The Hunter's Challenges — Bloodborne Legendary Run
The six challenges a hunter takes on: win without healing or taking a hit, finish at level 4 or without ever dying, and put twenty-six weapons to the test against bosses.
The six challenges a hunter takes on: win without healing or taking a hit, finish at level 4 or without ever dying, and put twenty-six weapons to the test against bosses.
A fight without blood recovery
Defeat a base game or DLC boss solo without recovering any HP between entering its arena and its death.
No active healing, passive regeneration, rally or healing through runes is allowed. Choose any boss and game cycle, and record which ones were used for the challenge. This objective applies to a single fight outside the chalices.
From Waste of Skin to the First Hunter
Start with the Waste of Skin origin and finish the game at level 4 after defeating Gehrman, without ever leveling up or summoning a player or NPC.
Your level must never increase. Upgrades, gems, consumables and ordinary chalices remain allowed. Optional bosses other than Gehrman, and the DLC, are not required for this run.
The Nightmare without ascension
On a character that has remained at level 4 since creation, defeat all five DLC bosses without summons during the same cycle.
Ludwig, Laurence, the Living Failures, Lady Maria and the Orphan must all be defeated. Weapon upgrades, gems, consumables and ordinary chalices are allowed, without any leveling up.
One life to the First Hunter
On a new character, defeat Gehrman and reach an ending without any deaths since character creation and without summons.
Any death invalidates the run, including a fall or the first encounter in the clinic. Restoring a save cannot undo a death. The other optional bosses and the DLC are not required.
A duel without a scratch
Defeat a base game or DLC boss solo without taking an enemy hit or losing HP between entering its arena and its death.
A blocked hit still counts as a hit taken. Poison, frenzy and self-inflicted damage also invalidate the challenge. Choose any boss and game cycle; completing an entire playthrough without being hit is not required.
Twenty-six weapons put to the test
On the same character, win 26 solo boss fights, using a different trick weapon as the sole source of damage for each victory.
Each weapon model from the base game and DLC must have its own victory; its variants do not count separately. Later game cycles and recreated chalices are allowed. Transformed forms, gems, healing and personal buffs are allowed; other weapons, parry shots, visceral attacks, offensive tools and consumable projectiles are excluded.