Saw Cleaver — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
8
Skill required
7
Durability
200
Temporary buffs
Yes
Base rally
35 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
90
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Physical).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
1000
1000
1000
1000
1000
500
Saw Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
35
90
+1
37
99
+2
39
108
+3
41
117
+4
43
126
+5
45
135
+6
47
144
+7
49
153
+8
51
162
+9
53
171
+10
55
180
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
E
-
D
+1
D
E
-
D
+2
D
E
-
D
+3
D
E
-
D
+4
D
E
-
D
+5
D
D
-
D
+6
D
D
-
D
+7
D
D
-
D
+8
C
D
-
D
+9
C
D
-
D
+10
C
D
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.40
0.20
0.00
0.33
+1
0.42
0.22
0.00
0.35
+2
0.44
0.24
0.00
0.37
+3
0.46
0.26
0.00
0.39
+4
0.48
0.28
0.00
0.41
+5
0.50
0.30
0.00
0.44
+6
0.52
0.32
0.00
0.46
+7
0.54
0.34
0.00
0.48
+8
0.56
0.36
0.00
0.50
+9
0.58
0.38
0.00
0.52
+10
0.60
0.40
0.00
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
20
1.00
Light
quick and efficient
→ R1 (2e)
1.02
Physical
20
1.02
Light
→ → R1 (3e)
1.04
Physical
20
1.04
Light
→ → → R1 (4e)
1.06
Physical
20
1.06
Light
→ → → → R1 (5e)
1.09
Physical
20
1.09
Light
multiplier resets following this attack
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (roll)
0.95
Physical
17 (+10)
0.95
Light
fast startup
R1 (forward quickstep)
0.95
Physical
17 (+10)
0.95
Light
fast startup
R1 (side quickstep)
1.00
Physical
17 (+10)
1.00
Light
better damage than R1 (frontstep) for the same cost
R1 (running)
1.09
Physical
30 (+X)
1.09
Normal
R2
1.20
Physical
35
1.20
Normal
R2 (charged)
1.90
Physical
50
1.90
Normal
continuously hold the button to execute
R2 (backstep)
1.10
Physical
25 (+10)
1.10
Normal
R2 (running)
1.25
Physical
45 (+X)
1.25
Normal
R2 (forward jump)
1.40
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.30
Physical
23 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.97
Physical
24
1.30
Light
hits high; useful for hitting enemy weak points;
→ R1 (2e)
1.00
Physical
24
1.35
Light
→ → R1 (3e)
1.02
Physical
24
1.37
Light
multiplier resets following this attack
R1 (backstep)
0.95
Physical
15 (+10)
1.28
Light
R1 (roll)
0.95
Physical
20 (+10)
1.28
Light
fast startup
R1 (forward quickstep)
0.95
Physical
20 (+10)
1.28
Light
fast startup
R1 (side quickstep)
1.00
Physical
20 (+10)
1.35
Light
R1 (running)
1.15
Physical
30 (+X)
1.55
Light
better multiplier and range than Normal R1 (dash)
R2
1.25
Physical
38
1.68
Normal
good against groups of enemies
→ R2 (2e)
1.27
Physical
38
1.71
Normal
good against groups of enemies
R2 (charged)
1.70
Physical
50
2.29
Normal
continuously hold the button to execute
R2 (charged follow-up)
1.27
Physical
50
1.71
Massive
tap R2 after performing an R2 (charged); great impact
R2 (backstep)
1.10
Physical
27 (+10)
1.48
Normal
R2 (running)
1.20
Physical
45 (+X)
1.62
Normal
good against groups of weak enemies
R2 (forward jump)
1.30
Physical
50
1.75
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.30
Physical
30 (+X)
2.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.89
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Saw Cleaver
Radial · Radial · Waning
Uncanny Saw Cleaver
Radial · Radial · Triangle
Lost Saw Cleaver
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Starting gift from messengers in Hunter's Dream ; Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Pthumeru ; 462yygcg , Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Pthumeru ; k52km3m3 , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , se6jfxke , Lower Pthumeru L1, side area before layer boss [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
