Ludwig's Holy Blade — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
16
Skill required
12
Durability
250
Temporary buffs
Yes
Base rally
60 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
100
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
20000
20000
20000
20000
20000
14000
Radiant Sword Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
60
100
+1
65
110
+2
70
120
+3
75
130
+4
80
140
+5
85
150
+6
90
160
+7
95
170
+8
100
180
+9
105
190
+10
110
200
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
D
-
D
+1
D
D
-
D
+2
C
D
-
C
+3
C
D
-
C
+4
C
C
-
C
+5
B
C
-
B
+6
B
C
-
B
+7
B
B
-
B
+8
B
B
-
B
+9
B
B
-
B
+10
B
B
-
A
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.50
0.40
0.00
0.49
+1
0.53
0.44
0.00
0.53
+2
0.56
0.48
0.00
0.57
+3
0.59
0.52
0.00
0.61
+4
0.62
0.56
0.00
0.64
+5
0.65
0.60
0.00
0.68
+6
0.68
0.64
0.00
0.72
+7
0.71
0.68
0.00
0.76
+8
0.74
0.72
0.00
0.80
+9
0.77
0.76
0.00
0.84
+10
0.80
0.80
0.00
0.88
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.70
Physical
16
0.50
Light
→ R1 (2e)
0.71
Physical
16
0.51
Light
→ → R1 (3e)
0.72
Physical
16
0.52
Light
→ → → R1 (4e)
0.74
Thrust
16
0.54
Light
can miss against some enemies
→ → → →R1 (5e)
0.76
Physical
16
0.56
Light
R1 (backstep)
0.67
Physical
10(+10)
0.47
Light
effective lead-in to the R1 chain
R1 (roll)
0.67
Physical
10(+10)
0.47
Light
strikes to the right of your character
R1 (forward quickstep)
0.67
Physical
10 (+10)
0.47
Light
strikes to the right of your character
R1 (side quickstep)
0.67
Physical
10 (+10)
0.47
Light
long step forward; very easy to use
R1 (running)
0.80
Physical
30 (+X)
0.60
Light
R2
1.00
Thrust
55
0.80
Normal
R2 (charged)
1.20
Thrust
75
1.00
Heavy
continuously hold the button to execute
R2 (backstep)
0.85
Thrust
30 (+10)
0.65
Normal
cheap alternative to the uncharged R2
R2 (running)
0.95
Thrust
50 (+X)
0.75
Normal
R2 (forward jump)
1.20
Thrust
50
1.00
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.05
Blunt
30 (+X)
1.05
Normal
press L1 while performing another action to execute; forced Guard Break
Transformation attack → R1
0.85
Physical
20
0.65
Normal
Plunge Attack
1.25
Thrust
50
1.05
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.60
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt
36
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
→ R1 (2e)
1.00
Blunt
36
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
→ → R1 (3e)
1.06
Blunt
36
1.06
Normal
→ → → R1 (4e)
1.00
Blunt
36
1.00
Normal
R1 (backstep)
0.56
Blunt
10 (+10)
0.56
Special
blocks incoming attacks; blocking state can be maintained by holding L2
R1 (roll)
0.90
Blunt
30 (+10)
0.90
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (forward quickstep)
0.90
Blunt
30 (+10)
0.90
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (side quickstep)
0.90
Blunt
30 (+10)
0.90
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (running)
1.01
Blunt
30 (+X)
1.01
Normal
be careful not to strike walls; often rebounds against obstacles
R2
1.25
Thrust
50
1.25
Heavy
R2 (charged)
2.20
Thrust
75
2.20
Heavy
continuously hold the button to execute; extremely powerful
R2 (charged follow-up)
1.56
Blunt
50
1.56
Massive
excellent follow-up against staggered enemies
R2 (backstep)
1.06
Blunt
25(+10)
1.06
Normal
R2 (running)
1.14
Blunt
40 (+X)
1.14
Heavy
great for hit-and-run
R2 (forward jump)
1.20
Blunt
50
1.20
Heavy
tap forward on the stick just as you press R2 to execute; key attack due to its range
L2
1.15
Blunt
38
1.15
Heavy
→ L2 (2e)
1.15
Blunt
38
1.15
Heavy
→ → L2 (3e)
1.18
Blunt
38
1.18
Heavy
→ → → L2 (4e)
1.13
Thrust
38
1.13
Normal
thrusting attack; can miss easily
Transform Attack
1.26
Blunt
30 (+X)
1.26
Normal
press L1 while performing another action to execute; forced Guard Break
Transformation attack → R1
0.96
Blunt
25
0.96
Normal
Plunge Attack
1.66
Blunt
50
1.66
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.56
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Ludwig's Holy Blade
Radial · Radial · Waning
Uncanny Ludwig's Holy Blade
Radial · Radial · Triangle
Lost Ludwig's Holy Blade
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Bath Messengers after obtaining the Radiant Sword Hunter Badge at the top of the Healing Church Workshop. The badge also unlocks Blood Stone Shards, Fire Paper and Bone Marrow Ash. Uncanny: Root Dungeon treasure: Pthumerian Defilement; rm9skkef, Cursed Pthumerian Defilement layer 1, side area before the layer lamp [listed 12 May 2020]; alternatively in a modified False Depth Dungeon, v3nxwjrq, Cursed Pthumerian Defilement layer 1, side area before the layer lamp [listed 12 May 2020]. Lost: Root Dungeon treasure: Isz Gravestone; gc2nhw6u, Isz Gravestone layer 1, side area before the layer lamp [listed 12 May 2020]; alternatively in a modified False Depth Dungeon, vqpdzv9z, Isz Gravestone layer 2, side area before the layer lamp [listed 3 August 2020]. Glyphs and listing dates come from the wiki; their online availability may change.
