Saw Spear — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
7
Skill required
8
Durability
200
Temporary buffs
Yes
Base rally
35 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
85
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
1000
1000
1000
1000
1000
500
Saw Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
35
85
+1
37
93
+2
39
101
+3
41
109
+4
43
117
+5
45
125
+6
47
133
+7
49
141
+8
51
149
+9
53
157
+10
55
170
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
D
-
D
+1
D
D
-
D
+2
D
D
-
D
+3
D
D
-
D
+4
D
D
-
D
+5
D
D
-
D
+6
D
C
-
D
+7
D
C
-
C
+8
D
C
-
C
+9
D
C
-
C
+10
D
C
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.30
0.44
0.00
0.40
+1
0.32
0.46
0.00
0.42
+2
0.34
0.48
0.00
0.45
+3
0.36
0.50
0.00
0.47
+4
0.38
0.52
0.00
0.49
+5
0.40
0.54
0.00
0.51
+6
0.42
0.56
0.00
0.53
+7
0.44
0.58
0.00
0.56
+8
0.46
0.60
0.00
0.58
+9
0.48
0.62
0.00
0.60
+10
0.50
0.64
0.00
0.62
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
20
1.00
Light
Faster than the transformed-form R1 chain.
→ R1 (2e)
1.02
Physical
20
1.02
Light
→ → R1 (3e)
1.04
Physical
20
1.04
Light
→ → → R1 (4e)
1.06
Physical
20
1.06
Light
→ → → → R1 (5e)
1.09
Physical
20
1.09
Light
very efficient damage; use when possible
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (roll)
0.95
Physical
17 (+10)
0.95
Light
fast startup
R1 (forward quickstep)
0.95
Physical
17 (+10)
0.95
Light
fast startup
R1 (side quickstep)
1.00
Physical
17 (+10)
1.00
Light
better damage than R1 (frontstep / rolling)
R1 (running)
1.09
Physical
30 (+X)
1.09
Normal
R2
1.20
Physical
35
1.20
Normal
R2 (charged)
1.90
Physical
50
1.90
Normal
continuously hold the button to execute
R2 (backstep)
1.10
Physical
25 (+10)
1.10
Normal
R2 (running)
1.25
Physical
45 (+X)
1.25
Normal
R2 (forward jump)
1.40
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.30
Physical
23 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
55
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.08
Physical
25
1.28
Light
good damage modifier and range, but slower than Normal R1 chain
→ R1 (2e)
1.10
Physical
25
1.30
Light
hits high; useful for hitting enemy weak points;
→ → R1 (3e)
1.08
Physical
25
1.28
Light
→ → → R1 (4e)
1.10
Physical
25
1.30
Light
R1 (backstep)
0.91
Thrust
20 (+10)
1.08
Light
fast with good range
R1 (roll)
1.08
Physical
23 (+10)
1.28
Light
fast startup
R1 (forward quickstep)
1.08
Physical
23 (+10)
1.28
Light
fast startup
R1 (side quickstep)
1.08
Physical
23 (+10)
1.28
Light
R1 (running)
0.88
Thrust
35 (+X)
1.04
Light
R2
1.33
Thrust
35
1.58
Normal
very good damage modifier and range; key attack
R2 (charged)
1.73
Thrust
50
2.05
Heavy
continuously hold the button to execute; can aim manually when unlocked
R2 (charged follow-up)
1.53
Physical
50
1.82
Massive
tap R2 after performing an R2 (charged)
R2 (backstep)
1.18
Physical
25 (+10)
1.40
Normal
better damage and armor break than R1 (backstep)
R2 (running)
1.18
Physical
45 (+X)
1.40
Normal
hits high; useful for hitting enemy weak points;
R2 (forward jump)
1.33
Thrust
50
1.58
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.23
Physical
30 (+X)
2.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.43
Thrust
50
1.70
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.83
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Saw Spear
Radial · Radial · Waning
Uncanny Saw Spear
Radial · Radial · Triangle
Lost Saw Spear
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Treasure in Central Yharnam , cut down the hanging corpse when you enter the aqueduct's rooftop. If you need further assistance to find the weapon, you can follow the full Central Yharnam Map . Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Central Pthumeru ; 68nqfbsq , Fetid Central Pthumeru L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , xa9gkumh , Central Pthumeru L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Pthumeru & Sinister Lower Pthumeru ; 8cu74x96 , F/R Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , se6jfxke , Central Pthumeru L1, side area before layer lamp [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
7
Skill required
8
Durability
200
Temporary buffs
Yes
Base rally
35 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
85
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
1000
1000
1000
1000
1000
500
Saw Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
35
85
+1
37
93
+2
39
101
+3
41
109
+4
43
117
+5
45
125
+6
47
133
+7
49
141
+8
51
149
+9
53
157
+10
55
170
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
D
-
D
+1
D
D
-
D
+2
D
D
-
D
+3
D
D
-
D
+4
D
D
-
D
+5
D
D
-
D
+6
D
C
-
D
+7
D
C
-
C
+8
D
C
-
C
+9
D
C
-
C
+10
D
C
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.30
0.44
0.00
0.40
+1
0.32
0.46
0.00
0.42
+2
0.34
0.48
0.00
0.45
+3
0.36
0.50
0.00
0.47
+4
0.38
0.52
0.00
0.49
+5
0.40
0.54
0.00
0.51
+6
0.42
0.56
0.00
0.53
+7
0.44
0.58
0.00
0.56
+8
0.46
0.60
0.00
0.58
+9
0.48
0.62
0.00
0.60
+10
0.50
0.64
0.00
0.62
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
20
1.00
Light
Faster than the transformed-form R1 chain.
