Kirkhammer — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
16
Skill required
10
Durability
250
Temporary buffs
Yes
Base rally
60 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Strength, Quality, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
105
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
3000
3000
3000
3000
3000
900
Sword Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
60
105
+1
66
115
+2
72
125
+3
78
135
+4
84
145
+5
90
155
+6
96
165
+7
102
175
+8
108
185
+9
114
195
+10
120
210
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
C
E
-
D
+1
C
E
-
D
+2
B
E
-
D
+3
B
E
-
D
+4
B
E
-
D
+5
B
E
-
C
+6
B
E
-
C
+7
A
E
-
C
+8
A
E
-
B
+9
A
E
-
B
+10
A
E
-
B
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.60
0.19
0.00
0.43
+1
0.64
0.20
0.00
0.46
+2
0.68
0.21
0.00
0.48
+3
0.72
0.22
0.00
0.51
+4
0.76
0.23
0.00
0.54
+5
0.80
0.24
0.00
0.57
+6
0.84
0.25
0.00
0.59
+7
0.88
0.26
0.00
0.62
+8
0.92
0.27
0.00
0.65
+9
0.96
0.28
0.00
0.68
+10
1.00
0.29
0.00
0.70
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.70
Physical
16
0.50
Light
→ R1 (2e)
0.71
Physical
16
0.51
Light
→ → R1 (3e)
0.72
Physical
16
0.52
Light
→ → → R1 (4e)
0.74
Thrust
16
0.54
Light
can miss against some enemies
→ → → → R1 (5e)
0.76
Physical
16
0.56
Light
R1 (backstep)
0.67
Physical
10(+10)
0.47
Light
effective lead-in to the R1 chain
R1 (roll)
0.67
Physical
10(+10)
0.47
Light
strikes to the right of your character
R1 (forward quickstep)
0.67
Physical
10 (+10)
0.47
Light
strikes to the right of your character
R1 (side quickstep)
0.67
Physical
10 (+10)
0.47
Light
long step forward; very easy to use
R1 (running)
0.80
Physical
30 (+X)
0.60
Light
R2
1.00
Thrust
55
0.80
Normal
R2 (charged)
1.20
Thrust
75
1.00
Heavy
continuously hold the button to execute
R2 (backstep)
0.85
Thrust
30 (+10)
0.65
Normal
cheap alternative to the uncharged R2
R2 (running)
0.95
Thrust
50 (+X)
0.75
Normal
R2 (forward jump)
1.20
Thrust
50
1.00
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.05
Blunt
40 (+X)
1.05
Normal
press L1 while performing another action to execute; forced Guard Break; also produces a 0.65x damage Shockwave (blunt)
Transformation attack → R1
0.85
Physical
35
0.65
Normal
Plunge Attack
1.25
Thrust
50
1.05
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.60
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt
30
1.00
Normal
also produces a 0.6x damage Shockwave (blunt)
→ R1 (2e)
1.00
Blunt
30
1.00
Normal
also produces a 0.6x damage Shockwave (blunt)
→ → R1 (3e)
1.00
Blunt
30
1.00
Normal
also produces a 0.6x damage Shockwave (blunt)
→ → → R1 (4e)
1.00
Blunt
30
1.00
Normal
also produces a 0.6x damage Shockwave (blunt)
R1 (backstep)
0.45
Blunt
10 (+10)
0.45
Special
blocks incoming attacks; blocking state can be maintained by holding L2
R1 (roll)
0.85
Blunt
30 (+10)
0.85
Normal
also produces a 0.6x damage Shockwave (blunt)
R1 (forward quickstep)
0.85
Blunt
30 (+10)
0.85
Normal
also produces a 0.6x damage Shockwave (blunt)
R1 (side quickstep)
0.85
Blunt
30 (+10)
0.85
Normal
also produces a 0.6x damage Shockwave (blunt)
R1 (running)
0.55
Blunt
25 (+X)
0.55
Special
blocks incoming attacks; blocking state can be maintained by holding L2
R2
1.25
Blunt
40
1.25
Heavy
also produces a 0.75x damage Shockwave (blunt)
R2 (charged)
2.30
Blunt
72
2.30
Massive
