Kirkhammer — Bloodborne

Kirkhammer — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Kirkhammer

Stats and requirements

AttributeValue
Strength required16
Skill required10
Durability250
Temporary buffsYes
Base rally60 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiStrength, Quality, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical105
Blood-
Arcane-
Fire-
Bolt-

Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]30003000300030003000900Sword Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+060105
+166115
+272125
+378135
+484145
+590155
+696165
+7102175
+8108185
+9114195
+10120210

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0CE-D
+1CE-D
+2BE-D
+3BE-D
+4BE-D
+5BE-C
+6BE-C
+7AE-C
+8AE-B
+9AE-B
+10AE-B

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---200
+21 / 35---260
+32 / 38---300
+42 / 3-3--360
+52 / 3-5--400
+63 / 3-8--440
+73 / 3--3-500
+83 / 3--5-540
+93 / 3--8-600
+103 / 3---1640

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.600.190.000.43
+10.640.200.000.46
+20.680.210.000.48
+30.720.220.000.51
+40.760.230.000.54
+50.800.240.000.57
+60.840.250.000.59
+70.880.260.000.62
+80.920.270.000.65
+90.960.280.000.68
+101.000.290.000.70

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.70Physical160.50Light
→ R1 (2e)0.71Physical160.51Light
→ → R1 (3e)0.72Physical160.52Light
→ → → R1 (4e)0.74Thrust160.54Lightcan miss against some enemies
→ → → → R1 (5e)0.76Physical160.56Light
R1 (backstep)0.67Physical10(+10)0.47Lighteffective lead-in to the R1 chain
R1 (roll)0.67Physical10(+10)0.47Lightstrikes to the right of your character
R1 (forward quickstep)0.67Physical10 (+10)0.47Lightstrikes to the right of your character
R1 (side quickstep)0.67Physical10 (+10)0.47Lightlong step forward; very easy to use
R1 (running)0.80Physical30 (+X)0.60Light
R21.00Thrust550.80Normal
R2 (charged)1.20Thrust751.00Heavycontinuously hold the button to execute
R2 (backstep)0.85Thrust30 (+10)0.65Normalcheap alternative to the uncharged R2
R2 (running)0.95Thrust50 (+X)0.75Normal
R2 (forward jump)1.20Thrust501.00Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.05Blunt40 (+X)1.05Normalpress L1 while performing another action to execute; forced Guard Break; also produces a 0.65x damage Shockwave (blunt)
Transformation attack → R10.85Physical350.65Normal
Plunge Attack1.25Thrust501.05Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.60Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Blunt301.00Normalalso produces a 0.6x damage Shockwave (blunt)
→ R1 (2e)1.00Blunt301.00Normalalso produces a 0.6x damage Shockwave (blunt)
→ → R1 (3e)1.00Blunt301.00Normalalso produces a 0.6x damage Shockwave (blunt)
→ → → R1 (4e)1.00Blunt301.00Normalalso produces a 0.6x damage Shockwave (blunt)
R1 (backstep)0.45Blunt10 (+10)0.45Specialblocks incoming attacks; blocking state can be maintained by holding L2
R1 (roll)0.85Blunt30 (+10)0.85Normalalso produces a 0.6x damage Shockwave (blunt)
R1 (forward quickstep)0.85Blunt30 (+10)0.85Normalalso produces a 0.6x damage Shockwave (blunt)
R1 (side quickstep)0.85Blunt30 (+10)0.85Normalalso produces a 0.6x damage Shockwave (blunt)
R1 (running)0.55Blunt25 (+X)0.55Specialblocks incoming attacks; blocking state can be maintained by holding L2
R21.25Blunt401.25Heavyalso produces a 0.75x damage Shockwave (blunt)
R2 (charged)2.30Blunt722.30Massivecontinuously hold the button to execute; also produces a 0.9x damage Shockwave (blunt)
R2 (charged follow-up)1.40Blunt401.40Massiveexcellent follow-up against staggered enemies
R2 (backstep)1.00Blunt25 (+10)1.00Normal
R2 (running)1.05Blunt40 (+X)1.05Heavy
R2 (forward jump)1.20Blunt501.20Heavytap forward on the stick just as you press R2 to execute; also produces a 0.75x damage Shockwave (blunt)
L21.15Blunt321.15Normal
→ L2 (2e)1.05Blunt281.05Normal
→ → L2 (3e)1.45Blunt381.45Heavyalso produces a 0.75x damage Shockwave (blunt)
Transform Attack1.05Blunt20 (+X)1.05Heavypress L1 while performing another action to execute; forced Guard Break
Transformation attack → R10.95Blunt250.95Heavy
Plunge Attack1.55Blunt501.40Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.45Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
KirkhammerRadial · Triangle · Radial
Uncanny KirkhammerRadial · Waning · Radial
Lost KirkhammerRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Sold by : Bath Messengers Sword Hunter Badge : You'll acquire the Sword Hunter Badge after defeating the Cleric Beast in Central Yharnam. It adds several useful items to the shop, including Antidotes; they will come in very handy in Old Yharnam, so you might want to face Cleric Beast before you challenge the old city. Uncanny: Treasure in (Root Dungeons) : Lower Pthumeru ; uzstf5pm , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , 5g3irtxg , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Isz Gravestone ; 34qut93f , F/R Isz Gravestone L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , vqpdzv9z , Isz Gravestone L1, side area before layer lamp [tested May 12, 2020]

