HP restored by a visceral attack +250.
The ecstasy of a visceral attack restores some of the hunter's vitality. This effect is separate from rally, which restores health when attacking after being wounded. Each tier is a separate item to obtain; you do not need to keep it equipped.
Blood Rapture — tier III
Obtain the tier 3 Blood Rapture rune on this character: HP restored by a visceral attack +300.
The ecstasy of a visceral attack restores some of the hunter's vitality. This effect is separate from rally, which restores health when attacking after being wounded. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Oedon Writhe
Obtain the Oedon Writhe rune at any available tier on this character.
Quicksilver has a connection to blood. This Oedon rune replenishes ammunition through visceral attacks. Any one tier is enough for this discovery; each specific tier has its own achievement.
Oedon Writhe — tier I
Obtain the tier 1 Oedon Writhe rune on this character: Quicksilver Bullets restored by a visceral attack +1.
Quicksilver has a connection to blood. This Oedon rune replenishes ammunition through visceral attacks. Each tier is a separate item to obtain; you do not need to keep it equipped.
Oedon Writhe — tier II
Obtain the tier 2 Oedon Writhe rune on this character: Quicksilver Bullets restored by a visceral attack +2.
Quicksilver has a connection to blood. This Oedon rune replenishes ammunition through visceral attacks. Each tier is a separate item to obtain; you do not need to keep it equipped.
Oedon Writhe — tier III
Obtain the tier 3 Oedon Writhe rune on this character: Quicksilver Bullets restored by a visceral attack +3.
Quicksilver has a connection to blood. This Oedon rune replenishes ammunition through visceral attacks. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Clawmark
Obtain the Clawmark rune at any available tier on this character.
The claws transcribed by Caryll increase the power of visceral attacks. Any one tier is enough for this discovery; each specific tier has its own achievement.
Clawmark — tier I
Obtain the tier 1 Clawmark rune on this character: visceral attack damage +10%.
The claws transcribed by Caryll increase the power of visceral attacks. Each tier is a separate item to obtain; you do not need to keep it equipped.
Clawmark — tier II
Obtain the tier 2 Clawmark rune on this character: visceral attack damage +20%.
The claws transcribed by Caryll increase the power of visceral attacks. Each tier is a separate item to obtain; you do not need to keep it equipped.
Clawmark — tier III
Obtain the tier 3 Clawmark rune on this character: visceral attack damage +30%.
The claws transcribed by Caryll increase the power of visceral attacks. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Heir
Obtain the Heir rune at any available tier on this character.
This rune increases the echoes received when an enemy dies from a visceral attack or shortly afterward. Any one tier is enough for this discovery; each specific tier has its own achievement.
Heir — tier I
Obtain the tier 1 Heir rune on this character: Blood Echoes gained from visceral attacks +30%.
This rune increases the echoes received when an enemy dies from a visceral attack or shortly afterward. Each tier is a separate item to obtain; you do not need to keep it equipped.
Heir — tier II
Obtain the tier 2 Heir rune on this character: Blood Echoes gained from visceral attacks +40%.
This rune increases the echoes received when an enemy dies from a visceral attack or shortly afterward. Each tier is a separate item to obtain; you do not need to keep it equipped.
Heir — tier III
Obtain the tier 3 Heir rune on this character: Blood Echoes gained from visceral attacks +50%.
This rune increases the echoes received when an enemy dies from a visceral attack or shortly afterward. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Moon
Obtain the Moon rune at any available tier on this character.
Under the sign of the Moon, enemies drop more Blood Echoes. The rune affects the rewards earned while hunting in the game. Any one tier is enough for this discovery; each specific tier has its own achievement.
Moon — tier I
Obtain the tier 1 Moon rune on this character: Blood Echoes gained from enemies +10%.
Under the sign of the Moon, enemies drop more Blood Echoes. The rune affects the rewards earned while hunting in the game. Each tier is a separate item to obtain; you do not need to keep it equipped.
Moon — tier II
Obtain the tier 2 Moon rune on this character: Blood Echoes gained from enemies +20%.
Under the sign of the Moon, enemies drop more Blood Echoes. The rune affects the rewards earned while hunting in the game. Each tier is a separate item to obtain; you do not need to keep it equipped.