→ R1 (2e)
1.02
Physical
20
1.02
Light
→ → R1 (3e)
1.04
Physical
20
1.04
Light
→ → → R1 (4e)
1.06
Physical
20
1.06
Light
→ → → → R1 (5e)
1.09
Physical
20
1.09
Light
very efficient damage; use when possible
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (roll)
0.95
Physical
17 (+10)
0.95
Light
fast startup
R1 (forward quickstep)
0.95
Physical
17 (+10)
0.95
Light
fast startup
R1 (side quickstep)
1.00
Physical
17 (+10)
1.00
Light
better damage than R1 (frontstep / rolling)
R1 (running)
1.09
Physical
30 (+X)
1.09
Normal
R2
1.20
Physical
35
1.20
Normal
R2 (charged)
1.90
Physical
50
1.90
Normal
continuously hold the button to execute
R2 (backstep)
1.10
Physical
25 (+10)
1.10
Normal
R2 (running)
1.25
Physical
45 (+X)
1.25
Normal
R2 (forward jump)
1.40
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.30
Physical
23 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
55
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.08
Physical
25
1.28
Light
good damage modifier and range, but slower than Normal R1 chain
→ R1 (2e)
1.10
Physical
25
1.30
Light
hits high; useful for hitting enemy weak points;
→ → R1 (3e)
1.08
Physical
25
1.28
Light
→ → → R1 (4e)
1.10
Physical
25
1.30
Light
R1 (backstep)
0.91
Thrust
20 (+10)
1.08
Light
fast with good range
R1 (roll)
1.08
Physical
23 (+10)
1.28
Light
fast startup
R1 (forward quickstep)
1.08
Physical
23 (+10)
1.28
Light
fast startup
R1 (side quickstep)
1.08
Physical
23 (+10)
1.28
Light
R1 (running)
0.88
Thrust
35 (+X)
1.04
Light
R2
1.33
Thrust
35
1.58
Normal
very good damage modifier and range; key attack
R2 (charged)
1.73
Thrust
50
2.05
Heavy
continuously hold the button to execute; can aim manually when unlocked
R2 (charged follow-up)
1.53
Physical
50
1.82
Massive
tap R2 after performing an R2 (charged)
R2 (backstep)
1.18
Physical
25 (+10)
1.40
Normal
better damage and armor break than R1 (backstep)
R2 (running)
1.18
Physical
45 (+X)
1.40
Normal
hits high; useful for hitting enemy weak points;
R2 (forward jump)
1.33
Thrust
50
1.58
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.23
Physical
30 (+X)
2.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.43
Thrust
50
1.70
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.83
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Saw Spear
Radial · Radial · Waning
Uncanny Saw Spear
Radial · Radial · Triangle
Lost Saw Spear
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Treasure in Central Yharnam , cut down the hanging corpse when you enter the aqueduct's rooftop. If you need further assistance to find the weapon, you can follow the full Central Yharnam Map . Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Central Pthumeru ; 68nqfbsq , Fetid Central Pthumeru L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , xa9gkumh , Central Pthumeru L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Pthumeru & Sinister Lower Pthumeru ; 8cu74x96 , F/R Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , se6jfxke , Central Pthumeru L1, side area before layer lamp [tested May 12, 2020]