Stats and requirements

AttributeValue
Strength required16
Skill required10
Durability250
Temporary buffsYes
Base rally60 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiStrength, Quality, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical105
Blood-
Arcane-
Fire-
Bolt-

Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Thrust/Blunt).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]30003000300030003000900Sword Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+060105
+166115
+272125
+378135
+484145
+590155
+696165
+7102175
+8108185
+9114195
+10120210

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0CE-D
+1CE-D
+2BE-D
+3BE-D
+4BE-D
+5BE-C
+6BE-C
+7AE-C
+8AE-B
+9AE-B
+10AE-B

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---200
+21 / 35---260
+32 / 38---300
+42 / 3-3--360
+52 / 3-5--400
+63 / 3-8--440
+73 / 3--3-500
+83 / 3--5-540
+93 / 3--8-600
+103 / 3---1640

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.600.190.000.43
+10.640.200.000.46
+20.680.210.000.48
+30.720.220.000.51
+40.760.230.000.54
+50.800.240.000.57
+60.840.250.000.59
+70.880.260.000.62
+80.920.270.000.65
+90.960.280.000.68
+101.000.290.000.70

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.70Physical160.50Light
→ R1 (2e)0.71Physical160.51Light
→ → R1 (3e)0.72Physical160.52Light
→ → → R1 (4e)0.74Thrust160.54Lightcan miss against some enemies
→ → → → R1 (5e)0.76Physical160.56Light
R1 (backstep)0.67Physical10(+10)0.47Lighteffective lead-in to the R1 chain
R1 (roll)0.67Physical10(+10)0.47Lightstrikes to the right of your character
R1 (forward quickstep)0.67Physical10 (+10)0.47Lightstrikes to the right of your character
R1 (side quickstep)0.67Physical10 (+10)0.47Lightlong step forward; very easy to use
R1 (running)0.80Physical30 (+X)0.60Light
R21.00Thrust550.80Normal
R2 (charged)1.20Thrust751.00Heavycontinuously hold the button to execute
R2 (backstep)0.85Thrust30 (+10)0.65Normalcheap alternative to the uncharged R2
R2 (running)0.95Thrust50 (+X)0.75Normal
R2 (forward jump)1.20Thrust501.00Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.05Blunt40 (+X)1.05Normalpress L1 while performing another action to execute; forced Guard Break; also produces a 0.65x damage Shockwave (blunt)
Transformation attack → R10.85Physical350.65Normal
Plunge Attack1.25Thrust501.05Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.60Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Blunt301.00Normalalso produces a 0.6x damage Shockwave (blunt)
→ R1 (2e)1.00Blunt301.00Normalalso produces a 0.6x damage Shockwave (blunt)
→ → R1 (3e)1.00Blunt301.00Normalalso produces a 0.6x damage Shockwave (blunt)
→ → → R1 (4e)1.00Blunt301.00Normalalso produces a 0.6x damage Shockwave (blunt)
R1 (backstep)0.45Blunt10 (+10)0.45Specialblocks incoming attacks; blocking state can be maintained by holding L2
R1 (roll)0.85Blunt30 (+10)0.85Normalalso produces a 0.6x damage Shockwave (blunt)
R1 (forward quickstep)0.85Blunt30 (+10)0.85Normalalso produces a 0.6x damage Shockwave (blunt)
R1 (side quickstep)0.85Blunt30 (+10)0.85Normalalso produces a 0.6x damage Shockwave (blunt)
R1 (running)0.55Blunt25 (+X)0.55Specialblocks incoming attacks; blocking state can be maintained by holding L2
R21.25Blunt401.25Heavyalso produces a 0.75x damage Shockwave (blunt)
R2 (charged)2.30Blunt722.30Massivecontinuously hold the button to execute; also produces a 0.9x damage Shockwave (blunt)
R2 (charged follow-up)1.40Blunt401.40Massiveexcellent follow-up against staggered enemies
R2 (backstep)1.00Blunt25 (+10)1.00Normal
R2 (running)1.05Blunt40 (+X)1.05Heavy
R2 (forward jump)1.20Blunt501.20Heavytap forward on the stick just as you press R2 to execute; also produces a 0.75x damage Shockwave (blunt)
L21.15Blunt321.15Normal
→ L2 (2e)1.05Blunt281.05Normal
→ → L2 (3e)1.45Blunt381.45Heavyalso produces a 0.75x damage Shockwave (blunt)
Transform Attack1.05Blunt20 (+X)1.05Heavypress L1 while performing another action to execute; forced Guard Break
Transformation attack → R10.95Blunt250.95Heavy
Plunge Attack1.55Blunt501.40Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.45Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
KirkhammerRadial · Triangle · Radial
Uncanny KirkhammerRadial · Waning · Radial
Lost KirkhammerRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Sold by : Bath Messengers Sword Hunter Badge : You'll acquire the Sword Hunter Badge after defeating the Cleric Beast in Central Yharnam. It adds several useful items to the shop, including Antidotes; they will come in very handy in Old Yharnam, so you might want to face Cleric Beast before you challenge the old city. Uncanny: Treasure in (Root Dungeons) : Lower Pthumeru ; uzstf5pm , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , 5g3irtxg , Lower Pthumeru L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Isz Gravestone ; 34qut93f , F/R Isz Gravestone L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , vqpdzv9z , Isz Gravestone L1, side area before layer lamp [tested May 12, 2020]

Source : Bloodborne Wiki · CC BY-SA 3.0