Beasthood — Bloodborne

Beasthood — Game mechanics, Bloodborne. An offensive meter that increases physical damage and lowers defence: thresholds, preparation and trade-offs.

Beasthood

Meter thresholds

Meter buildupPhysical ATKDEF
1–24×1,2×0,8
25–49×1,3×0,7
50–99×1,4×0,6
100–199×1,5×0,5
200–299×1,6×0,4
300 and above×1,7×0,2

The Defence column multiplies defence, rather than directly multiplying incoming damage. A fuller meter makes mistakes more costly.

Prepare, then build the meter

  • A Beast Blood Pellet enables buildup for 60 seconds. Hits fill the meter, which gradually drains over time.
  • The Beasthood stat determines the maximum capacity. Attire changes it, while high Insight reduces it.
  • A large capacity only helps if you can fill the meter: R2 attacks and moves with multiple hits generally build it faster than simple R1 attacks.

What preserves or removes the benefit

While a pellet is active, switching weapons preserves the meter. The bonus only increases physical damage. The transformed Beast Claw does not stack its Beasthood activation with the pellet.

A Sedative reduces buildup: this sacrifices the offensive bonus, but can help restore your defences.

Source : Bloodborne Wiki · CC BY-SA 3.0