Rifle Spear — Bloodborne

Rifle Spear — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Rifle Spear

Stats and requirements

AttributeValue
Strength required10
Skill required11
Bloodtinge required9
Quicksilver Bullets per use1
Durability180
Temporary buffsNo
Base rally40 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiSkill , Skill/Bloodtinge
Elemental conversionNo

Base damage · weapon +0

Damage typeValue
Physical85
Blood85
Arcane-
Fire-
Bolt-

Base attack power, before attribute bonuses, gems and the target’s defense. Physical types: normal, thrust and special.

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]400040004000400040002000Powder Keg Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysicalBlood
+0408585
+1439393
+246101101
+349109109
+452117117
+555125125
+658133133
+761141141
+864149149
+967157157
+1070170170

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0EDDD
+1EDDD
+2EDDD
+3ECDD
+4ECDD
+5ECDD
+6ECDD
+7ECDD
+8EBCD
+9EBCD
+10DBBC

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---320
+21 / 35---380
+32 / 38---460
+42 / 3-3--520
+52 / 3-5--600
+63 / 3-8--680
+73 / 3--3-740
+83 / 3--5-820
+93 / 3--8-880
+103 / 3---1960

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.200.500.350.38
+10.210.520.380.40
+20.220.540.410.41
+30.230.560.440.43
+40.240.580.470.45
+50.250.600.500.46
+60.260.620.530.48
+70.270.640.560.50
+80.280.660.590.51
+90.290.680.620.53
+100.300.700.650.55

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.95Thrust180.95Lightgreat range and speed
→ R1 (2e)1.00Thrust181.00Light
→ → R1 (3e)1.05Thrust181.05Light
→ → → R1 (4e)1.10Thrust181.10Normal
R1 (backstep)0.90Thrust20 (+10)0.90Normalgreat for counters
R1 (roll)0.85Physical18 (+10)0.85Light
R1 (forward quickstep)0.85Physical18 (+10)0.85Light
R1 (side quickstep)0.85Physical18(+10)0.85Light
R1 (running)0.85Thrust25 (+X)0.85Light
R21.35Thrust401.35Normalgreat for counters
R2 (charged)1.95Thrust551.95Heavycontinuously hold the button to execute; good choice after gun interrupt
R2 (backstep)1.20Physical35 (+10)1.20Normalgreat for counters
R2 (running)1.15Physical45 (+X)1.15Normal
R2 (forward jump)1.60Thrust501.60Normaltap forward on the stick just as you press R2 to execute
Transform Attack0.8* (Special) ~0.08Blood0(+X)0Specialpress L1 while performing another action to execute; shoots a bullet; uses Blood Atk value; an 0.10x damage multiplier would be applied after the damage formula; Bullet cannot parry after ~4m
Plunge Attack1.50Thrust501.50Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.95Physical201.20Light
→ R1 (2e)1 00Physical201.27Lightsweeping arc is good against crowds
→ → R1 (3e)1.05Physical181.33Light
→ → → R1 (4e)1.10Physical181.39Light
R1 (backstep)0.90Thrust25 (+10)1.14Lightgreat for counters
R1 (roll)0.90Thrust22 (+10)1.14Light
R1 (forward quickstep)0.90Thrust22 (+10)1.14Light
R1 (side quickstep)0.90Thrust22 (+10)1.14Normalgreat for counters
R1 (running)0.90Thrust25 (+X)1.14Normal
R21.45Thrust451.84Normal
R2 (charged)2.45Thrust603.11Heavycontinuously hold the button to execute; key attack
R2 (backstep)1.35Physical45 (+10)1.90Normalgreat for counters
R2 (running)1.35Physical451.71Normal
R2 (forward jump)1.60Physical502.03Normaltap forward on the stick just as you press R2 to execute
L20.8* (Special) ~0.08Blood00Specialfire a blunderbuss-style shot; an 0.10x damage multiplier would be applied after the damage formula; Bullet cannot parry after ~4m
Transform Attack1.30Physical25 (+X)1.52Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.50Thrust501.90Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Rifle SpearRadial · Triangle · Radial
Uncanny Rifle SpearRadial · Waning · Radial
Lost Rifle SpearRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Main Story) : Treasure in Old Yharnam ; by the rooftop where you fight the Djura's Ally. If you go to the left side of the nearby ladder, there is a place where you can drop off and work your way down to a somewhat hidden doorway. Rifle Spear is inside. If you need further assistance to find the weapon, you can follow the full Old Yharnam Map . Sold by : Bath Messengers Powder Keg Hunter Badge : This badge can be acquired from ( dropped by ) Retired Hunter Djura in Old Yharnam. In addition to unlocking the Powder Keg hunter weapons, this badge will make Oil Urn and Rope Molotov Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of quick dispatching beast enemies weak to fire. Uncanny: Treasure in (Root Dungeons) : Lower Pthumeru ; 2fvj36xy , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Ailing Loran ; 2336ttcm , Ailing Loran L1, side area before layer boss [tested May 12, 2020]

Stats and requirements

AttributeValue
Strength required10
Skill required11
Bloodtinge required9
Quicksilver Bullets per use1
Durability180
Temporary buffsNo
Base rally40 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiSkill , Skill/Bloodtinge
Elemental conversionNo

Base damage · weapon +0

Damage typeValue
Physical85
Blood85
Arcane-
Fire-
Bolt-

Base attack power, before attribute bonuses, gems and the target’s defense. Physical types: normal, thrust and special.

