Hunter Axe — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
9
Skill required
8
Durability
250
Temporary buffs
Yes
Base rally
75 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Strength, Quality, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
98
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
1100
1100
1100
1100
1100
660
Saw Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
75
98
+1
80
107
+2
85
116
+3
90
125
+4
95
134
+5
100
143
+6
105
152
+7
110
161
+8
115
170
+9
120
179
+10
125
196
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
E
-
D
+1
D
E
-
D
+2
D
E
-
D
+3
D
E
-
D
+4
D
E
-
D
+5
C
E
-
D
+6
C
E
-
D
+7
C
E
-
D
+8
C
D
-
D
+9
C
D
-
D
+10
B
D
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
2 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.45
0.15
0.00
0.33
+1
0.47
0.17
0.00
0.35
+2
0.49
0.19
0.00
0.37
+3
0.51
0.21
0.00
0.39
+4
0.53
0.23
0.00
0.41
+5
0.55
0.25
0.00
0.44
+6
0.57
0.27
0.00
0.46
+7
0.59
0.29
0.00
0.48
+8
0.61
0.31
0.00
0.50
+9
0.63
0.33
0.00
0.52
+10
0.65
0.35
0.00
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
25
1.00
Light
too slow to combo against some enemies
→ R1 (2e)
1.00
Physical
25
1.00
Light
→ → R1 (3e)
1.10
Physical
25
1.10
Light
→ → → R1 (4e)
1.20
Blunt
25
1.20
Normal
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
fast startup
R1 (roll)
0.95
Physical
15 (+10)
0.95
Light
fast startup
R1 (forward quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (side quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (running)
1.10
Physical
35 (+X)
1.10
Normal
R2
1.35
Blunt
45
1.35
Normal
causes many enemies to stumble easily
R2 (charged)
2.00
Blunt
75
2.00
Massive
continuously hold the button to execute
R2 (backstep)
1.30
Blunt
35(+10)
1.30
Normal
R2 (running)
1.45
Physical
60 (+X)
1.45
Normal
better damage than a normal R2
R2 (forward jump)
1.40
Blunt
60
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.10
Physical
30 (+X)
2.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.05
Blunt
27
1.05
Light
sweeping arc is good against crowds
→ R1 (2e)
1.15
Blunt
32
1.15
Normal
hits high; useful for hitting enemy weak points;
→ → R1 (3e)
1.05
Physical
27
1.05
Light
→ → → R1 (4e)
1.15
Blunt
32
1.15
Normal
→ → → → R1 (5e)
1.20
Blunt
32
1.20
Normal
R1 (backstep)
1.00
Physical
15 (+10)
1.00
Light
R1 (roll)
0.65
Physical
15 (+10)
0.65
Light
fast startup
R1 (forward quickstep)
0.65
Physical
15 (+10)
0.65
Light
fast startup
R1 (side quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (running)
1.15
Physical
35 (+X)
1.15
Normal
good damage; useful for hit-and-run tactics
R2
1.37
Blunt
50
1.37
Normal
hits high; useful for hitting enemy weak points;
R2 (charged)
1.50 + 1.30
Blunt
100
1.50 + 1.30
Massive
continuously hold the button to execute
R2 (backstep)
1.10
Blunt
30 (+10)
1.10
Normal
R2 (running)
1.50
Blunt
60 (+X)
1.50
Heavy
hits high; useful for hitting enemy weak points;
R2 (forward jump)
1.45
Blunt
60
1.45
Heavy
tap forward on the stick just as you press R2 to execute
L2
1.25
Blunt
45
1.25
Normal
great range; good against crowds
→ L2 (2e)
1.25
Blunt
45
1.25
Normal
great range; good against crowds
→ → L2 (3e)
1.35
Blunt
50
1.35
Heavy
hits high; useful for hitting enemy weak points;
Transform Attack
1.20
Blunt
30 (+X)
2.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt
50
1.45
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Hunter Axe
Radial · Radial · Triangle
Uncanny Hunter Axe
Radial · Radial · Waning
Lost Hunter Axe
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Starting gift from messengers in Hunter's Dream ; Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Hintertomb ; 86en47tc Hintertomb L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , szdwj6n9 , Hintertomb L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Ailing Loran ; 3bv8tww5 , Ailing Loran L1, side area before layer boss [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
