Regain System — Bloodborne

Regain System — Game mechanics, Bloodborne. When to counterattack, how your weapon affects HP recovery, and the exceptions that prevent rally.

Regain System

Use the orange window

After taking a hit, the orange portion shows HP that can still be recovered by attacking. It generally starts shrinking after about 2.5 seconds; the exact duration depends on the enemy attack.

Move to the target's flank or rear before striking back. If the enemy continues an uninterruptible combo, using a vial after repositioning is better than forcing a rally attempt.

Compare base values at +10

WeaponBase rally
Hunter Axe125 HP
Whirligig Saw120 HP
Ludwig's Holy Blade110 HP
Saw Cleaver55 HP

These are base values: each move applies its own rally multiplier. Attack speed also matters; a high value per hit does not guarantee the best recovery per second.

Check the exceptions

  • Firearm shots do not produce rally. Final hits during an enemy's death animation can still produce it.
  • Bolt damage prevents rally against Paarl and the Abhorrent Beast; fire prevents it against the Watchdog of the Old Lords, even with mixed damage.
  • Weapon upgrades and certain gem effects increase recovery potential.

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