Ludwig's Holy Blade — Bloodborne

Ludwig's Holy Blade — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Ludwig's Holy Blade

Stats and requirements

AttributeValue
Strength required16
Skill required12
Durability250
Temporary buffsYes
Base rally60 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiQuality, Strength, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical100
Blood-
Arcane-
Fire-
Bolt-

Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]200002000020000200002000014000Radiant Sword Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+060100
+165110
+270120
+375130
+480140
+585150
+690160
+795170
+8100180
+9105190
+10110200

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DD-D
+1DD-D
+2CD-C
+3CD-C
+4CC-C
+5BC-B
+6BC-B
+7BB-B
+8BB-B
+9BB-B
+10BB-A

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---200
+21 / 35---260
+32 / 38---300
+42 / 3-3--360
+52 / 3-5--400
+63 / 3-8--440
+73 / 3--3-500
+83 / 3--5-540
+93 / 3--8-600
+103 / 3---1640

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.500.400.000.49
+10.530.440.000.53
+20.560.480.000.57
+30.590.520.000.61
+40.620.560.000.64
+50.650.600.000.68
+60.680.640.000.72
+70.710.680.000.76
+80.740.720.000.80
+90.770.760.000.84
+100.800.800.000.88

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.70Physical160.50Light
→ R1 (2e)0.71Physical160.51Light
→ → R1 (3e)0.72Physical160.52Light
→ → → R1 (4e)0.74Thrust160.54Lightcan miss against some enemies
→ → → →R1 (5e)0.76Physical160.56Light
R1 (backstep)0.67Physical10(+10)0.47Lighteffective lead-in to the R1 chain
R1 (roll)0.67Physical10(+10)0.47Lightstrikes to the right of your character
R1 (forward quickstep)0.67Physical10 (+10)0.47Lightstrikes to the right of your character
R1 (side quickstep)0.67Physical10 (+10)0.47Lightlong step forward; very easy to use
R1 (running)0.80Physical30 (+X)0.60Light
R21.00Thrust550.80Normal
R2 (charged)1.20Thrust751.00Heavycontinuously hold the button to execute
R2 (backstep)0.85Thrust30 (+10)0.65Normalcheap alternative to the uncharged R2
R2 (running)0.95Thrust50 (+X)0.75Normal
R2 (forward jump)1.20Thrust501.00Heavytap forward on the stick just as you press R2 to execute
Transform Attack1.05Blunt30 (+X)1.05Normalpress L1 while performing another action to execute; forced Guard Break
Transformation attack → R10.85Physical200.65Normal
Plunge Attack1.25Thrust501.05Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.60Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Blunt361.00Normalbe careful not to strike walls; often rebounds against obstacles
→ R1 (2e)1.00Blunt361.00Normalbe careful not to strike walls; often rebounds against obstacles
→ → R1 (3e)1.06Blunt361.06Normal
→ → → R1 (4e)1.00Blunt361.00Normal
R1 (backstep)0.56Blunt10 (+10)0.56Specialblocks incoming attacks; blocking state can be maintained by holding L2
R1 (roll)0.90Blunt30 (+10)0.90Normalbe careful not to strike walls; often rebounds against obstacles
R1 (forward quickstep)0.90Blunt30 (+10)0.90Normalbe careful not to strike walls; often rebounds against obstacles
R1 (side quickstep)0.90Blunt30 (+10)0.90Normalbe careful not to strike walls; often rebounds against obstacles
R1 (running)1.01Blunt30 (+X)1.01Normalbe careful not to strike walls; often rebounds against obstacles
R21.25Thrust501.25Heavy
R2 (charged)2.20Thrust752.20Heavycontinuously hold the button to execute; extremely powerful
R2 (charged follow-up)1.56Blunt501.56Massiveexcellent follow-up against staggered enemies
R2 (backstep)1.06Blunt25(+10)1.06Normal
R2 (running)1.14Blunt40 (+X)1.14Heavygreat for hit-and-run
R2 (forward jump)1.20Blunt501.20Heavytap forward on the stick just as you press R2 to execute; key attack due to its range
L21.15Blunt381.15Heavy
→ L2 (2e)1.15Blunt381.15Heavy
→ → L2 (3e)1.18Blunt381.18Heavy
→ → → L2 (4e)1.13Thrust381.13Normalthrusting attack; can miss easily
Transform Attack1.26Blunt30 (+X)1.26Normalpress L1 while performing another action to execute; forced Guard Break
Transformation attack → R10.96Blunt250.96Normal
Plunge Attack1.66Blunt501.66Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.56Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Ludwig's Holy BladeRadial · Radial · Waning
Uncanny Ludwig's Holy BladeRadial · Radial · Triangle
Lost Ludwig's Holy BladeRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Bath Messengers after obtaining the Radiant Sword Hunter Badge at the top of the Healing Church Workshop. The badge also unlocks Blood Stone Shards, Fire Paper and Bone Marrow Ash. Uncanny: Root Dungeon treasure: Pthumerian Defilement; rm9skkef, Cursed Pthumerian Defilement layer 1, side area before the layer lamp [listed 12 May 2020]; alternatively in a modified False Depth Dungeon, v3nxwjrq, Cursed Pthumerian Defilement layer 1, side area before the layer lamp [listed 12 May 2020]. Lost: Root Dungeon treasure: Isz Gravestone; gc2nhw6u, Isz Gravestone layer 1, side area before the layer lamp [listed 12 May 2020]; alternatively in a modified False Depth Dungeon, vqpdzv9z, Isz Gravestone layer 2, side area before the layer lamp [listed 3 August 2020]. Glyphs and listing dates come from the wiki; their online availability may change.

