The Hunter's Attributes — Bloodborne Legendary Run

Vitality, Endurance, Strength, Skill, Bloodtinge and Arcane: each attribute raised to 30, 50 then 70 by the echoes the Doll channels.

Vitality, Endurance, Strength, Skill, Bloodtinge and Arcane: each attribute raised to 30, 50 then 70 by the echoes the Doll channels.

Budding Precision

Reach at least 30 Skill with a character.

Skill increases the damage of finesse weapons and of visceral attacks. This milestone passes the first diminishing-returns threshold, set at 25: each further level yields a little less.

Hardened Precision

Reach at least 50 Skill with a character.

Skill's second diminishing-returns threshold is set at 50: beyond it, each level adds little damage to the weapons that rely on it.

Budding Endurance

Reach at least 30 Endurance with a character.

Endurance sets the gauge consumed by attacks and dodges, and raises resistance to slow and rapid poison. Up to 40, each level adds 2 or 3 points of stamina.

Hardened Endurance

Reach at least 50 Endurance with a character.

Past 40, it takes about 6 Endurance levels to gain a single point of stamina: this milestone is earned for the hunt rather than for efficiency.

Endurance Tested in Blood

Reach at least 70 Endurance with a character.

At this level, the stamina gauge barely grows and poison resistance hardly at all. The threshold of 70 belongs to this challenge; it lies well beyond the last diminishing-returns threshold, set at 40.

Budding Knowledge

Reach at least 30 Arcane with a character.

Arcane increases the elemental damage of weapons and hunter tools that scale with it, as well as Discovery. On weapons, this milestone passes the first diminishing-returns threshold, set at 25: each further level adds a little less.

Hardened Knowledge

Reach at least 50 Arcane with a character.

Arcane's second diminishing-returns threshold for weapons is set at 50; several hunter tools still keep benefiting beyond it.

Budding Strength

Reach at least 30 Strength with a character.

Strength increases the damage of weapons that scale with it and determines certain equipment requirements. This milestone passes the first diminishing-returns threshold, set at 25: each further level yields a little less.

Hardened Strength

Reach at least 50 Strength with a character.

Strength's second diminishing-returns threshold is set at 50: beyond it, each level adds little damage to the weapons that rely on it.

Budding Bloodtinge

Reach at least 30 Bloodtinge with a character.

Bloodtinge governs the damage of Quicksilver Bullets and of the blood weapons that scale with it. This milestone passes the first diminishing-returns threshold, set at 25: each further level yields a little less.

Hardened Bloodtinge

Reach at least 50 Bloodtinge with a character.

Bloodtinge's second diminishing-returns threshold is set at 50: beyond it, each level adds little damage to the weapons that rely on it.

Budding Vitality

Reach at least 30 Vitality with a character.

Vitality sets maximum HP. Up to 30, each level adds about 25: it is the first threshold beyond which the gain per level decreases.

Hardened Vitality

Reach at least 50 Vitality with a character.

Between 31 and 50, each Vitality level still adds about twenty HP. Beyond 50, the gain drops to 8 or 9 HP per level: this is the last threshold where the investment fully pays off.

Vitality Tested in Blood

Reach at least 70 Vitality with a character.

Blood Vials restore a share of maximum HP: the higher the Vitality, the more each heal is worth. The threshold of 70 belongs to this challenge; it lies well beyond the last diminishing-returns threshold, set at 50.

Strength Tested in Blood

Reach at least 70 Strength with a character.

Strength increases the damage of weapons that scale with it and determines certain equipment requirements. The threshold of 70 belongs to this challenge; it is not a universal efficiency breakpoint.

Precision Tested in Blood

Reach at least 70 Skill with a character.

Skill affects the requirements and damage of weapons that scale with it, as well as visceral attack damage. The threshold of 70 belongs to this objective.

Knowledge Beyond the Eyes

Reach at least 70 Arcane with a character.

Arcane affects certain hunter tools, elemental attacks that scale with it, and Discovery. Several offensive tools continue to benefit from this attribute beyond weapon scaling breakpoints.

The Awakened Bloodtinge

Reach at least 70 Bloodtinge with a character.

Bloodtinge governs blood damage from weapons that scale with it. Firearms, certain right-hand weapons and the Madaras Whistle use this attribute; 70 is the threshold chosen for this challenge.

The Hunter's Refuge

Enter the Hunter's Dream for the first time.

The Messengers welcome the hunter near Gehrman's workshop and the Doll. You can discover the Dream by dying or by using a lamp, so death is not required.