Reiterpallasch — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
8
Skill required
12
Bloodtinge required
10
Quicksilver Bullets per use
1
Durability
150
Temporary buffs
Yes
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Skill , Skill/Bloodtinge
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
75
Blood
75
Arcane
-
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blood).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
18000
18000
18000
18000
18000
10800
Cainhurst Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Blood
+0
40
75
75
+1
44
82
82
+2
48
89
89
+3
52
96
96
+4
56
103
103
+5
60
110
110
+6
64
117
117
+7
68
124
124
+8
72
131
131
+9
76
138
138
+10
80
150
150
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
C
E
D
+1
E
C
E
D
+2
E
B
E
D
+3
E
B
E
D
+4
E
B
E
D
+5
E
B
D
D
+6
E
B
D
C
+7
E
A
D
C
+8
E
A
D
C
+9
E
A
D
C
+10
E
A
D
B
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
320
+2
1 / 3
5
-
-
-
380
+3
2 / 3
8
-
-
-
460
+4
2 / 3
-
3
-
-
520
+5
2 / 3
-
5
-
-
600
+6
3 / 3
-
8
-
-
680
+7
3 / 3
-
-
3
-
740
+8
3 / 3
-
-
5
-
820
+9
3 / 3
-
-
8
-
880
+10
3 / 3
-
-
-
1
960
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.10
0.60
0.20
0.38
+1
0.11
0.64
0.22
0.41
+2
0.12
0.68
0.24
0.44
+3
0.13
0.72
0.26
0.46
+4
0.14
0.76
0.28
0.49
+5
0.15
0.80
0.30
0.52
+6
0.16
0.84
0.32
0.55
+7
0.17
0.88
0.34
0.57
+8
0.18
0.92
0.36
0.60
+9
0.19
0.96
0.38
0.63
+10
0.20
1.00
0.40
0.66
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Thrust
18
1.00
Light
thrust damage type; good against specific foes
→ R1 (2e)
1.05
Physical
18
1.05
Light
→ → R1 (3e)
1.02
Thrust
18
1.02
Light
thrust damage type; good against specific foes
→ → → R1 (4e)
1.07
Physical
18
1.07
Light
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (roll)
0.95
Physical
15(+10)
0.95
Light
R1 (forward quickstep)
0.95
Physical
15(+10)
0.95
Light
R1 (side quickstep)
0.95
Physical
15 (+10)
0.95
Light
long step forward; very easy to use
R1 (running)
1.10
Physical
25 (+X)
1.10
Light
R2
1.25
Physical
35
1.25
Normal
R2 (charged)
1.90
Thrust
50
1.90
Heavy
continuously hold the button to execute; thrust damage type
R2 (backstep)
1.15
Thrust
30 (+10)
1.15
Normal
thrust damage type; good against specific foes
R2 (running)
1.20
Thrust
30 (+X)
1.20
Normal
thrust damage type; good against specific foes
R2 (forward jump)
1.50
Thrust
50
1.50
Light
tap forward on the stick just as you press R2 to execute
Transform Attack
1.00
Blood
0(+X)
0.00
Special
press L1 while performing another action to execute; shoots a bullet; uses Blood Atk value
Plunge Attack
1.50
Physical
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.75
Physical
16
0.75
Light
→ R1 (2e)
0.90
Physical
16
0.90
Light
→ → R1 (3e)
0.95
Physical
16
0.95
Light
R1 (backstep)
0.95
Physical
16 (+10)
0.95
Light
R1 (roll)
0.95
Thrust
16 (+10)
0.95
Light
thrust damage type; good against specific foes
R1 (forward quickstep)
0.95
Thrust
16 (+10)
0.95
Light
thrust damage type; good against specific foes
R1 (side quickstep)
0.95
Thrust
16 (+10)
0.95
Light
thrust damage type; good against specific foes
R1 (running)
1.15
Physical
25 (+X)
1.15
Normal
R2
1.00
Blood
0
0.00
Special
shoots bullet; uses Blood Atk value; key attack
R2 (forward jump)
1.40
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.10
Thrust
23 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Reiterpallasch
Radial · Triangle · Radial
Uncanny Reiterpallasch
Radial · Waning · Radial
Lost Reiterpallasch
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Treasure in Forsaken Cainhurst Castle ; chest to the right in the Entrance Hall. If you need further assistance to find the weapon, you can follow the Forsaken Cainhurst Castle Map . Sold by : Bath Messengers Cainhurst Badge : This badge can be acquired from Annalise, Queen of Castle Cainhurst . It allows you to purchase the Vileblood weapons, armor and adds Numbing Mist to the Insight shop's inventory. Uncanny: Treasure in (Root Dungeons) : Pthumerian Defilement ; rm9skkef , Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , v3nxwjrq , Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; pwmf22gu , F/R/C Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , 4f3x2uc6 , Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
