Rifle Spear — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
10
Skill required
11
Bloodtinge required
9
Quicksilver Bullets per use
1
Durability
180
Temporary buffs
No
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Skill , Skill/Bloodtinge
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
85
Blood
85
Arcane
-
Fire
-
Bolt
-
Base attack power, before attribute bonuses, gems and the target’s defense. Physical types: normal, thrust and special.
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
4000
4000
4000
4000
4000
2000
Powder Keg Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Blood
+0
40
85
85
+1
43
93
93
+2
46
101
101
+3
49
109
109
+4
52
117
117
+5
55
125
125
+6
58
133
133
+7
61
141
141
+8
64
149
149
+9
67
157
157
+10
70
170
170
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
D
D
D
+1
E
D
D
D
+2
E
D
D
D
+3
E
C
D
D
+4
E
C
D
D
+5
E
C
D
D
+6
E
C
D
D
+7
E
C
D
D
+8
E
B
C
D
+9
E
B
C
D
+10
D
B
B
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
320
+2
1 / 3
5
-
-
-
380
+3
2 / 3
8
-
-
-
460
+4
2 / 3
-
3
-
-
520
+5
2 / 3
-
5
-
-
600
+6
3 / 3
-
8
-
-
680
+7
3 / 3
-
-
3
-
740
+8
3 / 3
-
-
5
-
820
+9
3 / 3
-
-
8
-
880
+10
3 / 3
-
-
-
1
960
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.20
0.50
0.35
0.38
+1
0.21
0.52
0.38
0.40
+2
0.22
0.54
0.41
0.41
+3
0.23
0.56
0.44
0.43
+4
0.24
0.58
0.47
0.45
+5
0.25
0.60
0.50
0.46
+6
0.26
0.62
0.53
0.48
+7
0.27
0.64
0.56
0.50
+8
0.28
0.66
0.59
0.51
+9
0.29
0.68
0.62
0.53
+10
0.30
0.70
0.65
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Thrust
18
0.95
Light
great range and speed
→ R1 (2e)
1.00
Thrust
18
1.00
Light
→ → R1 (3e)
1.05
Thrust
18
1.05
Light
→ → → R1 (4e)
1.10
Thrust
18
1.10
Normal
R1 (backstep)
0.90
Thrust
20 (+10)
0.90
Normal
great for counters
R1 (roll)
0.85
Physical
18 (+10)
0.85
Light
R1 (forward quickstep)
0.85
Physical
18 (+10)
0.85
Light
R1 (side quickstep)
0.85
Physical
18(+10)
0.85
Light
R1 (running)
0.85
Thrust
25 (+X)
0.85
Light
R2
1.35
Thrust
40
1.35
Normal
great for counters
R2 (charged)
1.95
Thrust
55
1.95
Heavy
continuously hold the button to execute; good choice after gun interrupt
R2 (backstep)
1.20
Physical
35 (+10)
1.20
Normal
great for counters
R2 (running)
1.15
Physical
45 (+X)
1.15
Normal
R2 (forward jump)
1.60
Thrust
50
1.60
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
0.8* (Special) ~0.08
Blood
0(+X)
0
Special
press L1 while performing another action to execute; shoots a bullet; uses Blood Atk value; an 0.10x damage multiplier would be applied after the damage formula; Bullet cannot parry after ~4m
Plunge Attack
1.50
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Physical
20
1.20
Light
→ R1 (2e)
1 00
Physical
20
1.27
Light
sweeping arc is good against crowds
→ → R1 (3e)
1.05
Physical
18
1.33
Light
→ → → R1 (4e)
1.10
Physical
18
1.39
Light
R1 (backstep)
0.90
Thrust
25 (+10)
1.14
Light
great for counters
R1 (roll)
0.90
Thrust
22 (+10)
1.14
Light
R1 (forward quickstep)
0.90
Thrust
22 (+10)
1.14
Light
R1 (side quickstep)
0.90
Thrust
22 (+10)
1.14
Normal
great for counters
R1 (running)
0.90
Thrust
25 (+X)
1.14
Normal
R2
1.45
Thrust
45
1.84
Normal
R2 (charged)
2.45
Thrust
60
3.11
Heavy
continuously hold the button to execute; key attack
R2 (backstep)
1.35
Physical
45 (+10)
1.90
Normal
great for counters
R2 (running)
1.35
Physical
45
1.71
Normal
R2 (forward jump)
1.60
Physical
50
2.03
Normal
tap forward on the stick just as you press R2 to execute
L2
0.8* (Special) ~0.08
Blood
0
0
Special
fire a blunderbuss-style shot; an 0.10x damage multiplier would be applied after the damage formula; Bullet cannot parry after ~4m
Transform Attack
1.30
Physical
25 (+X)
1.52
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.50
Thrust
50
1.90
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Rifle Spear
Radial · Triangle · Radial
Uncanny Rifle Spear
Radial · Waning · Radial
Lost Rifle Spear
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Treasure in Old Yharnam ; by the rooftop where you fight the Djura's Ally. If you go to the left side of the nearby ladder, there is a place where you can drop off and work your way down to a somewhat hidden doorway. Rifle Spear is inside. If you need further assistance to find the weapon, you can follow the full Old Yharnam Map . Sold by : Bath Messengers Powder Keg Hunter Badge : This badge can be acquired from ( dropped by ) Retired Hunter Djura in Old Yharnam. In addition to unlocking the Powder Keg hunter weapons, this badge will make Oil Urn and Rope Molotov Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of quick dispatching beast enemies weak to fire. Uncanny: Treasure in (Root Dungeons) : Lower Pthumeru ; 2fvj36xy , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Ailing Loran ; 2336ttcm , Ailing Loran L1, side area before layer boss [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
10
Skill required
11
Bloodtinge required
9
Quicksilver Bullets per use
1
Durability
180
Temporary buffs
No
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Skill , Skill/Bloodtinge
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
85
Blood
85
Arcane
-
Fire
-
Bolt
-
Base attack power, before attribute bonuses, gems and the target’s defense. Physical types: normal, thrust and special.