9
Skill required
8
Durability
250
Temporary buffs
Yes
Base rally
75 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Strength, Quality, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
98
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
1100
1100
1100
1100
1100
660
Saw Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
75
98
+1
80
107
+2
85
116
+3
90
125
+4
95
134
+5
100
143
+6
105
152
+7
110
161
+8
115
170
+9
120
179
+10
125
196
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
E
-
D
+1
D
E
-
D
+2
D
E
-
D
+3
D
E
-
D
+4
D
E
-
D
+5
C
E
-
D
+6
C
E
-
D
+7
C
E
-
D
+8
C
D
-
D
+9
C
D
-
D
+10
B
D
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
2 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.45
0.15
0.00
0.33
+1
0.47
0.17
0.00
0.35
+2
0.49
0.19
0.00
0.37
+3
0.51
0.21
0.00
0.39
+4
0.53
0.23
0.00
0.41
+5
0.55
0.25
0.00
0.44
+6
0.57
0.27
0.00
0.46
+7
0.59
0.29
0.00
0.48
+8
0.61
0.31
0.00
0.50
+9
0.63
0.33
0.00
0.52
+10
0.65
0.35
0.00
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
25
1.00
Light
too slow to combo against some enemies
→ R1 (2e)
1.00
Physical
25
1.00
Light
→ → R1 (3e)
1.10
Physical
25
1.10
Light
→ → → R1 (4e)
1.20
Blunt
25
1.20
Normal
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
fast startup
R1 (roll)
0.95
Physical
15 (+10)
0.95
Light
fast startup
R1 (forward quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (side quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (running)
1.10
Physical
35 (+X)
1.10
Normal
R2
1.35
Blunt
45
1.35
Normal
causes many enemies to stumble easily
R2 (charged)
2.00
Blunt
75
2.00
Massive
continuously hold the button to execute
R2 (backstep)
1.30
Blunt
35(+10)
1.30
Normal
R2 (running)
1.45
Physical
60 (+X)
1.45
Normal
better damage than a normal R2
R2 (forward jump)
1.40
Blunt
60
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.10
Physical
30 (+X)
2.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.05
Blunt
27
1.05
Light
sweeping arc is good against crowds
→ R1 (2e)
1.15
Blunt
32
1.15
Normal
hits high; useful for hitting enemy weak points;
→ → R1 (3e)
1.05
Physical
27
1.05
Light
→ → → R1 (4e)
1.15
Blunt
32
1.15
Normal
→ → → → R1 (5e)
1.20
Blunt
32
1.20
Normal
R1 (backstep)
1.00
Physical
15 (+10)
1.00
Light
R1 (roll)
0.65
Physical
15 (+10)
0.65
Light
fast startup
R1 (forward quickstep)
0.65
Physical
15 (+10)
0.65
Light
fast startup
R1 (side quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (running)
1.15
Physical
35 (+X)
1.15
Normal
good damage; useful for hit-and-run tactics
R2
1.37
Blunt
50
1.37
Normal
hits high; useful for hitting enemy weak points;
R2 (charged)
1.50 + 1.30
Blunt
100
1.50 + 1.30
Massive
continuously hold the button to execute
R2 (backstep)
1.10
Blunt
30 (+10)
1.10
Normal
R2 (running)
1.50
Blunt
60 (+X)
1.50
Heavy
hits high; useful for hitting enemy weak points;
R2 (forward jump)
1.45
Blunt
60
1.45
Heavy
tap forward on the stick just as you press R2 to execute
L2
1.25
Blunt
45
1.25
Normal
great range; good against crowds
→ L2 (2e)
1.25
Blunt
45
1.25
Normal
great range; good against crowds
→ → L2 (3e)
1.35
Blunt
50
1.35
Heavy
hits high; useful for hitting enemy weak points;
Transform Attack
1.20
Blunt
30 (+X)
2.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt
50
1.45
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Hunter Axe
Radial · Radial · Triangle
Uncanny Hunter Axe
Radial · Radial · Waning
Lost Hunter Axe
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Main Story) : Starting gift from messengers in Hunter's Dream ; Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Hintertomb ; 86en47tc Hintertomb L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , szdwj6n9 , Hintertomb L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Ailing Loran ; 3bv8tww5 , Ailing Loran L1, side area before layer boss [tested May 12, 2020]