8
Skill required
7
Durability
200
Temporary buffs
Yes
Base rally
35 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
90
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Physical).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
1000
1000
1000
1000
1000
500
Saw Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
35
90
+1
37
99
+2
39
108
+3
41
117
+4
43
126
+5
45
135
+6
47
144
+7
49
153
+8
51
162
+9
53
171
+10
55
180
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
E
-
D
+1
D
E
-
D
+2
D
E
-
D
+3
D
E
-
D
+4
D
E
-
D
+5
D
D
-
D
+6
D
D
-
D
+7
D
D
-
D
+8
C
D
-
D
+9
C
D
-
D
+10
C
D
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.40
0.20
0.00
0.33
+1
0.42
0.22
0.00
0.35
+2
0.44
0.24
0.00
0.37
+3
0.46
0.26
0.00
0.39
+4
0.48
0.28
0.00
0.41
+5
0.50
0.30
0.00
0.44
+6
0.52
0.32
0.00
0.46
+7
0.54
0.34
0.00
0.48
+8
0.56
0.36
0.00
0.50
+9
0.58
0.38
0.00
0.52
+10
0.60
0.40
0.00
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
20
1.00
Light
quick and efficient
→ R1 (2e)
1.02
Physical
20
1.02
Light
→ → R1 (3e)
1.04
Physical
20
1.04
Light
→ → → R1 (4e)
1.06
Physical
20
1.06
Light
→ → → → R1 (5e)
1.09
Physical
20
1.09
Light
multiplier resets following this attack
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (roll)
0.95
Physical
17 (+10)
0.95
Light
fast startup
R1 (forward quickstep)
0.95
Physical
17 (+10)
0.95
Light
fast startup
R1 (side quickstep)
1.00
Physical
17 (+10)
1.00
Light
better damage than R1 (frontstep) for the same cost
R1 (running)
1.09
Physical
30 (+X)
1.09
Normal
R2
1.20
Physical
35
1.20
Normal
R2 (charged)
1.90
Physical
50
1.90
Normal
continuously hold the button to execute
R2 (backstep)
1.10
Physical
25 (+10)
1.10
Normal
R2 (running)
1.25
Physical
45 (+X)
1.25
Normal
R2 (forward jump)
1.40
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.30
Physical
23 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.97
Physical
24
1.30
Light
hits high; useful for hitting enemy weak points;
→ R1 (2e)
1.00
Physical
24
1.35
Light
→ → R1 (3e)
1.02
Physical
24
1.37
Light
multiplier resets following this attack
R1 (backstep)
0.95
Physical
15 (+10)
1.28
Light
R1 (roll)
0.95
Physical
20 (+10)
1.28
Light
fast startup
R1 (forward quickstep)
0.95
Physical
20 (+10)
1.28
Light
fast startup
R1 (side quickstep)
1.00
Physical
20 (+10)
1.35
Light
R1 (running)
1.15
Physical
30 (+X)
1.55
Light
better multiplier and range than Normal R1 (dash)
R2
1.25
Physical
38
1.68
Normal
good against groups of enemies
→ R2 (2e)
1.27
Physical
38
1.71
Normal
good against groups of enemies
R2 (charged)
1.70
Physical
50
2.29
Normal
continuously hold the button to execute
R2 (charged follow-up)
1.27
Physical
50
1.71
Massive
tap R2 after performing an R2 (charged); great impact
R2 (backstep)
1.10
Physical
27 (+10)
1.48
Normal
R2 (running)
1.20
Physical
45 (+X)
1.62
Normal
good against groups of weak enemies
R2 (forward jump)
1.30
Physical
50
1.75
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.30
Physical
30 (+X)
2.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.89
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Saw Cleaver
Radial · Radial · Waning
Uncanny Saw Cleaver
Radial · Radial · Triangle
Lost Saw Cleaver
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Starting gift from messengers in Hunter's Dream ; Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Pthumeru ; 462yygcg , Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Pthumeru ; k52km3m3 , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , se6jfxke , Lower Pthumeru L1, side area before layer boss [tested May 12, 2020]