Stats and requirements

AttributeValue
Strength required16
Skill required12
Durability250
Temporary buffsYes
Base rally60 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiQuality, Strength, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical100
Blood-
Arcane-
Fire-
Bolt-

Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]200002000020000200002000014000Radiant Sword Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+060100
+165110
+270120
+375130
+480140
+585150
+690160
+795170
+8100180
+9105190
+10110200

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DD-D
+1DD-D
+2CD-C
+3CD-C
+4CC-C
+5BC-B
+6BC-B
+7BB-B
+8BB-B
+9BB-B
+10BB-A

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---200
+21 / 35---260
+32 / 38---300
+42 / 3-3--360
+52 / 3-5--400
+63 / 3-8--440
+73 / 3--3-500
+83 / 3--5-540
+93 / 3--8-600
+103 / 3---1640

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.500.400.000.49
+10.530.440.000.53
+20.560.480.000.57
+30.590.520.000.61
+40.620.560.000.64
+50.650.600.000.68
+60.680.640.000.72
+70.710.680.000.76
+80.740.720.000.80
+90.770.760.000.84
+100.800.800.000.88

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.70Physical160.50Light
→ R1 (2e)0.71Physical160.51Light
→ → R1 (3e)0.72Physical160.52Light
→ → → R1 (4e)0.74Thrust160.54Lightcan miss against some enemies
→ → → →R1 (5e)0.76Physical160.56Light
R1 (backstep)0.67Physical10(+10)0.47Lighteffective lead-in to the R1 chain
R1 (roll)0.67Physical10(+10)0.47Lightstrikes to the right of your character
R1 (forward quickstep)0.67Physical10 (+10)0.47Lightstrikes to the right of your character
R1 (side quickstep)0.67Physical10 (+10)0.47Lightlong step forward; very easy to use
R1 (running)0.80Physical30 (+X)0.60Light
R21.00Thrust550.80Normal
R2 (charged)1.20Thrust751.00Heavycontinuously hold the button to execute
R2 (backstep)0.85Thrust30 (+10)0.65Normalcheap alternative to the uncharged R2
R2 (running)0.95Thrust50 (+X)0.75Normal
R2 (forward jump)1.20Thrust501.00Heavytap forward on the stick just as you press R2 to execute
Transform Attack1.05Blunt30 (+X)1.05Normalpress L1 while performing another action to execute; forced Guard Break
Transformation attack → R10.85Physical200.65Normal
Plunge Attack1.25Thrust501.05Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.60Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Blunt361.00Normalbe careful not to strike walls; often rebounds against obstacles
→ R1 (2e)1.00Blunt361.00Normalbe careful not to strike walls; often rebounds against obstacles
→ → R1 (3e)1.06Blunt361.06Normal
→ → → R1 (4e)1.00Blunt361.00Normal
R1 (backstep)0.56Blunt10 (+10)0.56Specialblocks incoming attacks; blocking state can be maintained by holding L2
R1 (roll)0.90Blunt30 (+10)0.90Normalbe careful not to strike walls; often rebounds against obstacles
R1 (forward quickstep)0.90Blunt30 (+10)0.90Normalbe careful not to strike walls; often rebounds against obstacles
R1 (side quickstep)0.90Blunt30 (+10)0.90Normalbe careful not to strike walls; often rebounds against obstacles
R1 (running)1.01Blunt30 (+X)1.01Normalbe careful not to strike walls; often rebounds against obstacles
R21.25Thrust501.25Heavy
R2 (charged)2.20Thrust752.20Heavycontinuously hold the button to execute; extremely powerful
R2 (charged follow-up)1.56Blunt501.56Massiveexcellent follow-up against staggered enemies
R2 (backstep)1.06Blunt25(+10)1.06Normal
R2 (running)1.14Blunt40 (+X)1.14Heavygreat for hit-and-run
R2 (forward jump)1.20Blunt501.20Heavytap forward on the stick just as you press R2 to execute; key attack due to its range
L21.15Blunt381.15Heavy
→ L2 (2e)1.15Blunt381.15Heavy
→ → L2 (3e)1.18Blunt381.18Heavy
→ → → L2 (4e)1.13Thrust381.13Normalthrusting attack; can miss easily
Transform Attack1.26Blunt30 (+X)1.26Normalpress L1 while performing another action to execute; forced Guard Break
Transformation attack → R10.96Blunt250.96Normal
Plunge Attack1.66Blunt501.66Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.56Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Ludwig's Holy BladeRadial · Radial · Waning
Uncanny Ludwig's Holy BladeRadial · Radial · Triangle
Lost Ludwig's Holy BladeRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Bath Messengers after obtaining the Radiant Sword Hunter Badge at the top of the Healing Church Workshop. The badge also unlocks Blood Stone Shards, Fire Paper and Bone Marrow Ash. Uncanny: Root Dungeon treasure: Pthumerian Defilement; rm9skkef, Cursed Pthumerian Defilement layer 1, side area before the layer lamp [listed 12 May 2020]; alternatively in a modified False Depth Dungeon, v3nxwjrq, Cursed Pthumerian Defilement layer 1, side area before the layer lamp [listed 12 May 2020]. Lost: Root Dungeon treasure: Isz Gravestone; gc2nhw6u, Isz Gravestone layer 1, side area before the layer lamp [listed 12 May 2020]; alternatively in a modified False Depth Dungeon, vqpdzv9z, Isz Gravestone layer 2, side area before the layer lamp [listed 3 August 2020]. Glyphs and listing dates come from the wiki; their online availability may change.

Source : Bloodborne Wiki · CC BY-SA 3.0