continuously hold the button to execute; also produces a 0.9x damage Shockwave (blunt)
R2 (charged follow-up)
1.40
Blunt
40
1.40
Massive
excellent follow-up against staggered enemies
R2 (backstep)
1.00
Blunt
25 (+10)
1.00
Normal
R2 (running)
1.05
Blunt
40 (+X)
1.05
Heavy
R2 (forward jump)
1.20
Blunt
50
1.20
Heavy
tap forward on the stick just as you press R2 to execute; also produces a 0.75x damage Shockwave (blunt)
L2
1.15
Blunt
32
1.15
Normal
→ L2 (2e)
1.05
Blunt
28
1.05
Normal
→ → L2 (3e)
1.45
Blunt
38
1.45
Heavy
also produces a 0.75x damage Shockwave (blunt)
Transform Attack
1.05
Blunt
20 (+X)
1.05
Heavy
press L1 while performing another action to execute; forced Guard Break
Transformation attack → R1
0.95
Blunt
25
0.95
Heavy
Plunge Attack
1.55
Blunt
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.45
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Kirkhammer
Radial · Triangle · Radial
Uncanny Kirkhammer
Radial · Waning · Radial
Lost Kirkhammer
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Sword Hunter Badge : You'll acquire the Sword Hunter Badge after defeating the Cleric Beast in Central Yharnam. It adds several useful items to the shop, including Antidotes; they will come in very handy in Old Yharnam, so you might want to face Cleric Beast before you challenge the old city. Uncanny: Treasure in (Root Dungeons) : Lower Pthumeru ; uzstf5pm , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , 5g3irtxg , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Isz Gravestone ; 34qut93f , F/R Isz Gravestone L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , vqpdzv9z , Isz Gravestone L1, side area before layer lamp [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
16
Skill required
10
Durability
250
Temporary buffs
Yes
Base rally
60 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Strength, Quality, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
105
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
3000
3000
3000
3000
3000
900
Sword Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
60
105
+1
66
115
+2
72
125
+3
78
135
+4
84
145
+5
90
155
+6
96
165
+7
102
175
+8
108
185
+9
114
195
+10
120
210
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
C
E
-
D
+1
C
E
-
D
+2
B
E
-
D
+3
B
E
-
D
+4
B
E
-
D
+5
B
E
-
C
+6
B
E
-
C
+7
A
E
-
C
+8
A
E
-
B
+9
A
E
-
B
+10
A
E
-
B
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.60
0.19
0.00
0.43
+1
0.64
0.20
0.00
0.46
+2
0.68
0.21
0.00
0.48
+3
0.72
0.22
0.00
0.51
+4
0.76
0.23
0.00
0.54
+5
0.80
0.24
0.00
0.57
+6
0.84
0.25
0.00
0.59
+7
0.88
0.26
0.00
0.62
+8
0.92
0.27
0.00
0.65
+9
0.96
0.28
0.00
0.68
+10
1.00
0.29
0.00
0.70
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.70
Physical
16
0.50
Light
→ R1 (2e)
0.71
Physical
16
0.51
Light
→ → R1 (3e)
0.72
Physical
16
0.52
Light
→ → → R1 (4e)
0.74
Thrust
16
0.54
Light
can miss against some enemies
→ → → → R1 (5e)
0.76
Physical
16
0.56
Light
R1 (backstep)
0.67
Physical
10(+10)
0.47
Light
effective lead-in to the R1 chain
R1 (roll)
0.67
Physical
10(+10)
0.47
Light
strikes to the right of your character
R1 (forward quickstep)
0.67
Physical
10 (+10)
0.47
Light
strikes to the right of your character
R1 (side quickstep)
0.67
Physical
10 (+10)
0.47
Light
long step forward; very easy to use
R1 (running)
0.80
Physical
30 (+X)
0.60
Light
R2
1.00
