Madaras Whistle — Bloodborne
Madaras Whistle — Items & tools, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Stats and requirements
| Attribute | Value |
|---|---|
| Bloodtinge required | 18 |
| Quicksilver Bullets per use | 4 |
| Usage Type | Unlimited Use |
| Effect | Summon a giant serpent from the Nightmare |
Attribute scaling · attack power by level
| Bloodtinge | Puissance d'attaque (AR) |
|---|---|
| 18 | 447 |
| 19 | 450 |
| 20 | 450 |
| 21 | 468 |
| 22 | 486 |
| 23 | 505 |
| 24 | 523 |
| 25 | 541 |
| 26 | 560 |
| 27 | 578 |
| 28 | 596 |
| 29 | 615 |
| 30 | 633 |
| 31 | 651 |
| 32 | 670 |
| 33 | 688 |
| 34 | 706 |
| 35 | 725 |
| 36 | 743 |
| 37 | 761 |
| 38 | 780 |
| 39 | 798 |
| 40 | 816 |
| 41 | 835 |
| 42 | 853 |
| 43 | 871 |
| 44 | 890 |
| 45 | 908 |
| 46 | 926 |
| 47 | 945 |
| 48 | 963 |
| 49 | 981 |
| 50 | 1000 |
| 51 | 1006 |
| 52 | 1013 |
| 53 | 1020 |
| 54 | 1026 |
| 55 | 1033 |
| 56 | 1040 |
| 57 | 1046 |
| 58 | 1053 |
| 59 | 1060 |
| 60 | 1066 |
| 61 | 1073 |
| 62 | 1080 |
| 63 | 1086 |
| 64 | 1093 |
| 65 | 1100 |
| 66 | 1106 |
| 67 | 1113 |
| 68 | 1120 |
| 69 | 1126 |
| 70 | 1133 |
| 71 | 1140 |
| 72 | 1146 |
| 73 | 1153 |
| 74 | 1160 |
| 75 | 1166 |
| 76 | 1173 |
| 77 | 1180 |
| 78 | 1186 |
| 79 | 1193 |
| 80 | 1200 |
| 81 | 1210 |
| 82 | 1221 |
| 83 | 1231 |
| 84 | 1242 |
| 85 | 1252 |
| 86 | 1263 |
| 87 | 1273 |
| 88 | 1284 |
| 89 | 1294 |
| 90 | 1305 |
| 91 | 1315 |
| 92 | 1326 |
| 93 | 1336 |
| 94 | 1347 |
| 95 | 1357 |
| 96 | 1368 |
| 97 | 1378 |
| 98 | 1389 |
| 99 | 1400 |
Published attack power, before the target’s defence; this is not a guaranteed damage value.
Attribute scaling · power by level (2)
| Bloodtinge | Puissance d'attaque (AR) |
|---|---|
| 18 | 44 |
| 19 | 45 |
| 20 | 45 |
| 21 | 46 |
| 22 | 48 |
| 23 | 50 |
| 24 | 52 |
| 25 | 54 |
| 26 | 56 |
| 27 | 57 |
| 28 | 59 |
| 29 | 61 |
| 30 | 63 |
| 31 | 65 |
| 32 | 67 |
| 33 | 68 |
| 34 | 70 |
| 35 | 72 |
| 36 | 74 |
| 37 | 76 |
| 38 | 78 |
| 39 | 79 |
| 40 | 81 |
| 41 | 83 |
| 42 | 85 |
| 43 | 87 |
| 44 | 89 |
| 45 | 90 |
| 46 | 92 |
| 47 | 94 |
| 48 | 96 |
| 49 | 98 |
| 50 | 100 |
| 51 | 100 |
| 52 | 101 |
| 53 | 102 |
| 54 | 102 |
| 55 | 103 |
| 56 | 104 |
| 57 | 104 |
| 58 | 105 |
| 59 | 106 |
| 60 | 106 |
| 61 | 107 |
| 62 | 108 |
| 63 | 108 |
| 64 | 109 |
| 65 | 110 |
| 66 | 110 |
| 67 | 111 |
| 68 | 112 |
| 69 | 112 |
| 70 | 113 |
| 71 | 114 |
| 72 | 114 |
| 73 | 115 |
| 74 | 116 |
| 75 | 116 |
| 76 | 117 |
| 77 | 118 |
| 78 | 118 |
| 79 | 119 |
| 80 | 120 |
| 81 | 121 |
| 82 | 122 |
| 83 | 123 |
| 84 | 124 |
| 85 | 125 |
| 86 | 126 |
| 87 | 127 |
| 88 | 128 |
| 89 | 129 |
| 90 | 130 |
| 91 | 131 |
| 92 | 132 |
| 93 | 133 |
| 94 | 134 |
| 95 | 135 |
| 96 | 136 |
| 97 | 137 |
| 98 | 138 |
| 99 | 140 |
Published attack power, before the target’s defence; this is not a guaranteed damage value.
