Hunter Axe — Bloodborne

Hunter Axe — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Hunter Axe

Stats and requirements

AttributeValue
Strength required9
Skill required8
Durability250
Temporary buffsYes
Base rally75 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiStrength, Quality, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical98
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Blunt).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]11001100110011001100660Saw Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+07598
+180107
+285116
+390125
+495134
+5100143
+6105152
+7110161
+8115170
+9120179
+10125196

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DE-D
+1DE-D
+2DE-D
+3DE-D
+4DE-D
+5CE-D
+6CE-D
+7CE-D
+8CD-D
+9CD-D
+10BD-C

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---240
+21 / 35---280
+32 / 38---340
+42 / 3-3--400
+52 / 3-5--460
+62 / 3-8--500
+73 / 3--3-560
+83 / 3--5-620
+93 / 3--8-660
+103 / 3---1720

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.450.150.000.33
+10.470.170.000.35
+20.490.190.000.37
+30.510.210.000.39
+40.530.230.000.41
+50.550.250.000.44
+60.570.270.000.46
+70.590.290.000.48
+80.610.310.000.50
+90.630.330.000.52
+100.650.350.000.55

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical251.00Lighttoo slow to combo against some enemies
→ R1 (2e)1.00Physical251.00Light
→ → R1 (3e)1.10Physical251.10Light
→ → → R1 (4e)1.20Blunt251.20Normal
R1 (backstep)0.95Physical15 (+10)0.95Lightfast startup
R1 (roll)0.95Physical15 (+10)0.95Lightfast startup
R1 (forward quickstep)0.95Physical15 (+10)0.95Light
R1 (side quickstep)0.95Physical15 (+10)0.95Light
R1 (running)1.10Physical35 (+X)1.10Normal
R21.35Blunt451.35Normalcauses many enemies to stumble easily
R2 (charged)2.00Blunt752.00Massivecontinuously hold the button to execute
R2 (backstep)1.30Blunt35(+10)1.30Normal
R2 (running)1.45Physical60 (+X)1.45Normalbetter damage than a normal R2
R2 (forward jump)1.40Blunt601.40Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.10Physical30 (+X)2.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Blunt501.40Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.05Blunt271.05Lightsweeping arc is good against crowds
→ R1 (2e)1.15Blunt321.15Normalhits high; useful for hitting enemy weak points;
→ → R1 (3e)1.05Physical271.05Light
→ → → R1 (4e)1.15Blunt321.15Normal
→ → → → R1 (5e)1.20Blunt321.20Normal
R1 (backstep)1.00Physical15 (+10)1.00Light
R1 (roll)0.65Physical15 (+10)0.65Lightfast startup
R1 (forward quickstep)0.65Physical15 (+10)0.65Lightfast startup
R1 (side quickstep)0.95Physical15 (+10)0.95Light
R1 (running)1.15Physical35 (+X)1.15Normalgood damage; useful for hit-and-run tactics
R21.37Blunt501.37Normalhits high; useful for hitting enemy weak points;
R2 (charged)1.50 + 1.30Blunt1001.50 + 1.30Massivecontinuously hold the button to execute
R2 (backstep)1.10Blunt30 (+10)1.10Normal
R2 (running)1.50Blunt60 (+X)1.50Heavyhits high; useful for hitting enemy weak points;
R2 (forward jump)1.45Blunt601.45Heavytap forward on the stick just as you press R2 to execute
L21.25Blunt451.25Normalgreat range; good against crowds
→ L2 (2e)1.25Blunt451.25Normalgreat range; good against crowds
→ → L2 (3e)1.35Blunt501.35Heavyhits high; useful for hitting enemy weak points;
Transform Attack1.20Blunt30 (+X)2.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Blunt501.45Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Hunter AxeRadial · Radial · Triangle
Uncanny Hunter AxeRadial · Radial · Waning
Lost Hunter AxeRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Main Story) : Starting gift from messengers in Hunter's Dream ; Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Hintertomb ; 86en47tc Hintertomb L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , szdwj6n9 , Hintertomb L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Ailing Loran ; 3bv8tww5 , Ailing Loran L1, side area before layer boss [tested May 12, 2020]

Stats and requirements

AttributeValue
Strength required9
Skill required8
Durability250
Temporary buffsYes
Base rally75 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiStrength, Quality, Arcane
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical98
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Blunt).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]11001100110011001100660Saw Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysical
+07598
+180107
+285116
+390125
+495134
+5100143
+6105152
+7110161
+8115170
+9120179
+10125196