Moon — tier III
Obtain the tier 3 Moon rune on this character: Blood Echoes gained from enemies +30%.
Under the sign of the Moon, enemies drop more Blood Echoes. The rune affects the rewards earned while hunting in the game. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Eye
Obtain the Eye rune at any available tier on this character.
The eyes sought at Byrgenwerth express a thirst for knowledge. The rune increases item discovery without guaranteeing gem quality. Any one tier is enough for this discovery; each specific tier has its own achievement.
Eye — tier I
Obtain the tier 1 Eye rune on this character: item discovery +50.
The eyes sought at Byrgenwerth express a thirst for knowledge. The rune increases item discovery without guaranteeing gem quality. Each tier is a separate item to obtain; you do not need to keep it equipped.
Eye — tier II
Obtain the tier 2 Eye rune on this character: item discovery +70.
The eyes sought at Byrgenwerth express a thirst for knowledge. The rune increases item discovery without guaranteeing gem quality. Each tier is a separate item to obtain; you do not need to keep it equipped.
Eye — tier III
Obtain the tier 3 Eye rune on this character: item discovery +100.
The eyes sought at Byrgenwerth express a thirst for knowledge. The rune increases item discovery without guaranteeing gem quality. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Beast
Obtain the Beast rune at any available tier on this character.
This rune increases the capacity of the beasthood meter. It does not trigger a transformation on its own. Any one tier is enough for this discovery; each specific tier has its own achievement.
Beast — tier I
Obtain the tier 1 Beast rune on this character: beasthood +20.
This rune increases the capacity of the beasthood meter. It does not trigger a transformation on its own. Each tier is a separate item to obtain; you do not need to keep it equipped.
Beast — tier II
Obtain the tier 2 Beast rune on this character: beasthood +50.
This rune increases the capacity of the beasthood meter. It does not trigger a transformation on its own. Each tier is a separate item to obtain; you do not need to keep it equipped.
Beast — tier III
Obtain the tier 3 Beast rune on this character: beasthood +100.
This rune increases the capacity of the beasthood meter. It does not trigger a transformation on its own. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Lake
Obtain the Lake rune at any available tier on this character.
Water forms a barrier between sleep and awakening. This Lake transcription reduces physical damage. Any one tier is enough for this discovery; each specific tier has its own achievement.
Lake — tier I
Obtain the tier 1 Lake rune on this character: physical damage reduction 3%.
Water forms a barrier between sleep and awakening. This Lake transcription reduces physical damage. Each tier is a separate item to obtain; you do not need to keep it equipped.
Lake — tier II
Obtain the tier 2 Lake rune on this character: physical damage reduction 5%.
Water forms a barrier between sleep and awakening. This Lake transcription reduces physical damage. Each tier is a separate item to obtain; you do not need to keep it equipped.
Lake — tier III
Obtain the tier 3 Lake rune on this character: physical damage reduction 7%.
Water forms a barrier between sleep and awakening. This Lake transcription reduces physical damage. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Arcane Lake
Obtain the Arcane Lake rune at any available tier on this character.
Among the Lake runes, this one protects against arcane damage. Any one tier is enough for this discovery; each specific tier has its own achievement.
Arcane Lake — tier I
Obtain the tier 1 Arcane Lake rune on this character: arcane damage reduction 5%.
Among the Lake runes, this one protects against arcane damage. Each tier is a separate item to obtain; you do not need to keep it equipped.
Arcane Lake — tier II
Obtain the tier 2 Arcane Lake rune on this character: arcane damage reduction 7%.
Among the Lake runes, this one protects against arcane damage. Each tier is a separate item to obtain; you do not need to keep it equipped.
Arcane Lake — tier III
Obtain the tier 3 Arcane Lake rune on this character: arcane damage reduction 10%.
Among the Lake runes, this one protects against arcane damage. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Dissipating Lake
Obtain the Dissipating Lake rune at any available tier on this character.
This Lake rune reduces bolt damage. Its protection does not apply to flames. Any one tier is enough for this discovery; each specific tier has its own achievement.
Dissipating Lake — tier I
Obtain the tier 1 Dissipating Lake rune on this character: bolt damage reduction 5%.