Stats and requirements
Attribute
Value
Strength required
16
Skill required
12
Durability
250
Temporary buffs
Yes
Base rally
60 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
100
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
20000
20000
20000
20000
20000
14000
Radiant Sword Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
60
100
+1
65
110
+2
70
120
+3
75
130
+4
80
140
+5
85
150
+6
90
160
+7
95
170
+8
100
180
+9
105
190
+10
110
200
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
D
-
D
+1
D
D
-
D
+2
C
D
-
C
+3
C
D
-
C
+4
C
C
-
C
+5
B
C
-
B
+6
B
C
-
B
+7
B
B
-
B
+8
B
B
-
B
+9
B
B
-
B
+10
B
B
-
A
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.50
0.40
0.00
0.49
+1
0.53
0.44
0.00
0.53
+2
0.56
0.48
0.00
0.57
+3
0.59
0.52
0.00
0.61
+4
0.62
0.56
0.00
0.64
+5
0.65
0.60
0.00
0.68
+6
0.68
0.64
0.00
0.72
+7
0.71
0.68
0.00
0.76
+8
0.74
0.72
0.00
0.80
+9
0.77
0.76
0.00
0.84
+10
0.80
0.80
0.00
0.88
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.70
Physical
16
0.50
Light
→ R1 (2e)
0.71
Physical
16
0.51
Light
→ → R1 (3e)
0.72
Physical
16
0.52
Light
→ → → R1 (4e)
0.74
Thrust
16
0.54
Light
can miss against some enemies
→ → → →R1 (5e)
0.76
Physical
16
0.56
Light
R1 (backstep)
0.67
Physical
10(+10)
0.47
Light
effective lead-in to the R1 chain
R1 (roll)
0.67
Physical
10(+10)
0.47
Light
strikes to the right of your character
R1 (forward quickstep)
0.67
Physical
10 (+10)
0.47
Light
strikes to the right of your character
R1 (side quickstep)
0.67
Physical
10 (+10)
0.47
Light
long step forward; very easy to use
R1 (running)
0.80
Physical
30 (+X)
0.60
Light
R2
1.00
Thrust
55
0.80
Normal
R2 (charged)
1.20
Thrust
75
1.00
Heavy
continuously hold the button to execute
R2 (backstep)
0.85
Thrust
30 (+10)
0.65
Normal
cheap alternative to the uncharged R2
R2 (running)
0.95
Thrust
50 (+X)
0.75
Normal
R2 (forward jump)
1.20
Thrust
50
1.00
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.05
Blunt
30 (+X)
1.05
Normal
press L1 while performing another action to execute; forced Guard Break
Transformation attack → R1
0.85
Physical
20
0.65
Normal
Plunge Attack
1.25
Thrust
50
1.05
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.60
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt
36
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
→ R1 (2e)
1.00
Blunt
36
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
→ → R1 (3e)
1.06
Blunt
36
1.06
Normal
→ → → R1 (4e)
1.00
Blunt
36
1.00
Normal
R1 (backstep)
0.56
Blunt
10 (+10)
0.56
Special
blocks incoming attacks; blocking state can be maintained by holding L2
R1 (roll)
0.90
Blunt
30 (+10)
0.90
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (forward quickstep)
0.90
Blunt
30 (+10)
0.90
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (side quickstep)
0.90
Blunt
30 (+10)
0.90
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (running)
1.01
Blunt
30 (+X)
1.01
Normal
be careful not to strike walls; often rebounds against obstacles
R2
1.25
Thrust
50
1.25
Heavy
R2 (charged)
2.20
Thrust
75
2.20
Heavy
continuously hold the button to execute; extremely powerful
R2 (charged follow-up)
1.56
Blunt
50
1.56
Massive
excellent follow-up against staggered enemies
R2 (backstep)
1.06
Blunt
25(+10)
1.06
Normal
R2 (running)
1.14
Blunt
40 (+X)
1.14
Heavy
great for hit-and-run
R2 (forward jump)
1.20
Blunt
50
1.20
Heavy
tap forward on the stick just as you press R2 to execute; key attack due to its range
L2
1.15
Blunt
38
1.15
Heavy
→ L2 (2e)
1.15
Blunt
38
1.15
Heavy
→ → L2 (3e)
1.18
Blunt
38
1.18
Heavy
→ → → L2 (4e)
1.13
Thrust
38
1.13
Normal
thrusting attack; can miss easily
Transform Attack
1.26
Blunt
30 (+X)
1.26
Normal
press L1 while performing another action to execute; forced Guard Break
Transformation attack → R1
0.96
Blunt
25
0.96
Normal
Plunge Attack
1.66
Blunt
50
1.66
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.56
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Ludwig's Holy Blade
Radial · Radial · Waning
Uncanny Ludwig's Holy Blade
Radial · Radial · Triangle
Lost Ludwig's Holy Blade
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Bath Messengers after obtaining the Radiant Sword Hunter Badge at the top of the Healing Church Workshop. The badge also unlocks Blood Stone Shards, Fire Paper and Bone Marrow Ash. Uncanny: Root Dungeon treasure: Pthumerian Defilement; rm9skkef, Cursed Pthumerian Defilement layer 1, side area before the layer lamp [listed 12 May 2020]; alternatively in a modified False Depth Dungeon, v3nxwjrq, Cursed Pthumerian Defilement layer 1, side area before the layer lamp [listed 12 May 2020]. Lost: Root Dungeon treasure: Isz Gravestone; gc2nhw6u, Isz Gravestone layer 1, side area before the layer lamp [listed 12 May 2020]; alternatively in a modified False Depth Dungeon, vqpdzv9z, Isz Gravestone layer 2, side area before the layer lamp [listed 3 August 2020]. Glyphs and listing dates come from the wiki; their online availability may change.