Stake Driver — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
18
Skill required
9
Durability
200
Temporary buffs
Yes
Base rally
35 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
85
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
8000
8000
8000
8000
8000
5600
Powder Keg Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
35
85
+1
38
93
+2
41
101
+3
44
109
+4
47
117
+5
50
125
+6
53
133
+7
56
141
+8
59
149
+9
62
157
+10
65
170
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
D
-
D
+1
D
D
-
D
+2
D
D
-
D
+3
D
D
-
D
+4
D
D
-
D
+5
D
D
-
D
+6
D
D
-
D
+7
D
D
-
C
+8
C
D
-
C
+9
C
D
-
C
+10
C
C
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
320
+2
1 / 3
5
-
-
-
380
+3
2 / 3
8
-
-
-
460
+4
2 / 3
-
3
-
-
520
+5
2 / 3
-
5
-
-
600
+6
3 / 3
-
8
-
-
680
+7
3 / 3
-
-
3
-
740
+8
3 / 3
-
-
5
-
820
+9
3 / 3
-
-
8
-
880
+10
3 / 3
-
-
-
1
960
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.40
0.35
0.00
0.41
+1
0.42
0.37
0.00
0.43
+2
0.44
0.39
0.00
0.45
+3
0.46
0.41
0.00
0.47
+4
0.48
0.43
0.00
0.50
+5
0.50
0.45
0.00
0.52
+6
0.52
0.47
0.00
0.54
+7
0.54
0.49
0.00
0.56
+8
0.56
0.51
0.00
0.58
+9
0.58
0.53
0.00
0.61
+10
0.60
0.55
0.00
0.63
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
19
1.00
Light
horizontal sweep; good for crowds
→ R1 (2e)
1.02
Physical
19
1.02
Light
horizontal sweep; good for crowds
→ → R1 (3e)
1.04
Physical
19
1.04
Light
horizontal sweep; good for crowds
→ → → R1 (4e)
1.07
Thrust
19
1.07
Light
thrust; good against specific foes
→ → → → R1 (5e)
1.10
Physical
19
1.10
Light
horizontal sweep; good for crowds
R1 (backstep)
0.95
Thrust
15(+10)
0.95
Light
thrust; good against specific foes
R1 (roll)
0.95
Physical
15 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (side quickstep)
1.05
Physical
15 (+10)
1.05
Light
R1 (running)
1.10
Physical
30 (+X)
1.10
Light
horizontal sweep; good for crowds
R2
1.35
Physical
45
1.35
Normal
R2 (charged)
1.90
Physical
65
1.90
Heavy
continuously hold the button to execute
R2 (backstep)
1.25
Physical
30 (+10)
1.25
Normal
R2 (running)
1.25
Physical
45 (+X)
1.25
Normal
R2 (forward jump)
1.50
Thrust
50
1.50
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.10
Physical
15 (+X)
1.10
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.50
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.97
Physical
15
0.97
Light
fast jab; good against specific foes
→ R1 (2e)
1.00
Physical
15
1.00
Light
fast jab; good against specific foes
→ → R1 (3e)
1.02
Physical
15
1.02
Light
fast jab; good against specific foes
→ → → R1 (4e)
1.04
Physical
15
1.04
Light
fast jab; good against specific foes
R1 (backstep)
0.90
Physical
15 (+10)
0.90
Light
R1 (roll)
0.90
Physical
15 (+10)
0.90
Light
R1 (forward quickstep)
0.90
Physical
15 (+10)
0.90
Light
R1 (side quickstep)
1.00
Physical
15 (+10)
1.00
Light
R1 (running)
1.10
Physical
30 (+X)
1.10
Normal
R2
1.37
Blunt
55
1.37
Heavy
returns weapon to Normal mode
R2 (charged)
3.55
Blunt
150
3.55
Massive
continuously hold the button to execute; returns weapon to normal mode
R2 (forward jump)
1.30
Blunt
50
1.30
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.00
Physical
20 (+X)
1.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Stake Driver
Radial · Triangle · Radial
Uncanny Stake Driver
Radial · Waning · Radial
Lost Stake Driver
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Powder Keg Hunter Badge : This badge can be acquired from ( dropped by ) Retired Hunter Djura in Old Yharnam. In addition to unlocking the Powder Keg hunter weapons, this badge will make Oil Urn and Rope Molotov Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of quick dispatching beast enemies weak to fire. Uncanny: Treasure in (Root Dungeons) : Lower Hintertomb ; found in False Depth Dungeon , zmqny7wt , Lower Hintertomb L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Loran ; bf589ptf , F/R/C Lower Loran L1, side area before layer boss [tested May 12, 2020], alternatively found in False Depth Dungeon , wkzxrvfz , Lower Loran L1, side area before layer lamp [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