This Lake rune reduces bolt damage. Its protection does not apply to flames. Each tier is a separate item to obtain; you do not need to keep it equipped.
Dissipating Lake — tier II
Obtain the tier 2 Dissipating Lake rune on this character: bolt damage reduction 7%.
This Lake rune reduces bolt damage. Its protection does not apply to flames. Each tier is a separate item to obtain; you do not need to keep it equipped.
Dissipating Lake — tier III
Obtain the tier 3 Dissipating Lake rune on this character: bolt damage reduction 10%.
This Lake rune reduces bolt damage. Its protection does not apply to flames. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Fading Lake
Obtain the Fading Lake rune at any available tier on this character.
This Lake rune protects against the flames so often used in the hunt for beasts. Any one tier is enough for this discovery; each specific tier has its own achievement.
Fading Lake — tier I
Obtain the tier 1 Fading Lake rune on this character: fire damage reduction 5%.
This Lake rune protects against the flames so often used in the hunt for beasts. Each tier is a separate item to obtain; you do not need to keep it equipped.
Fading Lake — tier II
Obtain the tier 2 Fading Lake rune on this character: fire damage reduction 7%.
This Lake rune protects against the flames so often used in the hunt for beasts. Each tier is a separate item to obtain; you do not need to keep it equipped.
Fading Lake — tier III
Obtain the tier 3 Fading Lake rune on this character: fire damage reduction 10%.
This Lake rune protects against the flames so often used in the hunt for beasts. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Great Lake
Obtain the Great Lake rune at any available tier on this character.
Great Lake protects against every damage type, physical and elemental alike. Any one tier is enough for this discovery; each specific tier has its own achievement.
Great Lake — tier I
Obtain the tier 1 Great Lake rune on this character: all damage reduction 3%.
Great Lake protects against every damage type, physical and elemental alike. Each tier is a separate item to obtain; you do not need to keep it equipped.
Great Lake — tier II
Obtain the tier 2 Great Lake rune on this character: all damage reduction 4%.
Great Lake protects against every damage type, physical and elemental alike. Each tier is a separate item to obtain; you do not need to keep it equipped.
Great Lake — tier III
Obtain the tier 3 Great Lake rune on this character: all damage reduction 5%.
Great Lake protects against every damage type, physical and elemental alike. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Deep Sea
Obtain the Deep Sea rune at any available tier on this character.
The vastness of the Deep Sea protects the mind from frenzy. Any one tier is enough for this discovery; each specific tier has its own achievement.
Deep Sea — tier I
Obtain the tier 1 Deep Sea rune on this character: frenzy resistance +100.
The vastness of the Deep Sea protects the mind from frenzy. Each tier is a separate item to obtain; you do not need to keep it equipped.
Deep Sea — tier II
Obtain the tier 2 Deep Sea rune on this character: frenzy resistance +200.
The vastness of the Deep Sea protects the mind from frenzy. Each tier is a separate item to obtain; you do not need to keep it equipped.
Deep Sea — tier III
Obtain the tier 3 Deep Sea rune on this character: frenzy resistance +300.
The vastness of the Deep Sea protects the mind from frenzy. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Clear Deep Sea
Obtain the Clear Deep Sea rune at any available tier on this character.
This Deep Sea transcription increases slow poison resistance. Any one tier is enough for this discovery; each specific tier has its own achievement.
Clear Deep Sea — tier I
Obtain the tier 1 Clear Deep Sea rune on this character: slow poison resistance +100.
This Deep Sea transcription increases slow poison resistance. Each tier is a separate item to obtain; you do not need to keep it equipped.
Clear Deep Sea — tier II
Obtain the tier 2 Clear Deep Sea rune on this character: slow poison resistance +200.
This Deep Sea transcription increases slow poison resistance. Each tier is a separate item to obtain; you do not need to keep it equipped.
Clear Deep Sea — tier III
Obtain the tier 3 Clear Deep Sea rune on this character: slow poison resistance +300.
This Deep Sea transcription increases slow poison resistance. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Stunning Deep Sea
Obtain the Stunning Deep Sea rune at any available tier on this character.
This Deep Sea transcription increases rapid poison resistance. Any one tier is enough for this discovery; each specific tier has its own achievement.
