Stats — Bloodborne

Stats — Game mechanics, Bloodborne. The thresholds that change the return on a level: Vitality, Endurance, damage and Arcane tools.

Stats

Useful thresholds

AttributeKey soft caps
Vitality30, then 50
Endurance40 for stamina; 15 for poison resistances
Strength and Skill25, then 50
Bloodtinge25, then 50
Weapon Arcane scaling25, then 50
Offensive Arcane toolsScaling can remain useful beyond 50, up to 99 depending on the tool

Invest for the result you want

  • A soft cap reduces the gain per point; it does not remove later gains. Each stat is capped at 99.
  • At 40 Endurance, stamina reaches 160. Beyond that, the gain is only about one stamina point every six levels.
  • Meet your weapon requirements first, then compare its Strength and Skill scaling. A letter represents a range of values, rather than a single coefficient.

Avant de figer son build

Stats cannot be reassigned. Your origin only sets starting values; enemies do not become stronger as you level up. Check the requirements of your intended weapons and tools before investing.

Source : Bloodborne Wiki · CC BY-SA 3.0