Holy Moonlight Sword — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
16
Skill required
12
Arcane required
14
Quicksilver Bullets per use
1
Durability
250
Temporary buffs
No
Base rally
60 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Strength/Arcane hybrid, Strength
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
90
Blood
-
Arcane
50
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Arc).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
80000
80000
80000
56000
Holy Moonlight Sword
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
80000
80000
80000
-
Holy Moonlight Sword
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
80000
80000
80000
-
Holy Moonlight Sword
Upgrades · damage and rally
Upgrade
Regain
Physical
Arcane
+0
60
90
50
+1
65
99
55
+2
70
108
60
+3
75
117
65
+4
80
126
40
+5
85
135
75
+6
90
144
80
+7
95
153
85
+8
100
162
90
+9
105
171
95
+10
110
180
100
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
D
-
C
+1
D
D
-
C
+2
C
D
-
B
+3
C
D
-
B
+4
C
D
-
B
+5
B
D
-
B
+6
B
D
-
B
+7
B
D
-
A
+8
B
C
-
A
+9
B
C
-
A
+10
B
C
-
A
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
320
+2
1 / 3
5
-
-
-
380
+3
2 / 3
8
-
-
-
460
+4
2 / 3
-
3
-
-
520
+5
2 / 3
-
5
-
-
600
+6
3 / 3
-
8
-
-
680
+7
3 / 3
-
-
3
-
740
+8
3 / 3
-
-
5
-
820
+9
3 / 3
-
-
8
-
880
+10
3 / 3
-
-
-
1
960
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.50
0.40
0.00
0.60
+1
0.53
0.42
0.00
0.64
+2
0.56
0.44
0.00
0.68
+3
0.59
0.46
0.00
0.72
+4
0.62
0.48
0.00
0.76
+5
0.65
0.50
0.00
0.80
+6
0.68
0.52
0.00
0.84
+7
0.71
0.54
0.00
0.88
+8
0.74
0.56
0.00
0.92
+9
0.77
0.58
0.00
0.96
+10
0.80
0.60
0.00
1.00
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Arc Damage X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
0.50
Blunt/Arcane
25
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
→ R1 (2e)
1.02
0.51
Blunt/Arcane
25
1.02
Normal
be careful not to strike walls; often rebounds against obstacles
→ → R1 (3e)
1.06
0.53
Blunt/Arcane
25
1.06
Normal
→ → → R1 (4e)
1.06
0.53
Blunt/Arcane
25
1.06
Normal
R1 (backstep)
0.90
0.45
Blunt/Arcane
20 (+10)
1.00
Normal
R1 (roll)
0.90
0.45
Blunt/Arcane
20 (+10)
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (forward quickstep)
0.90
0.45
Blunt/Arcane
20 (+10)
1.00
Normal
R1 (side quickstep)
0.90
0.45
Blunt/Arcane
20 (+10)
1.00
Normal
R1 (running)
1.10
0.55
Blunt/Arcane
35 (+X)
1.10
Normal
R2
1.30
0.65
Thrust/Arcane
40
1.30
Normal
key attacks; quick and strong
R2 (charged)
1.80
0.90
Thrust/Arcane
60
1.80
Heavy
continuously hold the button to execute
R2 (charged follow-up)
2.00
1.00
Blunt/Arcane
65
2.00
Massive
excellent follow-up against staggered enemies
R2 (backstep)
1.20
0.60
Blunt/Arcane
35(+10)
1.20
Heavy
R2 (running)
1.40
0.70
Thrust/Arcane
50 (+X)
1.40
Heavy
R2 (forward jump)
1.30
0.65
Blunt/Arcane
40
1.50
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.20
1.00
Blunt/Arcane
40 (+X)
1.50
Heavy
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.30
0.65
Blunt/Arcane
40
1.30
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.80
0
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Arc Damage X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
0.70
Blunt/Arcane
35
1.00
Normal
→ R1 (2e)
1.02
0.72
Blunt/Arcane
35
1.02
Normal
→ → R1 (3e)
1.06
0.75
Blunt/Arcane
35
1.06
Normal
be careful not to strike walls; often rebounds against obstacles
→ → → R1 (4e)
1.06
0.75
Blunt/Arcane
35
1.06
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (backstep)
0.90
0.63
Blunt/Arcane
30 (+10)
1.00
Normal
R1 (roll)
0.90
0.63
Blunt/Arcane
30 (+10)
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (forward quickstep)
0.90
0.63
Blunt/Arcane
30 (+10)
1.00
Normal
R1 (side quickstep)
0.90
0.63
Blunt/Arcane
30 (+10)
1.00
Normal
R1 (running)
1.10
0.77
Blunt/Arcane
45 (+X)
1.10
Normal
R2
1.20
0.00 (0.84)
Blunt/Arcane
50
1.20
Heavy
use bullet: launches 2.00x arcane damage Lightwave
R2 (charged)
1.40
0.00 (0.98)
Blunt/Arcane
75
1.50
Normal
use bullet: launches 2.80x arcane damage Lightwave
R2 (charged follow-up)
1.40
0.00 (0.98)
Blunt/Arcane
75
1.50
Heavy
use bullet: launches 2.80x arcane damage Lightwave
R2 (backstep)
1.20
0.00 (0.84)
Blunt/Arcane
45 (+10)
1.20
Heavy
use bullet: launches 1.80x arcane damage Lightwave
R2 (running)
1.20
0.00 (0.84)
Blunt/Arcane
60 (+X)
1.20
Heavy
