Rakuyo — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
10
Skill required
20
Durability
200
Temporary buffs
Yes
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Skill
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
82
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
50000
50000
50000
35000
Rakuyo
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
50000
50000
50000
-
Rakuyo
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
50000
50000
50000
-
Rakuyo
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
40
82
+1
42
90
+2
44
98
+3
46
106
+4
48
114
+5
50
122
+6
52
130
+7
54
138
+8
56
146
+9
58
154
+10
60
164
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
-
C
-
D
+1
-
C
-
D
+2
-
B
-
D
+3
-
B
-
D
+4
-
B
-
D
+5
-
B
-
D
+6
-
B
-
D
+7
-
A
-
D
+8
-
A
-
D
+9
-
A
-
D
+10
-
A
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.00
0.60
0.00
0.33
+1
0.00
0.64
0.00
0.35
+2
0.00
0.68
0.00
0.37
+3
0.00
0.72
0.00
0.39
+4
0.00
0.76
0.00
0.41
+5
0.00
0.80
0.00
0.44
+6
0.00
0.84
0.00
0.46
+7
0.00
0.88
0.00
0.48
+8
0.00
0.92
0.00
0.50
+9
0.00
0.96
0.00
0.52
+10
0.00
1.00
0.00
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
23
1.00
Light
→ R1 (2e)
0.90
Thrust
16
1.20
Light
stamina efficient damage; thrust is good against specific foes
→ → R1 (3e)
1.00
Physical
23
1.00
Light
→ → → R1 (4e)
1.15
Thrust
23
1.50
Light
thrust; good against specific foes
R1 (backstep)
0.90
Physical
16 (+10)
0.90
Light
good against crowds
R1 (roll)
0.90
Physical
16 (+10)
0.90
Light
R1 (forward quickstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (side quickstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (running)
1.10
Physical
33 (+X)
1.10
Light
R2
1.35
Physical
45
1.35
Normal
R2 (charged)
1.70
Thrust
60
1.50
Heavy
continuously hold the button to execute; thrust is good against specific foes
R2 (backstep)
1.25
Thrust
40 (+10)
1.60
Normal
thrust; good against specific foes
R2 (running)
1.40
Thrust
54 (+X)
1.80
Normal
thrust; good against specific foes
R2 (forward jump)
1.40
Physical
54
1.40
Normal
Transform Attack
1.30
Physical
36 (+X)
1.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
54
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
23
1.00
Light
→ R1 (2e)
1.00
Physical
16
1.00
Light
stamina efficient damage
→ → R1 (3e)
1.20
Physical
30
1.20
Light
→ → → R1 (4e)
1.10
Physical
23
1.10
Light
R1 → L2
1.60
Physical
60 (+X)
1.50
Normal
Follow-up to any part of the R1 combo
R1 (backstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (roll)
0.90
Physical
16 (+10)
0.90
Light
R1 (forward quickstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (side quickstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (running)
1.10
Physical
33 (+X)
1.10
Light
R2
0.90
Thrust
23
1.50
Light
thrust; good against specific foes
→ R2 (2e)
0.95
Thrust
23
1.50
Light
thrust; good against specific foes
R2 → L2
1.20
Thrust
40
2.00
Light
Follow-up to any part of the R2 combo
R2 (backstep)
1.25
Thrust
40 (+10)
1.60
Normal
great for counters; thrust is good against specific foes
R2 (running)
1.40
Thrust
55 (+X)
1.80
Normal
thrust; good against specific foes
R2 (forward jump)
1.40
Physical
55
1.40
Normal
L2
0.95 + 1.00
Physical
60
0.8 + 0.8
Light
360 degree spin is good against crowds
→ L2 (2e)
1.05 + 1.10
Physical
60
0.8 + 1.1
Normal
360 degree spin is good against crowds
Transform Attack
1.50
Thrust
50 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break; thrust is good against specific foes
Plunge Attack
1.40
Physical
54
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Rakuyo
Radial · Radial · Triangle
Uncanny Rakuyo
Radial · Radial · Waning
Lost Rakuyo
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Dropped by (The Old Hunters DLC) : Giant Fishman (Fists) , from the first lamp in the Fishing Hamlet, follow the path until you reach the well in the middle of the lake-ish area (there's a caster who throws shadow skulls at you). You can drop down the center of this well, and there will be the Giant Fishman (Anchor) down there. Kill it, and the Giant Fishman (Fists) will drop from the roof. Once you kill the second one, Rakuyo will drop. Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]
Attribute scaling · attack-specific behavior
The L2 attacks can be done at any part in a combo.
