Secrets and curiosities — Bloodborne
Secrets and curiosities: 192 sourced Bloodborne guide entries. Explore the details without an account.
- Gascoigne said Umbasa in the alpha
- Great One Beast: a creature from another possible game
- A bell that was meant to call offline hunters
- Guidance tier 3: a treasure hunt without a treasure
- Boss Rush was a project, not a missed secret
- Revered coldblood found only in archives
- Skeletal puppets and a historical discovery
- The twelve-hour night that dulled bosses
- An invisible Gehrman left behind for a trailer
- Bloodlickers that were already there
- The beast that also hates the tomb's inhabitants
- The fluorescent flower on the garden ceiling
- The lantern and dagger called by a bell
- The labyrinth mole, missing from the first guide
- The Watchdog outside its arena
- The Blood-starved Beast roams Loran's swamps
- The living casket that attacks from a distance
- The hook whose fire appears on impact
- The watcher with two daggers
- The flaming giant once thought to be cut
- The small snake that summons a large one
- The small spellcaster without tendrils
- The pilgrim with a pendant
- The pilgrim who would rather avoid a fight
- The meal left behind a visceral attack
- The tombs' Shadows carry different weapons
- Loran's beasts regain health as you do
- Two Pthumerian generations roaming free
- Rom's children usually announce their mother
- Celestial children falling from the ceiling
- Tiny scorpions riding on a larger one
- Byrgenwerth's eyes beneath Isz
- The spider beneath the great chandeliers
- The unique Abhorrent Beast lost in Ihyll
- When the Silverbeast leads the hounds
- Healing a monster that can kill you
- One head, two heads, three snake heads
- The canyon's phantom arch
- Unexplained wisps of fire
- Cages in place of the bridge
- Approaching the lever gate from behind
- The balcony above the lamp corridor
- Wooden planks alert the inhabitants
- Loot at the end of a rope
- The haunted chest may not wait to be opened
- The small altar offers a larger shelter
- The broken bridge with hanging cages
- Long passages shaped like L and Z
- Yahar'gul's fires beneath the tombs
- Walkways above the swinging axes
- A carillon of four bells
- A chest facing the wrong way
- An Isz swamp
- An illusory wall hidden among roots
- Poison shared by the tomb's inhabitants
- A Loran bridge far from Loran
- A guillotine without a blade
- A room nicknamed Iron man
- A secret room can be empty
- Lure Blood-starved Beast out of its cave
- The music box and the Wet Nurse
- A melody that recalls and hastens the beast
- A torch does not frighten everyone
- The crow that lets you pass
- The Brain's gaze strikes inhabitants too
- Hunters hunt without you
- The well's guardians turn on each other
- Boars can charge the Shadows
- Mergo's unarmed attendants
- Eyes that reveal the Emissary's prayer
- Recognise the Emissary before its transformation
- Rom lets you approach
- Crow-headed dogs and dog-headed crows
- The snail woman fallen from the sky
- The sealed door that once had another side
- The Dream's abandoned double
- A blaze lit from the rafters
- The Winter Lanterns' song
- The boars' unusual cry
- Laughter with no visible speaker
- Chains above the docks
- Yahar'gul's burning bodies
- The flowers respond to the moon and camera
- Fishing Hamlet whispers
- Cainhurst's cries precede its silhouettes
- Look at the chandelier before it falls
- The Doll takes naps too
- The guide sleeps behind his workshop
- The master's oath shows in the hand
- Applause waits for contact to change
- Gehrman's notes vanish once they have served
- The abandoned automaton moves a finger
- A conversation without words with the Doll
- A silent prayer before the Nightmare
- A grave remembers your former Hunter
- Hear the rare prayer to Flora
- Adella watches you speaking to Arianna
- Arianna does not address everyone alike
- Gloves that betray Adella
- Eileen remembers the little Doll
- Gehrman begs to be freed
- Gilbert: hear what an item cannot tell
- The music box can be heard outside the house
- The chapel offers friendship without loot
- Gehrman's peace after the Orphan
- Iosefka's fourth vial opens a confidence
- The Queen never abandons etiquette
- The change of doctor can be heard first
- Brador's bell choice changes only a reply
- The Hamlet priest recognises another nature
- Waiting for Laurence, heard apart
- Patches survives your reproaches without withholding his gift
- Stay after returning the sister's ribbon
- Return to the Dream after Maria
- A patient changes floors with the stairs
- Frame a landscape without the Hunter
- Rev the wheel's resentment
- The cane hides two hunting traditions
- The claw reveals another hunt
- Church Pick is not simply serrated
- The arm keeps striking after your hand stops
- A parasite waiting for a body
- Sacrificed blood can return
- Bandages against an unproven contagion
- Stake Driver and oil: a Powder Keg experiment
- Why bind the right leg twice?
- Disguise yourself as a message
- A roar against projectiles
- An arrow opens a back from afar
- A parry that saves the ash for your other hand
- Hear the child before the revelation
- Hemwick without its summons
- Hemwick fills with the night
- Amygdala was already above the chapel
- Knowledge has a bodily cost
- The prison that disappears from the route
- Messengers by the great lever
- The giants fall asleep
- The lantern's eyes
- The shadow that truly ends the Nightmare
- Rom is not the final act of the transition
- Another song in the Dream
- Brador has different ages behind the mask
- Dores and the password gatekeeper
- The bone does not name Maria
- The Doll leaves a silhouette in the Nightmare
- Mensis Cage is an antenna
- Yharnam Stone is a testimony
- The real Iosefka still leaves her vial
- Great Isz Chalice connects the Choir with Ebrietas
- The Choir's blindfold honours Willem
- The impostor's body draws a Mark
- Willem's silver blood leaves an open question
- Research Hall tells of the sea before the Hamlet
- The flowers have no confirmed official species
- Oedon has no body to seek
- The cage that refuses to close
- A cell entered from above
- The descent to the forgotten workshop
- The coach at Hemwick's crossroads
- The disciple's and beast's cave
- Oedon's forgotten balcony
- A route around the boar alley
- The emissaries' garden is not a dead end
- The well seen from the depths
- The throne behind the illusion
- Baths that move the Hunter
- Roots that lead back to the clinic
- The elevator into complete darkness
- An elevator with two altars
- Open the plaza without buying the emblem
- A gravestone becomes a bridge
- Adeline finally asks for her own Brain Fluid
- Adella trusts the garment on your chest
- Alfred changes weapons when his mission is fulfilled
- Stop Brador at the source without losing his clothes
- Look for the merchant hanging from the ceiling
- Djura changes his gift in NG+
- Enter the clinic without stopping the experiments
- Arianna's dialogue that needs four vials
- Valtr's new name reveals his face
- Read the old man's warnings backwards
- Ludwig hears the Church in your clothes
- Yamamura waits beyond his cell
- Patches borrows familiar windows
- Return to Djura through the district he protects
- Save the old man by advising the other refuge
- Know when to decline the old woman's last favour
- An easily skipped intermediate meeting with Simon
- Opposed oaths turn help into an adversary
- A marriage proposal the Queen eventually stops
- A Queen can return from a piece of flesh