Madaras Whistle — Bloodborne

Madaras Whistle — Items & tools, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Madaras Whistle

Stats and requirements

AttributeValue
Bloodtinge required18
Quicksilver Bullets per use4
Usage TypeUnlimited Use
EffectSummon a giant serpent from the Nightmare

Attribute scaling · attack power by level

BloodtingePuissance d'attaque (AR)
18447
19450
20450
21468
22486
23505
24523
25541
26560
27578
28596
29615
30633
31651
32670
33688
34706
35725
36743
37761
38780
39798
40816
41835
42853
43871
44890
45908
46926
47945
48963
49981
501000
511006
521013
531020
541026
551033
561040
571046
581053
591060
601066
611073
621080
631086
641093
651100
661106
671113
681120
691126
701133
711140
721146
731153
741160
751166
761173
771180
781186
791193
801200
811210
821221
831231
841242
851252
861263
871273
881284
891294
901305
911315
921326
931336
941347
951357
961368
971378
981389
991400

Published attack power, before the target’s defence; this is not a guaranteed damage value.

Attribute scaling · power by level (2)

BloodtingePuissance d'attaque (AR)
1844
1945
2045
2146
2248
2350
2452
2554
2656
2757
2859
2961
3063
3165
3267
3368
3470
3572
3674
3776
3878
3979
4081
4183
4285
4387
4489
4590
4692
4794
4896
4998
50100
51100
52101
53102
54102
55103
56104
57104
58105
59106
60106
61107
62108
63108
64109
65110
66110
67111
68112
69112
70113
71114
72114
73115
74116
75116
76117
77118
78118
79119
80120
81121
82122
83123
84124
85125
86126
87127
88128
89129
90130
91131
92132
93133
94134
95135
96136
97137
98138
99140

Published attack power, before the target’s defence; this is not a guaranteed damage value.

Usage · effects and conditions (wiki)

Although the Whistle requires 18 bloodtinge, and uses bloodtinge for scaling, it still deals arcane Damage, so it's a great way for players with bloodtinge builds to inflict a lot of arcane damage. Upon blowing the whistle, a portal to the Nightmare opens beneath you, and shortly after that the head of a giant snake will come bursting up through it. The time between blowing the Whistle and the snake appearing is extremely small, and if you're not careful it's very easy to get hit by the snake yourself. This attack also has quite a small area of effect (not much bigger than the radius around your character), but up until the point that the snake starts to withdraw into the portal the attack is considered active, so make sure you don't move back into the area prematurely. After blowing the Whistle you can avoid the snake by either walking in a straight line without stopping or changing directions, or alternatively you can Quickstep in any direction to be less predictable. The small radius and inherent danger for the user are offset by the speed and sheer amount of damage it's possible to inflict with this attack. Anytime you're near a boss and only have a second or so to act you can use this attack to inflict a large amount of damage quickly, and still have to evade as needed. Similarly it can be very good against aggressive enemies that relentlessly pursue you. Enemy Hunters often fall into this category, so you can wait for them to get close, blow the Whistle, and then Quickstep backwards away from them and watch as they get hit while trying to follow.

Acquisition

  • Forbidden Woods: join the League, crush 5 Vermin, then exhaust Valtr's dialogue. Reloading the area makes the Younger Madaras Twin appear near the lamp; defeat him to obtain the whistle. Another documented route: killing Valtr also triggers the twin's appearance and ends Valtr's quest.

Stats and requirements

AttributeValue
Bloodtinge required18
Quicksilver Bullets per use4
Usage TypeUnlimited Use
EffectSummon a giant serpent from the Nightmare

Attribute scaling · attack power by level

BloodtingePuissance d'attaque (AR)
18447
19450
20450
21468
22486
23505
24523
25541
26560
27578
28596
29615
30633
31651
32670
33688
34706
35725
36743
37761
38780
39798
40816
41835
42853
43871
44890
45908
46926
47945
48963
49981
501000
511006
521013
531020
541026
551033
561040
571046
581053
591060
601066
611073
621080
631086
641093
651100
661106
671113
681120
691126
701133
711140
721146
731153
741160
751166
761173
771180
781186
791193
801200
811210
821221
831231
841242
851252
861263
871273
881284
891294
901305
911315
921326
931336
941347
951357
961368
971378
981389
991400

Published attack power, before the target’s defence; this is not a guaranteed damage value.

Attribute scaling · power by level (2)

BloodtingePuissance d'attaque (AR)
1844
1945
2045
2146
2248
2350
2452
2554
2656
2757
2859
2961
3063
3165
3267
3368
3470
3572
3674
3776
3878
3979
4081
4183
4285
4387
4489
4590
4692
4794
4896
4998
50100
51100
52101
53102
54102
55103
56104
57104
58105
59106
60106
61107
62108
63108
64109
65110
66110
67111
68112
69112
70113
71114
72114
73115
74116
75116
76117
77118
78118
79119
80120
81121
82122
83123
84124
85125
86126
87127
88128
89129
90130
91131
92132
93133
94134
95135
96136
97137
98138
99140

Published attack power, before the target’s defence; this is not a guaranteed damage value.

Usage · effects and conditions (wiki)

Although the Whistle requires 18 bloodtinge, and uses bloodtinge for scaling, it still deals arcane Damage, so it's a great way for players with bloodtinge builds to inflict a lot of arcane damage. Upon blowing the whistle, a portal to the Nightmare opens beneath you, and shortly after that the head of a giant snake will come bursting up through it. The time between blowing the Whistle and the snake appearing is extremely small, and if you're not careful it's very easy to get hit by the snake yourself. This attack also has quite a small area of effect (not much bigger than the radius around your character), but up until the point that the snake starts to withdraw into the portal the attack is considered active, so make sure you don't move back into the area prematurely. After blowing the Whistle you can avoid the snake by either walking in a straight line without stopping or changing directions, or alternatively you can Quickstep in any direction to be less predictable. The small radius and inherent danger for the user are offset by the speed and sheer amount of damage it's possible to inflict with this attack. Anytime you're near a boss and only have a second or so to act you can use this attack to inflict a large amount of damage quickly, and still have to evade as needed. Similarly it can be very good against aggressive enemies that relentlessly pursue you. Enemy Hunters often fall into this category, so you can wait for them to get close, blow the Whistle, and then Quickstep backwards away from them and watch as they get hit while trying to follow.

Acquisition

  • Forbidden Woods: join the League, crush 5 Vermin, then exhaust Valtr's dialogue. Reloading the area makes the Younger Madaras Twin appear near the lamp; defeat him to obtain the whistle. Another documented route: killing Valtr also triggers the twin's appearance and ends Valtr's quest.

Source : Bloodborne Wiki · CC BY-SA 3.0