Saw Spear — Bloodborne

Saw Spear — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Saw Spear

Stats and requirements

AttributeValue
Strength required7
Skill required8
Durability200
Temporary buffsYes
Base rally35 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiQuality, Strength, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical85
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]10001000100010001000500Saw Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+03585
+13793
+239101
+341109
+443117
+545125
+647133
+749141
+851149
+953157
+1055170

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DD-D
+1DD-D
+2DD-D
+3DD-D
+4DD-D
+5DD-D
+6DC-D
+7DC-C
+8DC-C
+9DC-C
+10DC-C

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---240
+21 / 35---280
+32 / 38---340
+42 / 3-3--400
+52 / 3-5--460
+63 / 3-8--500
+73 / 3--3-560
+83 / 3--5-620
+93 / 3--8-660
+103 / 3---1720

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.300.440.000.40
+10.320.460.000.42
+20.340.480.000.45
+30.360.500.000.47
+40.380.520.000.49
+50.400.540.000.51
+60.420.560.000.53
+70.440.580.000.56
+80.460.600.000.58
+90.480.620.000.60
+100.500.640.000.62

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical201.00LightFaster than the transformed-form R1 chain.
→ R1 (2e)1.02Physical201.02Light
→ → R1 (3e)1.04Physical201.04Light
→ → → R1 (4e)1.06Physical201.06Light
→ → → → R1 (5e)1.09Physical201.09Lightvery efficient damage; use when possible
R1 (backstep)0.95Physical15 (+10)0.95Light
R1 (roll)0.95Physical17 (+10)0.95Lightfast startup
R1 (forward quickstep)0.95Physical17 (+10)0.95Lightfast startup
R1 (side quickstep)1.00Physical17 (+10)1.00Lightbetter damage than R1 (frontstep / rolling)
R1 (running)1.09Physical30 (+X)1.09Normal
R21.20Physical351.20Normal
R2 (charged)1.90Physical501.90Normalcontinuously hold the button to execute
R2 (backstep)1.10Physical25 (+10)1.10Normal
R2 (running)1.25Physical45 (+X)1.25Normal
R2 (forward jump)1.40Physical501.40Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.30Physical23 (+X)2.00Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Physical551.40Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.08Physical251.28Lightgood damage modifier and range, but slower than Normal R1 chain
→ R1 (2e)1.10Physical251.30Lighthits high; useful for hitting enemy weak points;
→ → R1 (3e)1.08Physical251.28Light
→ → → R1 (4e)1.10Physical251.30Light
R1 (backstep)0.91Thrust20 (+10)1.08Lightfast with good range
R1 (roll)1.08Physical23 (+10)1.28Lightfast startup
R1 (forward quickstep)1.08Physical23 (+10)1.28Lightfast startup
R1 (side quickstep)1.08Physical23 (+10)1.28Light
R1 (running)0.88Thrust35 (+X)1.04Light
R21.33Thrust351.58Normalvery good damage modifier and range; key attack
R2 (charged)1.73Thrust502.05Heavycontinuously hold the button to execute; can aim manually when unlocked
R2 (charged follow-up)1.53Physical501.82Massivetap R2 after performing an R2 (charged)
R2 (backstep)1.18Physical25 (+10)1.40Normalbetter damage and armor break than R1 (backstep)
R2 (running)1.18Physical45 (+X)1.40Normalhits high; useful for hitting enemy weak points;
R2 (forward jump)1.33Thrust501.58Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.23Physical30 (+X)2.00Lightpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.43Thrust501.70Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.83Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Saw SpearRadial · Radial · Waning
Uncanny Saw SpearRadial · Radial · Triangle
Lost Saw SpearRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Main Story) : Treasure in Central Yharnam , cut down the hanging corpse when you enter the aqueduct's rooftop. If you need further assistance to find the weapon, you can follow the full Central Yharnam Map . Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Central Pthumeru ; 68nqfbsq , Fetid Central Pthumeru L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , xa9gkumh , Central Pthumeru L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Pthumeru & Sinister Lower Pthumeru ; 8cu74x96 , F/R Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , se6jfxke , Central Pthumeru L1, side area before layer lamp [tested May 12, 2020]