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]400040004000400040002000Powder Keg Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysicalBlood
+0408585
+1439393
+246101101
+349109109
+452117117
+555125125
+658133133
+761141141
+864149149
+967157157
+1070170170

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0EDDD
+1EDDD
+2EDDD
+3ECDD
+4ECDD
+5ECDD
+6ECDD
+7ECDD
+8EBCD
+9EBCD
+10DBBC

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---320
+21 / 35---380
+32 / 38---460
+42 / 3-3--520
+52 / 3-5--600
+63 / 3-8--680
+73 / 3--3-740
+83 / 3--5-820
+93 / 3--8-880
+103 / 3---1960

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.200.500.350.38
+10.210.520.380.40
+20.220.540.410.41
+30.230.560.440.43
+40.240.580.470.45
+50.250.600.500.46
+60.260.620.530.48
+70.270.640.560.50
+80.280.660.590.51
+90.290.680.620.53
+100.300.700.650.55

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.95Thrust180.95Lightgreat range and speed
→ R1 (2e)1.00Thrust181.00Light
→ → R1 (3e)1.05Thrust181.05Light
→ → → R1 (4e)1.10Thrust181.10Normal
R1 (backstep)0.90Thrust20 (+10)0.90Normalgreat for counters
R1 (roll)0.85Physical18 (+10)0.85Light
R1 (forward quickstep)0.85Physical18 (+10)0.85Light
R1 (side quickstep)0.85Physical18(+10)0.85Light
R1 (running)0.85Thrust25 (+X)0.85Light
R21.35Thrust401.35Normalgreat for counters
R2 (charged)1.95Thrust551.95Heavycontinuously hold the button to execute; good choice after gun interrupt
R2 (backstep)1.20Physical35 (+10)1.20Normalgreat for counters
R2 (running)1.15Physical45 (+X)1.15Normal
R2 (forward jump)1.60Thrust501.60Normaltap forward on the stick just as you press R2 to execute
Transform Attack0.8* (Special) ~0.08Blood0(+X)0Specialpress L1 while performing another action to execute; shoots a bullet; uses Blood Atk value; an 0.10x damage multiplier would be applied after the damage formula; Bullet cannot parry after ~4m
Plunge Attack1.50Thrust501.50Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.95Physical201.20Light
→ R1 (2e)1 00Physical201.27Lightsweeping arc is good against crowds
→ → R1 (3e)1.05Physical181.33Light
→ → → R1 (4e)1.10Physical181.39Light
R1 (backstep)0.90Thrust25 (+10)1.14Lightgreat for counters
R1 (roll)0.90Thrust22 (+10)1.14Light
R1 (forward quickstep)0.90Thrust22 (+10)1.14Light
R1 (side quickstep)0.90Thrust22 (+10)1.14Normalgreat for counters
R1 (running)0.90Thrust25 (+X)1.14Normal
R21.45Thrust451.84Normal
R2 (charged)2.45Thrust603.11Heavycontinuously hold the button to execute; key attack
R2 (backstep)1.35Physical45 (+10)1.90Normalgreat for counters
R2 (running)1.35Physical451.71Normal
R2 (forward jump)1.60Physical502.03Normaltap forward on the stick just as you press R2 to execute
L20.8* (Special) ~0.08Blood00Specialfire a blunderbuss-style shot; an 0.10x damage multiplier would be applied after the damage formula; Bullet cannot parry after ~4m
Transform Attack1.30Physical25 (+X)1.52Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.50Thrust501.90Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Rifle SpearRadial · Triangle · Radial
Uncanny Rifle SpearRadial · Waning · Radial
Lost Rifle SpearRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Main Story) : Treasure in Old Yharnam ; by the rooftop where you fight the Djura's Ally. If you go to the left side of the nearby ladder, there is a place where you can drop off and work your way down to a somewhat hidden doorway. Rifle Spear is inside. If you need further assistance to find the weapon, you can follow the full Old Yharnam Map . Sold by : Bath Messengers Powder Keg Hunter Badge : This badge can be acquired from ( dropped by ) Retired Hunter Djura in Old Yharnam. In addition to unlocking the Powder Keg hunter weapons, this badge will make Oil Urn and Rope Molotov Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of quick dispatching beast enemies weak to fire. Uncanny: Treasure in (Root Dungeons) : Lower Pthumeru ; 2fvj36xy , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Ailing Loran ; 2336ttcm , Ailing Loran L1, side area before layer boss [tested May 12, 2020]

Source : Bloodborne Wiki · CC BY-SA 3.0