8
Skill required
12
Bloodtinge required
10
Quicksilver Bullets per use
1
Durability
150
Temporary buffs
Yes
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Skill , Skill/Bloodtinge
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
75
Blood
75
Arcane
-
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blood).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
18000
18000
18000
18000
18000
10800
Cainhurst Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Blood
+0
40
75
75
+1
44
82
82
+2
48
89
89
+3
52
96
96
+4
56
103
103
+5
60
110
110
+6
64
117
117
+7
68
124
124
+8
72
131
131
+9
76
138
138
+10
80
150
150
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
C
E
D
+1
E
C
E
D
+2
E
B
E
D
+3
E
B
E
D
+4
E
B
E
D
+5
E
B
D
D
+6
E
B
D
C
+7
E
A
D
C
+8
E
A
D
C
+9
E
A
D
C
+10
E
A
D
B
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
320
+2
1 / 3
5
-
-
-
380
+3
2 / 3
8
-
-
-
460
+4
2 / 3
-
3
-
-
520
+5
2 / 3
-
5
-
-
600
+6
3 / 3
-
8
-
-
680
+7
3 / 3
-
-
3
-
740
+8
3 / 3
-
-
5
-
820
+9
3 / 3
-
-
8
-
880
+10
3 / 3
-
-
-
1
960
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.10
0.60
0.20
0.38
+1
0.11
0.64
0.22
0.41
+2
0.12
0.68
0.24
0.44
+3
0.13
0.72
0.26
0.46
+4
0.14
0.76
0.28
0.49
+5
0.15
0.80
0.30
0.52
+6
0.16
0.84
0.32
0.55
+7
0.17
0.88
0.34
0.57
+8
0.18
0.92
0.36
0.60
+9
0.19
0.96
0.38
0.63
+10
0.20
1.00
0.40
0.66
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Thrust
18
1.00
Light
thrust damage type; good against specific foes
→ R1 (2e)
1.05
Physical
18
1.05
Light
→ → R1 (3e)
1.02
Thrust
18
1.02
Light
thrust damage type; good against specific foes
→ → → R1 (4e)
1.07
Physical
18
1.07
Light
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (roll)
0.95
Physical
15(+10)
0.95
Light
R1 (forward quickstep)
0.95
Physical
15(+10)
0.95
Light
R1 (side quickstep)
0.95
Physical
15 (+10)
0.95
Light
long step forward; very easy to use
R1 (running)
1.10
Physical
25 (+X)
1.10
Light
R2
1.25
Physical
35
1.25
Normal
R2 (charged)
1.90
Thrust
50
1.90
Heavy
continuously hold the button to execute; thrust damage type
R2 (backstep)
1.15
Thrust
30 (+10)
1.15
Normal
thrust damage type; good against specific foes
R2 (running)
1.20
Thrust
30 (+X)
1.20
Normal
thrust damage type; good against specific foes
R2 (forward jump)
1.50
Thrust
50
1.50
Light
tap forward on the stick just as you press R2 to execute
Transform Attack
1.00
Blood
0(+X)
0.00
Special
press L1 while performing another action to execute; shoots a bullet; uses Blood Atk value
Plunge Attack
1.50
Physical
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.75
Physical
16
0.75
Light
→ R1 (2e)
0.90
Physical
16
0.90
Light
→ → R1 (3e)
0.95
Physical
16
0.95
Light
R1 (backstep)
0.95
Physical
16 (+10)
0.95
Light
R1 (roll)
0.95
Thrust
16 (+10)
0.95
Light
thrust damage type; good against specific foes
R1 (forward quickstep)
0.95
Thrust
16 (+10)
0.95
Light
thrust damage type; good against specific foes
R1 (side quickstep)
0.95
Thrust
16 (+10)
0.95
Light
thrust damage type; good against specific foes
R1 (running)
1.15
Physical
25 (+X)
1.15
Normal
R2
1.00
Blood
0
0.00
Special
shoots bullet; uses Blood Atk value; key attack
R2 (forward jump)
1.40
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.10
Thrust
23 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Reiterpallasch
Radial · Triangle · Radial
Uncanny Reiterpallasch
Radial · Waning · Radial
Lost Reiterpallasch
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Treasure in Forsaken Cainhurst Castle ; chest to the right in the Entrance Hall. If you need further assistance to find the weapon, you can follow the Forsaken Cainhurst Castle Map . Sold by : Bath Messengers Cainhurst Badge : This badge can be acquired from Annalise, Queen of Castle Cainhurst . It allows you to purchase the Vileblood weapons, armor and adds Numbing Mist to the Insight shop's inventory. Uncanny: Treasure in (Root Dungeons) : Pthumerian Defilement ; rm9skkef , Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , v3nxwjrq , Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; pwmf22gu , F/R/C Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , 4f3x2uc6 , Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]