18
Skill required
9
Durability
200
Temporary buffs
Yes
Base rally
35 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
85
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
8000
8000
8000
8000
8000
5600
Powder Keg Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
35
85
+1
38
93
+2
41
101
+3
44
109
+4
47
117
+5
50
125
+6
53
133
+7
56
141
+8
59
149
+9
62
157
+10
65
170
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
D
-
D
+1
D
D
-
D
+2
D
D
-
D
+3
D
D
-
D
+4
D
D
-
D
+5
D
D
-
D
+6
D
D
-
D
+7
D
D
-
C
+8
C
D
-
C
+9
C
D
-
C
+10
C
C
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
320
+2
1 / 3
5
-
-
-
380
+3
2 / 3
8
-
-
-
460
+4
2 / 3
-
3
-
-
520
+5
2 / 3
-
5
-
-
600
+6
3 / 3
-
8
-
-
680
+7
3 / 3
-
-
3
-
740
+8
3 / 3
-
-
5
-
820
+9
3 / 3
-
-
8
-
880
+10
3 / 3
-
-
-
1
960
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.40
0.35
0.00
0.41
+1
0.42
0.37
0.00
0.43
+2
0.44
0.39
0.00
0.45
+3
0.46
0.41
0.00
0.47
+4
0.48
0.43
0.00
0.50
+5
0.50
0.45
0.00
0.52
+6
0.52
0.47
0.00
0.54
+7
0.54
0.49
0.00
0.56
+8
0.56
0.51
0.00
0.58
+9
0.58
0.53
0.00
0.61
+10
0.60
0.55
0.00
0.63
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
19
1.00
Light
horizontal sweep; good for crowds
→ R1 (2e)
1.02
Physical
19
1.02
Light
horizontal sweep; good for crowds
→ → R1 (3e)
1.04
Physical
19
1.04
Light
horizontal sweep; good for crowds
→ → → R1 (4e)
1.07
Thrust
19
1.07
Light
thrust; good against specific foes
→ → → → R1 (5e)
1.10
Physical
19
1.10
Light
horizontal sweep; good for crowds
R1 (backstep)
0.95
Thrust
15(+10)
0.95
Light
thrust; good against specific foes
R1 (roll)
0.95
Physical
15 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (side quickstep)
1.05
Physical
15 (+10)
1.05
Light
R1 (running)
1.10
Physical
30 (+X)
1.10
Light
horizontal sweep; good for crowds
R2
1.35
Physical
45
1.35
Normal
R2 (charged)
1.90
Physical
65
1.90
Heavy
continuously hold the button to execute
R2 (backstep)
1.25
Physical
30 (+10)
1.25
Normal
R2 (running)
1.25
Physical
45 (+X)
1.25
Normal
R2 (forward jump)
1.50
Thrust
50
1.50
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.10
Physical
15 (+X)
1.10
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.50
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.97
Physical
15
0.97
Light
fast jab; good against specific foes
→ R1 (2e)
1.00
Physical
15
1.00
Light
fast jab; good against specific foes
→ → R1 (3e)
1.02
Physical
15
1.02
Light
fast jab; good against specific foes
→ → → R1 (4e)
1.04
Physical
15
1.04
Light
fast jab; good against specific foes
R1 (backstep)
0.90
Physical
15 (+10)
0.90
Light
R1 (roll)
0.90
Physical
15 (+10)
0.90
Light
R1 (forward quickstep)
0.90
Physical
15 (+10)
0.90
Light
R1 (side quickstep)
1.00
Physical
15 (+10)
1.00
Light
R1 (running)
1.10
Physical
30 (+X)
1.10
Normal
R2
1.37
Blunt
55
1.37
Heavy
returns weapon to Normal mode
R2 (charged)
3.55
Blunt
150
3.55
Massive
continuously hold the button to execute; returns weapon to normal mode
R2 (forward jump)
1.30
Blunt
50
1.30
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.00
Physical
20 (+X)
1.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Stake Driver
Radial · Triangle · Radial
Uncanny Stake Driver
Radial · Waning · Radial
Lost Stake Driver
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Powder Keg Hunter Badge : This badge can be acquired from ( dropped by ) Retired Hunter Djura in Old Yharnam. In addition to unlocking the Powder Keg hunter weapons, this badge will make Oil Urn and Rope Molotov Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of quick dispatching beast enemies weak to fire. Uncanny: Treasure in (Root Dungeons) : Lower Hintertomb ; found in False Depth Dungeon , zmqny7wt , Lower Hintertomb L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Loran ; bf589ptf , F/R/C Lower Loran L1, side area before layer boss [tested May 12, 2020], alternatively found in False Depth Dungeon , wkzxrvfz , Lower Loran L1, side area before layer lamp [tested May 12, 2020]