Saw Cleaver — Bloodborne

Saw Cleaver — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Saw Cleaver

Stats and requirements

AttributeValue
Strength required8
Skill required7
Durability200
Temporary buffsYes
Base rally35 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiQuality, Strength, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical90
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Physical).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]10001000100010001000500Saw Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+03590
+13799
+239108
+341117
+443126
+545135
+647144
+749153
+851162
+953171
+1055180

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DE-D
+1DE-D
+2DE-D
+3DE-D
+4DE-D
+5DD-D
+6DD-D
+7DD-D
+8CD-D
+9CD-D
+10CD-C

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---240
+21 / 35---280
+32 / 38---340
+42 / 3-3--400
+52 / 3-5--460
+63 / 3-8--500
+73 / 3--3-560
+83 / 3--5-620
+93 / 3--8-660
+103 / 3---1720

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.400.200.000.33
+10.420.220.000.35
+20.440.240.000.37
+30.460.260.000.39
+40.480.280.000.41
+50.500.300.000.44
+60.520.320.000.46
+70.540.340.000.48
+80.560.360.000.50
+90.580.380.000.52
+100.600.400.000.55

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical201.00Lightquick and efficient
→ R1 (2e)1.02Physical201.02Light
→ → R1 (3e)1.04Physical201.04Light
→ → → R1 (4e)1.06Physical201.06Light
→ → → → R1 (5e)1.09Physical201.09Lightmultiplier resets following this attack
R1 (backstep)0.95Physical15 (+10)0.95Light
R1 (roll)0.95Physical17 (+10)0.95Lightfast startup
R1 (forward quickstep)0.95Physical17 (+10)0.95Lightfast startup
R1 (side quickstep)1.00Physical17 (+10)1.00Lightbetter damage than R1 (frontstep) for the same cost
R1 (running)1.09Physical30 (+X)1.09Normal
R21.20Physical351.20Normal
R2 (charged)1.90Physical501.90Normalcontinuously hold the button to execute
R2 (backstep)1.10Physical25 (+10)1.10Normal
R2 (running)1.25Physical45 (+X)1.25Normal
R2 (forward jump)1.40Physical501.40Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.30Physical23 (+X)2.00Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Physical501.40Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.97Physical241.30Lighthits high; useful for hitting enemy weak points;
→ R1 (2e)1.00Physical241.35Light
→ → R1 (3e)1.02Physical241.37Lightmultiplier resets following this attack
R1 (backstep)0.95Physical15 (+10)1.28Light
R1 (roll)0.95Physical20 (+10)1.28Lightfast startup
R1 (forward quickstep)0.95Physical20 (+10)1.28Lightfast startup
R1 (side quickstep)1.00Physical20 (+10)1.35Light
R1 (running)1.15Physical30 (+X)1.55Lightbetter multiplier and range than Normal R1 (dash)
R21.25Physical381.68Normalgood against groups of enemies
→ R2 (2e)1.27Physical381.71Normalgood against groups of enemies
R2 (charged)1.70Physical502.29Normalcontinuously hold the button to execute
R2 (charged follow-up)1.27Physical501.71Massivetap R2 after performing an R2 (charged); great impact
R2 (backstep)1.10Physical27 (+10)1.48Normal
R2 (running)1.20Physical45 (+X)1.62Normalgood against groups of weak enemies
R2 (forward jump)1.30Physical501.75Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.30Physical30 (+X)2.00Lightpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Physical501.89Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Saw CleaverRadial · Radial · Waning
Uncanny Saw CleaverRadial · Radial · Triangle
Lost Saw CleaverRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Main Story) : Starting gift from messengers in Hunter's Dream ; Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Pthumeru ; 462yygcg , Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Pthumeru ; k52km3m3 , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , se6jfxke , Lower Pthumeru L1, side area before layer boss [tested May 12, 2020]

Stats and requirements

AttributeValue
Strength required8
Skill required7
Durability200
Temporary buffsYes
Base rally35 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiQuality, Strength, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical90
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Physical).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]10001000100010001000500Saw Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+03590
+13799
+239108
+341117
+443126
+545135
+647144
+749153
+851162
+953171
+1055180

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DE-D
+1DE-D
+2DE-D
+3DE-D
+4DE-D
+5DD-D
+6DD-D
+7DD-D
+8CD-D
+9CD-D
+10CD-C

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---240
+21 / 35---280
+32 / 38---340
+42 / 3-3--400
+52 / 3-5--460
+63 / 3-8--500
+73 / 3--3-560
+83 / 3--5-620
+93 / 3--8-660
+103 / 3---1720

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.400.200.000.33
+10.420.220.000.35
+20.440.240.000.37
+30.460.260.000.39
+40.480.280.000.41
+50.500.300.000.44
+60.520.320.000.46
+70.540.340.000.48
+80.560.360.000.50
+90.580.380.000.52
+100.600.400.000.55

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical201.00Lightquick and efficient
→ R1 (2e)1.02Physical201.02Light
→ → R1 (3e)1.04Physical201.04Light
→ → → R1 (4e)1.06Physical201.06Light
→ → → → R1 (5e)1.09Physical201.09Lightmultiplier resets following this attack
R1 (backstep)0.95Physical15 (+10)0.95Light
R1 (roll)0.95Physical17 (+10)0.95Lightfast startup
R1 (forward quickstep)0.95Physical17 (+10)0.95Lightfast startup
R1 (side quickstep)1.00Physical17 (+10)1.00Lightbetter damage than R1 (frontstep) for the same cost
R1 (running)1.09Physical30 (+X)1.09Normal
R21.20Physical351.20Normal
R2 (charged)1.90Physical501.90Normalcontinuously hold the button to execute
R2 (backstep)1.10Physical25 (+10)1.10Normal
R2 (running)1.25Physical45 (+X)1.25Normal
R2 (forward jump)1.40Physical501.40Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.30Physical23 (+X)2.00Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Physical501.40Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.97Physical241.30Lighthits high; useful for hitting enemy weak points;
→ R1 (2e)1.00Physical241.35Light
→ → R1 (3e)1.02Physical241.37Lightmultiplier resets following this attack
R1 (backstep)0.95Physical15 (+10)1.28Light
R1 (roll)0.95Physical20 (+10)1.28Lightfast startup
R1 (forward quickstep)0.95Physical20 (+10)1.28Lightfast startup
R1 (side quickstep)1.00Physical20 (+10)1.35Light
R1 (running)1.15Physical30 (+X)1.55Lightbetter multiplier and range than Normal R1 (dash)
R21.25Physical381.68Normalgood against groups of enemies
→ R2 (2e)1.27Physical381.71Normalgood against groups of enemies
R2 (charged)1.70Physical502.29Normalcontinuously hold the button to execute
R2 (charged follow-up)1.27Physical501.71Massivetap R2 after performing an R2 (charged); great impact
R2 (backstep)1.10Physical27 (+10)1.48Normal
R2 (running)1.20Physical45 (+X)1.62Normalgood against groups of weak enemies
R2 (forward jump)1.30Physical501.75Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.30Physical30 (+X)2.00Lightpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Physical501.89Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Saw CleaverRadial · Radial · Waning
Uncanny Saw CleaverRadial · Radial · Triangle
Lost Saw CleaverRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Main Story) : Starting gift from messengers in Hunter's Dream ; Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Pthumeru ; 462yygcg , Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Pthumeru ; k52km3m3 , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , se6jfxke , Lower Pthumeru L1, side area before layer boss [tested May 12, 2020]

Source : Bloodborne Wiki · CC BY-SA 3.0