Stats and requirements
Attribute
Value
Strength required
10
Skill required
20
Durability
200
Temporary buffs
Yes
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Skill
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
82
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
50000
50000
50000
35000
Rakuyo
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
50000
50000
50000
-
Rakuyo
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
50000
50000
50000
-
Rakuyo
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
40
82
+1
42
90
+2
44
98
+3
46
106
+4
48
114
+5
50
122
+6
52
130
+7
54
138
+8
56
146
+9
58
154
+10
60
164
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
-
C
-
D
+1
-
C
-
D
+2
-
B
-
D
+3
-
B
-
D
+4
-
B
-
D
+5
-
B
-
D
+6
-
B
-
D
+7
-
A
-
D
+8
-
A
-
D
+9
-
A
-
D
+10
-
A
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.00
0.60
0.00
0.33
+1
0.00
0.64
0.00
0.35
+2
0.00
0.68
0.00
0.37
+3
0.00
0.72
0.00
0.39
+4
0.00
0.76
0.00
0.41
+5
0.00
0.80
0.00
0.44
+6
0.00
0.84
0.00
0.46
+7
0.00
0.88
0.00
0.48
+8
0.00
0.92
0.00
0.50
+9
0.00
0.96
0.00
0.52
+10
0.00
1.00
0.00
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
23
1.00
Light
→ R1 (2e)
0.90
Thrust
16
1.20
Light
stamina efficient damage; thrust is good against specific foes
→ → R1 (3e)
1.00
Physical
23
1.00
Light
→ → → R1 (4e)
1.15
Thrust
23
1.50
Light
thrust; good against specific foes
R1 (backstep)
0.90
Physical
16 (+10)
0.90
Light
good against crowds
R1 (roll)
0.90
Physical
16 (+10)
0.90
Light
R1 (forward quickstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (side quickstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (running)
1.10
Physical
33 (+X)
1.10
Light
R2
1.35
Physical
45
1.35
Normal
R2 (charged)
1.70
Thrust
60
1.50
Heavy
continuously hold the button to execute; thrust is good against specific foes
R2 (backstep)
1.25
Thrust
40 (+10)
1.60
Normal
thrust; good against specific foes
R2 (running)
1.40
Thrust
54 (+X)
1.80
Normal
thrust; good against specific foes
R2 (forward jump)
1.40
Physical
54
1.40
Normal
Transform Attack
1.30
Physical
36 (+X)
1.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
54
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
23
1.00
Light
→ R1 (2e)
1.00
Physical
16
1.00
Light
stamina efficient damage
→ → R1 (3e)
1.20
Physical
30
1.20
Light
→ → → R1 (4e)
1.10
Physical
23
1.10
Light
R1 → L2
1.60
Physical
60 (+X)
1.50
Normal
Follow-up to any part of the R1 combo
R1 (backstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (roll)
0.90
Physical
16 (+10)
0.90
Light
R1 (forward quickstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (side quickstep)
0.90
Physical
16 (+10)
0.90
Light
R1 (running)
1.10
Physical
33 (+X)
1.10
Light
R2
0.90
Thrust
23
1.50
Light
thrust; good against specific foes
→ R2 (2e)
0.95
Thrust
23
1.50
Light
thrust; good against specific foes
R2 → L2
1.20
Thrust
40
2.00
Light
Follow-up to any part of the R2 combo
R2 (backstep)
1.25
Thrust
40 (+10)
1.60
Normal
great for counters; thrust is good against specific foes
R2 (running)
1.40
Thrust
55 (+X)
1.80
Normal
thrust; good against specific foes
R2 (forward jump)
1.40
Physical
55
1.40
Normal
L2
0.95 + 1.00
Physical
60
0.8 + 0.8
Light
360 degree spin is good against crowds
→ L2 (2e)
1.05 + 1.10
Physical
60
0.8 + 1.1
Normal
360 degree spin is good against crowds
Transform Attack
1.50
Thrust
50 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break; thrust is good against specific foes
Plunge Attack
1.40
Physical
54
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Rakuyo
Radial · Radial · Triangle
Uncanny Rakuyo
Radial · Radial · Waning
Lost Rakuyo
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Dropped by (The Old Hunters DLC) : Giant Fishman (Fists) , from the first lamp in the Fishing Hamlet, follow the path until you reach the well in the middle of the lake-ish area (there's a caster who throws shadow skulls at you). You can drop down the center of this well, and there will be the Giant Fishman (Anchor) down there. Kill it, and the Giant Fishman (Fists) will drop from the roof. Once you kill the second one, Rakuyo will drop. Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]
Attribute scaling · attack-specific behavior
The L2 attacks can be done at any part in a combo.