Usage · effects and conditions (wiki)
Although the Whistle requires 18 bloodtinge, and uses bloodtinge for scaling, it still deals arcane Damage, so it's a great way for players with bloodtinge builds to inflict a lot of arcane damage. Upon blowing the whistle, a portal to the Nightmare opens beneath you, and shortly after that the head of a giant snake will come bursting up through it. The time between blowing the Whistle and the snake appearing is extremely small, and if you're not careful it's very easy to get hit by the snake yourself. This attack also has quite a small area of effect (not much bigger than the radius around your character), but up until the point that the snake starts to withdraw into the portal the attack is considered active, so make sure you don't move back into the area prematurely. After blowing the Whistle you can avoid the snake by either walking in a straight line without stopping or changing directions, or alternatively you can Quickstep in any direction to be less predictable. The small radius and inherent danger for the user are offset by the speed and sheer amount of damage it's possible to inflict with this attack. Anytime you're near a boss and only have a second or so to act you can use this attack to inflict a large amount of damage quickly, and still have to evade as needed. Similarly it can be very good against aggressive enemies that relentlessly pursue you. Enemy Hunters often fall into this category, so you can wait for them to get close, blow the Whistle, and then Quickstep backwards away from them and watch as they get hit while trying to follow.
Acquisition
- Forbidden Woods: join the League, crush 5 Vermin, then exhaust Valtr's dialogue. Reloading the area makes the Younger Madaras Twin appear near the lamp; defeat him to obtain the whistle. Another documented route: killing Valtr also triggers the twin's appearance and ends Valtr's quest.
Stats and requirements
| Attribute | Value |
|---|---|
| Bloodtinge required | 18 |
| Quicksilver Bullets per use | 4 |
| Usage Type | Unlimited Use |
| Effect | Summon a giant serpent from the Nightmare |
Attribute scaling · attack power by level
| Bloodtinge | Puissance d'attaque (AR) |
|---|---|
| 18 | 447 |
| 19 | 450 |
| 20 | 450 |
| 21 | 468 |
| 22 | 486 |
| 23 | 505 |
| 24 | 523 |
| 25 | 541 |
| 26 | 560 |
| 27 | 578 |
| 28 | 596 |
| 29 | 615 |
| 30 | 633 |
| 31 | 651 |
| 32 | 670 |
| 33 | 688 |
| 34 | 706 |
| 35 | 725 |
| 36 | 743 |
| 37 | 761 |
| 38 | 780 |
| 39 | 798 |
| 40 | 816 |
| 41 | 835 |
| 42 | 853 |
| 43 | 871 |
| 44 | 890 |
| 45 | 908 |
| 46 | 926 |
| 47 | 945 |
| 48 | 963 |
| 49 | 981 |
| 50 | 1000 |
| 51 | 1006 |
| 52 | 1013 |
| 53 | 1020 |
| 54 | 1026 |
| 55 | 1033 |
| 56 | 1040 |
| 57 | 1046 |
| 58 | 1053 |
| 59 | 1060 |
| 60 | 1066 |
| 61 | 1073 |
| 62 | 1080 |
| 63 | 1086 |
| 64 | 1093 |
| 65 | 1100 |
| 66 | 1106 |
| 67 | 1113 |
| 68 | 1120 |
| 69 | 1126 |
| 70 | 1133 |
| 71 | 1140 |
| 72 | 1146 |
| 73 | 1153 |
| 74 | 1160 |
| 75 | 1166 |
| 76 | 1173 |
| 77 | 1180 |
| 78 | 1186 |
| 79 | 1193 |
| 80 | 1200 |
| 81 | 1210 |
| 82 | 1221 |
| 83 | 1231 |
| 84 | 1242 |
| 85 | 1252 |
| 86 | 1263 |
| 87 | 1273 |
| 88 | 1284 |
| 89 | 1294 |
| 90 | 1305 |
| 91 | 1315 |
| 92 | 1326 |
| 93 | 1336 |
| 94 | 1347 |
| 95 | 1357 |
| 96 | 1368 |
| 97 | 1378 |
| 98 | 1389 |
| 99 | 1400 |
Published attack power, before the target’s defence; this is not a guaranteed damage value.