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
4000
4000
4000
4000
4000
2000
Powder Keg Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Blood
+0
40
85
85
+1
43
93
93
+2
46
101
101
+3
49
109
109
+4
52
117
117
+5
55
125
125
+6
58
133
133
+7
61
141
141
+8
64
149
149
+9
67
157
157
+10
70
170
170
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
D
D
D
+1
E
D
D
D
+2
E
D
D
D
+3
E
C
D
D
+4
E
C
D
D
+5
E
C
D
D
+6
E
C
D
D
+7
E
C
D
D
+8
E
B
C
D
+9
E
B
C
D
+10
D
B
B
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
320
+2
1 / 3
5
-
-
-
380
+3
2 / 3
8
-
-
-
460
+4
2 / 3
-
3
-
-
520
+5
2 / 3
-
5
-
-
600
+6
3 / 3
-
8
-
-
680
+7
3 / 3
-
-
3
-
740
+8
3 / 3
-
-
5
-
820
+9
3 / 3
-
-
8
-
880
+10
3 / 3
-
-
-
1
960
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.20
0.50
0.35
0.38
+1
0.21
0.52
0.38
0.40
+2
0.22
0.54
0.41
0.41
+3
0.23
0.56
0.44
0.43
+4
0.24
0.58
0.47
0.45
+5
0.25
0.60
0.50
0.46
+6
0.26
0.62
0.53
0.48
+7
0.27
0.64
0.56
0.50
+8
0.28
0.66
0.59
0.51
+9
0.29
0.68
0.62
0.53
+10
0.30
0.70
0.65
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Thrust
18
0.95
Light
great range and speed
→ R1 (2e)
1.00
Thrust
18
1.00
Light
→ → R1 (3e)
1.05
Thrust
18
1.05
Light
→ → → R1 (4e)
1.10
Thrust
18
1.10
Normal
R1 (backstep)
0.90
Thrust
20 (+10)
0.90
Normal
great for counters
R1 (roll)
0.85
Physical
18 (+10)
0.85
Light
R1 (forward quickstep)
0.85
Physical
18 (+10)
0.85
Light
R1 (side quickstep)
0.85
Physical
18(+10)
0.85
Light
R1 (running)
0.85
Thrust
25 (+X)
0.85
Light
R2
1.35
Thrust
40
1.35
Normal
great for counters
R2 (charged)
1.95
Thrust
55
1.95
Heavy
continuously hold the button to execute; good choice after gun interrupt
R2 (backstep)
1.20
Physical
35 (+10)
1.20
Normal
great for counters
R2 (running)
1.15
Physical
45 (+X)
1.15
Normal
R2 (forward jump)
1.60
Thrust
50
1.60
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
0.8* (Special) ~0.08
Blood
0(+X)
0
Special
press L1 while performing another action to execute; shoots a bullet; uses Blood Atk value; an 0.10x damage multiplier would be applied after the damage formula; Bullet cannot parry after ~4m
Plunge Attack
1.50
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Physical
20
1.20
Light
→ R1 (2e)
1 00
Physical
20
1.27
Light
sweeping arc is good against crowds
→ → R1 (3e)
1.05
Physical
18
1.33
Light
→ → → R1 (4e)
1.10
Physical
18
1.39
Light
R1 (backstep)
0.90
Thrust
25 (+10)
1.14
Light
great for counters
R1 (roll)
0.90
Thrust
22 (+10)
1.14
Light
R1 (forward quickstep)
0.90
Thrust
22 (+10)
1.14
Light
R1 (side quickstep)
0.90
Thrust
22 (+10)
1.14
Normal
great for counters
R1 (running)
0.90
Thrust
25 (+X)
1.14
Normal
R2
1.45
Thrust
45
1.84
Normal
R2 (charged)
2.45
Thrust
60
3.11
Heavy
continuously hold the button to execute; key attack
R2 (backstep)
1.35
Physical
45 (+10)
1.90
Normal
great for counters
R2 (running)
1.35
Physical
45
1.71
Normal
R2 (forward jump)
1.60
Physical
50
2.03
Normal
tap forward on the stick just as you press R2 to execute
L2
0.8* (Special) ~0.08
Blood
0
0
Special
fire a blunderbuss-style shot; an 0.10x damage multiplier would be applied after the damage formula; Bullet cannot parry after ~4m
Transform Attack
1.30
Physical
25 (+X)
1.52
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.50
Thrust
50
1.90
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Rifle Spear
Radial · Triangle · Radial
Uncanny Rifle Spear
Radial · Waning · Radial
Lost Rifle Spear
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Treasure in Old Yharnam ; by the rooftop where you fight the Djura's Ally. If you go to the left side of the nearby ladder, there is a place where you can drop off and work your way down to a somewhat hidden doorway. Rifle Spear is inside. If you need further assistance to find the weapon, you can follow the full Old Yharnam Map . Sold by : Bath Messengers Powder Keg Hunter Badge : This badge can be acquired from ( dropped by ) Retired Hunter Djura in Old Yharnam. In addition to unlocking the Powder Keg hunter weapons, this badge will make Oil Urn and Rope Molotov Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of quick dispatching beast enemies weak to fire. Uncanny: Treasure in (Root Dungeons) : Lower Pthumeru ; 2fvj36xy , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Ailing Loran ; 2336ttcm , Ailing Loran L1, side area before layer boss [tested May 12, 2020]