Stats — Bloodborne
Stats — Game mechanics, Bloodborne. The thresholds that change the return on a level: Vitality, Endurance, damage and Arcane tools.

Useful thresholds
| Attribute | Key soft caps |
|---|---|
| Vitality | 30, then 50 |
| Endurance | 40 for stamina; 15 for poison resistances |
| Strength and Skill | 25, then 50 |
| Bloodtinge | 25, then 50 |
| Weapon Arcane scaling | 25, then 50 |
| Offensive Arcane tools | Scaling can remain useful beyond 50, up to 99 depending on the tool |
Invest for the result you want
- A soft cap reduces the gain per point; it does not remove later gains. Each stat is capped at 99.
- At 40 Endurance, stamina reaches 160. Beyond that, the gain is only about one stamina point every six levels.
- Meet your weapon requirements first, then compare its Strength and Skill scaling. A letter represents a range of values, rather than a single coefficient.
Avant de figer son build
Stats cannot be reassigned. Your origin only sets starting values; enemies do not become stronger as you level up. Check the requirements of your intended weapons and tools before investing.
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