Attribute scaling · power by level (2)
| Bloodtinge | Puissance d'attaque (AR) |
|---|---|
| 18 | 44 |
| 19 | 45 |
| 20 | 45 |
| 21 | 46 |
| 22 | 48 |
| 23 | 50 |
| 24 | 52 |
| 25 | 54 |
| 26 | 56 |
| 27 | 57 |
| 28 | 59 |
| 29 | 61 |
| 30 | 63 |
| 31 | 65 |
| 32 | 67 |
| 33 | 68 |
| 34 | 70 |
| 35 | 72 |
| 36 | 74 |
| 37 | 76 |
| 38 | 78 |
| 39 | 79 |
| 40 | 81 |
| 41 | 83 |
| 42 | 85 |
| 43 | 87 |
| 44 | 89 |
| 45 | 90 |
| 46 | 92 |
| 47 | 94 |
| 48 | 96 |
| 49 | 98 |
| 50 | 100 |
| 51 | 100 |
| 52 | 101 |
| 53 | 102 |
| 54 | 102 |
| 55 | 103 |
| 56 | 104 |
| 57 | 104 |
| 58 | 105 |
| 59 | 106 |
| 60 | 106 |
| 61 | 107 |
| 62 | 108 |
| 63 | 108 |
| 64 | 109 |
| 65 | 110 |
| 66 | 110 |
| 67 | 111 |
| 68 | 112 |
| 69 | 112 |
| 70 | 113 |
| 71 | 114 |
| 72 | 114 |
| 73 | 115 |
| 74 | 116 |
| 75 | 116 |
| 76 | 117 |
| 77 | 118 |
| 78 | 118 |
| 79 | 119 |
| 80 | 120 |
| 81 | 121 |
| 82 | 122 |
| 83 | 123 |
| 84 | 124 |
| 85 | 125 |
| 86 | 126 |
| 87 | 127 |
| 88 | 128 |
| 89 | 129 |
| 90 | 130 |
| 91 | 131 |
| 92 | 132 |
| 93 | 133 |
| 94 | 134 |
| 95 | 135 |
| 96 | 136 |
| 97 | 137 |
| 98 | 138 |
| 99 | 140 |
Published attack power, before the target’s defence; this is not a guaranteed damage value.
Usage · effects and conditions (wiki)
Although the Whistle requires 18 bloodtinge, and uses bloodtinge for scaling, it still deals arcane Damage, so it's a great way for players with bloodtinge builds to inflict a lot of arcane damage. Upon blowing the whistle, a portal to the Nightmare opens beneath you, and shortly after that the head of a giant snake will come bursting up through it. The time between blowing the Whistle and the snake appearing is extremely small, and if you're not careful it's very easy to get hit by the snake yourself. This attack also has quite a small area of effect (not much bigger than the radius around your character), but up until the point that the snake starts to withdraw into the portal the attack is considered active, so make sure you don't move back into the area prematurely. After blowing the Whistle you can avoid the snake by either walking in a straight line without stopping or changing directions, or alternatively you can Quickstep in any direction to be less predictable. The small radius and inherent danger for the user are offset by the speed and sheer amount of damage it's possible to inflict with this attack. Anytime you're near a boss and only have a second or so to act you can use this attack to inflict a large amount of damage quickly, and still have to evade as needed. Similarly it can be very good against aggressive enemies that relentlessly pursue you. Enemy Hunters often fall into this category, so you can wait for them to get close, blow the Whistle, and then Quickstep backwards away from them and watch as they get hit while trying to follow.
Acquisition
- Forbidden Woods: join the League, crush 5 Vermin, then exhaust Valtr's dialogue. Reloading the area makes the Younger Madaras Twin appear near the lamp; defeat him to obtain the whistle. Another documented route: killing Valtr also triggers the twin's appearance and ends Valtr's quest.
Source : Bloodborne Wiki · CC BY-SA 3.0