Thrust
55
0.80
Normal
R2 (charged)
1.20
Thrust
75
1.00
Heavy
continuously hold the button to execute
R2 (backstep)
0.85
Thrust
30 (+10)
0.65
Normal
cheap alternative to the uncharged R2
R2 (running)
0.95
Thrust
50 (+X)
0.75
Normal
R2 (forward jump)
1.20
Thrust
50
1.00
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.05
Blunt
40 (+X)
1.05
Normal
press L1 while performing another action to execute; forced Guard Break; also produces a 0.65x damage Shockwave (blunt)
Transformation attack → R1
0.85
Physical
35
0.65
Normal
Plunge Attack
1.25
Thrust
50
1.05
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.60
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt
30
1.00
Normal
also produces a 0.6x damage Shockwave (blunt)
→ R1 (2e)
1.00
Blunt
30
1.00
Normal
also produces a 0.6x damage Shockwave (blunt)
→ → R1 (3e)
1.00
Blunt
30
1.00
Normal
also produces a 0.6x damage Shockwave (blunt)
→ → → R1 (4e)
1.00
Blunt
30
1.00
Normal
also produces a 0.6x damage Shockwave (blunt)
R1 (backstep)
0.45
Blunt
10 (+10)
0.45
Special
blocks incoming attacks; blocking state can be maintained by holding L2
R1 (roll)
0.85
Blunt
30 (+10)
0.85
Normal
also produces a 0.6x damage Shockwave (blunt)
R1 (forward quickstep)
0.85
Blunt
30 (+10)
0.85
Normal
also produces a 0.6x damage Shockwave (blunt)
R1 (side quickstep)
0.85
Blunt
30 (+10)
0.85
Normal
also produces a 0.6x damage Shockwave (blunt)
R1 (running)
0.55
Blunt
25 (+X)
0.55
Special
blocks incoming attacks; blocking state can be maintained by holding L2
R2
1.25
Blunt
40
1.25
Heavy
also produces a 0.75x damage Shockwave (blunt)
R2 (charged)
2.30
Blunt
72
2.30
Massive
continuously hold the button to execute; also produces a 0.9x damage Shockwave (blunt)
R2 (charged follow-up)
1.40
Blunt
40
1.40
Massive
excellent follow-up against staggered enemies
R2 (backstep)
1.00
Blunt
25 (+10)
1.00
Normal
R2 (running)
1.05
Blunt
40 (+X)
1.05
Heavy
R2 (forward jump)
1.20
Blunt
50
1.20
Heavy
tap forward on the stick just as you press R2 to execute; also produces a 0.75x damage Shockwave (blunt)
L2
1.15
Blunt
32
1.15
Normal
→ L2 (2e)
1.05
Blunt
28
1.05
Normal
→ → L2 (3e)
1.45
Blunt
38
1.45
Heavy
also produces a 0.75x damage Shockwave (blunt)
Transform Attack
1.05
Blunt
20 (+X)
1.05
Heavy
press L1 while performing another action to execute; forced Guard Break
Transformation attack → R1
0.95
Blunt
25
0.95
Heavy
Plunge Attack
1.55
Blunt
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.45
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Kirkhammer
Radial · Triangle · Radial
Uncanny Kirkhammer
Radial · Waning · Radial
Lost Kirkhammer
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Sword Hunter Badge : You'll acquire the Sword Hunter Badge after defeating the Cleric Beast in Central Yharnam. It adds several useful items to the shop, including Antidotes; they will come in very handy in Old Yharnam, so you might want to face Cleric Beast before you challenge the old city. Uncanny: Treasure in (Root Dungeons) : Lower Pthumeru ; uzstf5pm , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , 5g3irtxg , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Isz Gravestone ; 34qut93f , F/R Isz Gravestone L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , vqpdzv9z , Isz Gravestone L1, side area before layer lamp [tested May 12, 2020]