Stats and requirements

AttributeValue
Strength required7
Skill required8
Durability200
Temporary buffsYes
Base rally35 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiQuality, Strength, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical85
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]10001000100010001000500Saw Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+03585
+13793
+239101
+341109
+443117
+545125
+647133
+749141
+851149
+953157
+1055170

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DD-D
+1DD-D
+2DD-D
+3DD-D
+4DD-D
+5DD-D
+6DC-D
+7DC-C
+8DC-C
+9DC-C
+10DC-C

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---240
+21 / 35---280
+32 / 38---340
+42 / 3-3--400
+52 / 3-5--460
+63 / 3-8--500
+73 / 3--3-560
+83 / 3--5-620
+93 / 3--8-660
+103 / 3---1720

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.300.440.000.40
+10.320.460.000.42
+20.340.480.000.45
+30.360.500.000.47
+40.380.520.000.49
+50.400.540.000.51
+60.420.560.000.53
+70.440.580.000.56
+80.460.600.000.58
+90.480.620.000.60
+100.500.640.000.62

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical201.00LightFaster than the transformed-form R1 chain.
→ R1 (2e)1.02Physical201.02Light
→ → R1 (3e)1.04Physical201.04Light
→ → → R1 (4e)1.06Physical201.06Light
→ → → → R1 (5e)1.09Physical201.09Lightvery efficient damage; use when possible
R1 (backstep)0.95Physical15 (+10)0.95Light
R1 (roll)0.95Physical17 (+10)0.95Lightfast startup
R1 (forward quickstep)0.95Physical17 (+10)0.95Lightfast startup
R1 (side quickstep)1.00Physical17 (+10)1.00Lightbetter damage than R1 (frontstep / rolling)
R1 (running)1.09Physical30 (+X)1.09Normal
R21.20Physical351.20Normal
R2 (charged)1.90Physical501.90Normalcontinuously hold the button to execute
R2 (backstep)1.10Physical25 (+10)1.10Normal
R2 (running)1.25Physical45 (+X)1.25Normal
R2 (forward jump)1.40Physical501.40Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.30Physical23 (+X)2.00Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Physical551.40Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.08Physical251.28Lightgood damage modifier and range, but slower than Normal R1 chain
→ R1 (2e)1.10Physical251.30Lighthits high; useful for hitting enemy weak points;
→ → R1 (3e)1.08Physical251.28Light
→ → → R1 (4e)1.10Physical251.30Light
R1 (backstep)0.91Thrust20 (+10)1.08Lightfast with good range
R1 (roll)1.08Physical23 (+10)1.28Lightfast startup
R1 (forward quickstep)1.08Physical23 (+10)1.28Lightfast startup
R1 (side quickstep)1.08Physical23 (+10)1.28Light
R1 (running)0.88Thrust35 (+X)1.04Light
R21.33Thrust351.58Normalvery good damage modifier and range; key attack
R2 (charged)1.73Thrust502.05Heavycontinuously hold the button to execute; can aim manually when unlocked
R2 (charged follow-up)1.53Physical501.82Massivetap R2 after performing an R2 (charged)
R2 (backstep)1.18Physical25 (+10)1.40Normalbetter damage and armor break than R1 (backstep)
R2 (running)1.18Physical45 (+X)1.40Normalhits high; useful for hitting enemy weak points;
R2 (forward jump)1.33Thrust501.58Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.23Physical30 (+X)2.00Lightpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.43Thrust501.70Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.83Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Saw SpearRadial · Radial · Waning
Uncanny Saw SpearRadial · Radial · Triangle
Lost Saw SpearRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Main Story) : Treasure in Central Yharnam , cut down the hanging corpse when you enter the aqueduct's rooftop. If you need further assistance to find the weapon, you can follow the full Central Yharnam Map . Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Central Pthumeru ; 68nqfbsq , Fetid Central Pthumeru L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , xa9gkumh , Central Pthumeru L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Pthumeru & Sinister Lower Pthumeru ; 8cu74x96 , F/R Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , se6jfxke , Central Pthumeru L1, side area before layer lamp [tested May 12, 2020]

Source : Bloodborne Wiki · CC BY-SA 3.0