Stunning Deep Sea — tier I
Obtain the tier 1 Stunning Deep Sea rune on this character: rapid poison resistance +100.
This Deep Sea transcription increases rapid poison resistance. Each tier is a separate item to obtain; you do not need to keep it equipped.
Stunning Deep Sea — tier II
Obtain the tier 2 Stunning Deep Sea rune on this character: rapid poison resistance +200.
This Deep Sea transcription increases rapid poison resistance. Each tier is a separate item to obtain; you do not need to keep it equipped.
Stunning Deep Sea — tier III
Obtain the tier 3 Stunning Deep Sea rune on this character: rapid poison resistance +300.
This Deep Sea transcription increases rapid poison resistance. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Great Deep Sea
Obtain the Great Deep Sea rune at any available tier on this character.
Great Deep Sea combines resistance to frenzy, slow poison and rapid poison. Any one tier is enough for this discovery; each specific tier has its own achievement.
Great Deep Sea — tier I
Obtain the tier 1 Great Deep Sea rune on this character: frenzy, slow poison and rapid poison resistance +50.
Great Deep Sea combines resistance to frenzy, slow poison and rapid poison. Each tier is a separate item to obtain; you do not need to keep it equipped.
Great Deep Sea — tier II
Obtain the tier 2 Great Deep Sea rune on this character: frenzy, slow poison and rapid poison resistance +100.
Great Deep Sea combines resistance to frenzy, slow poison and rapid poison. Each tier is a separate item to obtain; you do not need to keep it equipped.
Great Deep Sea — tier III
Obtain the tier 3 Great Deep Sea rune on this character: frenzy, slow poison and rapid poison resistance +150.
Great Deep Sea combines resistance to frenzy, slow poison and rapid poison. Each tier is a separate item to obtain; you do not need to keep it equipped.
Caryll Rune: Guidance
Obtain the Guidance rune at any available tier on this character.
Ludwig could discern small guiding presences in the darkness. Their rune increases the HP regained by attacking after being wounded. Any one tier is enough for this discovery; each specific tier has its own achievement.
Guidance — tier I
Obtain the tier 1 Guidance rune on this character: rally potential +10%.
Ludwig could discern small guiding presences in the darkness. Their rune increases the HP regained by attacking after being wounded. Each tier is a separate item to obtain; you do not need to keep it equipped.
Guidance — tier II
Obtain the tier 2 Guidance rune on this character: rally potential +20%.
Ludwig could discern small guiding presences in the darkness. Their rune increases the HP regained by attacking after being wounded. Each tier is a separate item to obtain; you do not need to keep it equipped.
Corruption, rune of the Vilebloods
Receive the Corruption rune by swearing allegiance to Annalise, Queen of the Vilebloods, at Cainhurst.
Corruption seals your allegiance to the Cainhurst Vilebloods. If Alfred has attacked the Queen, her flesh can be used to revive her at the Altar of Despair.
The Crow's covenant
Receive the Hunter rune from Eileen after defeating the Bloody Crow of Cainhurst in the Grand Cathedral.
Eileen passes on the mark of the hunters of hunters at the end of her pursuit. Killing her lets you obtain her badge, but does not grant this rune.
The Executioners' Radiance
Obtain the Radiance rune from Alfred after his actions at Cainhurst, or collect it at the site of your first encounter at the end of his quest.
This rune carries the oath of the Executioners, enemies of the Vilebloods. Killing Alfred before he leaves for Cainhurst does not grant it.
The League's covenant
Join the League through Valtr in the Forbidden Woods and receive the Impurity rune.
The League’s confederates hunt the vermin they consider the source of impurity. Joining Valtr is enough for this achievement; crushing Vermin belongs to the later stages of his quest.
The Beast's Embrace
Defeat Laurence, the First Vicar, in the Hunter's Nightmare and obtain the Beast's Embrace rune.
The rune obtained from Laurence enables a beast transformation. When used with the Beast Claw, it unlocks moves unique to this form.
Milkweed
Give Adeline the three Brain Fluids she requests in the Research Hall and receive the Milkweed rune.
Adeline’s metamorphosis opens the way to a strange kinship with the cosmos. Milkweed transforms the hunter and enables the Kos Parasite’s full moveset.