New Game + — Bloodborne

New Game + — Game mechanics, Bloodborne. What changes at the end of a playthrough, what you keep, and why Chalice Dungeons have separate progression.

New Game +

Two separate progressions

Monde principal et DLCChalices
Enemies become stronger when entering NG+Difficulty independent of the NG cycle
Difficulty increases up to NG+6, the seventh playthroughMaterials and chalices are retained
HP, attacks, defences and echoes may changeNo NG multiplier applies to layer bosses

Use the right values

The jump from NG to NG+ depends on the enemy and its area: there is no single multiplier for every boss. Select the exact cycle on the boss page when preparing for a fight.

Multipliers for later playthroughs use NG+ as their baseline, rather than the initial NG. Resistances and attribute bonuses do not change in the same way as HP and defences.

Before finishing the game

  • The ending automatically starts the next playthrough. Finish your purchases, exploration and objectives in the current world before triggering it.
  • You retain your stats, weapons and most items. Progression-related key items generally have to be obtained again.
  • To enter the expansion again, restore access after Amelia and the memory at the altar; retaining an upgraded weapon does not keep the route open.

Source : Bloodborne Wiki · CC BY-SA 3.0