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DE-D
+1DE-D
+2DE-D
+3DE-D
+4DE-D
+5CE-D
+6CE-D
+7CE-D
+8CD-D
+9CD-D
+10BD-C

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---240
+21 / 35---280
+32 / 38---340
+42 / 3-3--400
+52 / 3-5--460
+62 / 3-8--500
+73 / 3--3-560
+83 / 3--5-620
+93 / 3--8-660
+103 / 3---1720

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.450.150.000.33
+10.470.170.000.35
+20.490.190.000.37
+30.510.210.000.39
+40.530.230.000.41
+50.550.250.000.44
+60.570.270.000.46
+70.590.290.000.48
+80.610.310.000.50
+90.630.330.000.52
+100.650.350.000.55

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical251.00Lighttoo slow to combo against some enemies
→ R1 (2e)1.00Physical251.00Light
→ → R1 (3e)1.10Physical251.10Light
→ → → R1 (4e)1.20Blunt251.20Normal
R1 (backstep)0.95Physical15 (+10)0.95Lightfast startup
R1 (roll)0.95Physical15 (+10)0.95Lightfast startup
R1 (forward quickstep)0.95Physical15 (+10)0.95Light
R1 (side quickstep)0.95Physical15 (+10)0.95Light
R1 (running)1.10Physical35 (+X)1.10Normal
R21.35Blunt451.35Normalcauses many enemies to stumble easily
R2 (charged)2.00Blunt752.00Massivecontinuously hold the button to execute
R2 (backstep)1.30Blunt35(+10)1.30Normal
R2 (running)1.45Physical60 (+X)1.45Normalbetter damage than a normal R2
R2 (forward jump)1.40Blunt601.40Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.10Physical30 (+X)2.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Blunt501.40Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.05Blunt271.05Lightsweeping arc is good against crowds
→ R1 (2e)1.15Blunt321.15Normalhits high; useful for hitting enemy weak points;
→ → R1 (3e)1.05Physical271.05Light
→ → → R1 (4e)1.15Blunt321.15Normal
→ → → → R1 (5e)1.20Blunt321.20Normal
R1 (backstep)1.00Physical15 (+10)1.00Light
R1 (roll)0.65Physical15 (+10)0.65Lightfast startup
R1 (forward quickstep)0.65Physical15 (+10)0.65Lightfast startup
R1 (side quickstep)0.95Physical15 (+10)0.95Light
R1 (running)1.15Physical35 (+X)1.15Normalgood damage; useful for hit-and-run tactics
R21.37Blunt501.37Normalhits high; useful for hitting enemy weak points;
R2 (charged)1.50 + 1.30Blunt1001.50 + 1.30Massivecontinuously hold the button to execute
R2 (backstep)1.10Blunt30 (+10)1.10Normal
R2 (running)1.50Blunt60 (+X)1.50Heavyhits high; useful for hitting enemy weak points;
R2 (forward jump)1.45Blunt601.45Heavytap forward on the stick just as you press R2 to execute
L21.25Blunt451.25Normalgreat range; good against crowds
→ L2 (2e)1.25Blunt451.25Normalgreat range; good against crowds
→ → L2 (3e)1.35Blunt501.35Heavyhits high; useful for hitting enemy weak points;
Transform Attack1.20Blunt30 (+X)2.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Blunt501.45Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Hunter AxeRadial · Radial · Triangle
Uncanny Hunter AxeRadial · Radial · Waning
Lost Hunter AxeRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Main Story) : Starting gift from messengers in Hunter's Dream ; Sold by : Bath Messengers Saw Hunter Badge : This badge is found in Aqueducts beside the Maneater Boar in Central Yharnam. In addition to unlocking the basic hunter weapons, this badge will make Throwing Knives and Beast Blood Cocktails available for sale, providing you with a backup source of ranged attacks and an extremely helpful means of distracting beast-type enemies. Uncanny: Treasure in (Root Dungeons) : Hintertomb ; 86en47tc Hintertomb L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , szdwj6n9 , Hintertomb L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Ailing Loran ; 3bv8tww5 , Ailing Loran L1, side area before layer boss [tested May 12, 2020]

Source : Bloodborne Wiki · CC BY-SA 3.0