Offensive Stats — Bloodborne

Offensive Stats — Game mechanics, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Offensive Stats

Reference data · Practical information

AttributeEffect
Normal AttackNormal Attack
Physical ATKPhysical is a bit special in that it has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Physical ATK UP" increase physical attack, however, also increase blunt and thrust damage. On the other hand, a gem that increases thrust won't raise normal physical or blunt damage.
BluntThe enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Blunt ATK UP" raises the power of blunt attacks only.
ThrustThe enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Thrust ATK UP" raises the power of thrust attacks only.
Blood ATKBlood type ATK, mainly dealt by firearms. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Arcane ATKArcane type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Fire ATKFire type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Bolt ATKBolt type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
QS Bullet UseNumber of Quicksilver Bullets consumed with use.
DurabilityDurability of weapon. Depleted with use, ATK reduced when heavily worn.
Special AttackSpecial Attack
Slow Poison ATKStrength of slow poison added to ATK.
Rapid Poison ATKStrength of rapid poison added to ATK.
KinPercent of normal damage against kin. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems.
BeastPercent of normal damage against beasts. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems.

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