use bullet: launches 2.20x arcane damage Lightwave
R2 (forward jump)
1.30
0.00 (0.91)
Blunt/Arcane
60
1.30
Heavy
use bullet: launches 2.40x arcane damage Lightwave
L2
1.50
1.50 (1.05)
Thrust/Arcane
80
2.50
Massive
strong knockback; use bullet: doesn't produce Lightwave
Transform Attack
1.30
1.30
Blunt/Arcane
60 (+X)
2.00
Massive
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.30
0.91
Blunt/Arcane
60
1.30
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.80
0
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Holy Moonlight Sword
Radial · Triangle · Radial
Uncanny Holy Moonlight Sword
Radial · Waning · Radial
Lost Holy Moonlight Sword
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Acquired from (The Old Hunters DLC) : Ludwig, the Holy Blade (Head) in Hunter's Nightmare , Underground Corpse Pile, interact with Ludwig's head while wearing Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb; Acquired from (The Old Hunters DLC) : Simon, Seeker of Secrets in Hunter's Nightmare , Underground Corpse Pile, speak to Simon next to Ludwig's head but Beware! Holy Moonlight Sword is missable if you progressed Simon's questline past Hunter's Underground Corpse Pile; Dropped by (The Old Hunters DLC) : Ludwig, the Holy Blade (Head) Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]
Stats and requirements
Attribute
Value
Strength required
16
Skill required
12
Arcane required
14
Quicksilver Bullets per use
1
Durability
250
Temporary buffs
No
Base rally
60 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Strength/Arcane hybrid, Strength
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
90
Blood
-
Arcane
50
Fire
-
Bolt
-
Published base power, before attribute bonuses, gems and the target's defence. Wiki damage types: (Phys./Arc).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
80000
80000
80000
56000
Holy Moonlight Sword
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
80000
80000
80000
-
Holy Moonlight Sword
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
80000
80000
80000
-
Holy Moonlight Sword
Upgrades · damage and rally
Upgrade
Regain
Physical
Arcane
+0
60
90
50
+1
65
99
55
+2
70
108
60
+3
75
117
65
+4
80
126
40
+5
85
135
75
+6
90
144
80
+7
95
153
85
+8
100
162
90
+9
105
171
95
+10
110
180
100
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
D
-
C
+1
D
D
-
C
+2
C
D
-
B
+3
C
D
-
B
+4
C
D
-
B
+5
B
D
-
B
+6
B
D
-
B
+7
B
D
-
A
+8
B
C
-
A
+9
B
C
-
A
+10
B
C
-
A
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
320
+2
1 / 3
5
-
-
-
380
+3
2 / 3
8
-
-
-
460
+4
2 / 3
-
3
-
-
520
+5
2 / 3
-
5
-
-
600
+6
3 / 3
-
8
-
-
680
+7
3 / 3
-
-
3
-
740
+8
3 / 3
-
-
5
-
820
+9
3 / 3
-
-
8
-
880
+10
3 / 3
-
-
-
1
960
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.50
0.40
0.00
0.60
+1
0.53
0.42
0.00
0.64
+2
0.56
0.44
0.00
0.68
+3
0.59
0.46
0.00
0.72
+4
0.62
0.48
0.00
0.76
+5
0.65
0.50
0.00
0.80
+6
0.68
0.52
0.00
0.84
+7
0.71
0.54
0.00
0.88
+8
0.74
0.56
0.00
0.92
+9
0.77
0.58
0.00
0.96
+10
0.80
0.60
0.00
1.00
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Arc Damage X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
0.50
Blunt/Arcane
25
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
→ R1 (2e)
1.02
0.51
Blunt/Arcane
25
1.02
Normal
be careful not to strike walls; often rebounds against obstacles
→ → R1 (3e)
1.06
0.53
Blunt/Arcane
25
1.06
Normal
→ → → R1 (4e)
1.06
0.53
Blunt/Arcane
25
1.06
Normal
R1 (backstep)
0.90
0.45
Blunt/Arcane
20 (+10)
1.00
Normal
R1 (roll)
0.90
0.45
Blunt/Arcane
20 (+10)
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (forward quickstep)
0.90
0.45
Blunt/Arcane
20 (+10)
1.00
Normal
R1 (side quickstep)
0.90
0.45
Blunt/Arcane
20 (+10)
1.00
Normal
R1 (running)
1.10
0.55
Blunt/Arcane
35 (+X)
1.10
Normal
R2
1.30
0.65
Thrust/Arcane
40
1.30
Normal
key attacks; quick and strong
R2 (charged)
1.80
0.90
Thrust/Arcane
60
1.80
Heavy
continuously hold the button to execute
R2 (charged follow-up)
2.00
1.00
Blunt/Arcane
65
2.00
Massive
excellent follow-up against staggered enemies
R2 (backstep)
1.20
0.60
Blunt/Arcane
35(+10)
1.20
Heavy
R2 (running)
1.40
0.70
Thrust/Arcane
50 (+X)
1.40
Heavy
R2 (forward jump)
1.30
0.65
Blunt/Arcane
40
1.50
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.20
1.00
Blunt/Arcane
40 (+X)
1.50
Heavy
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.30
0.65
Blunt/Arcane
40
1.30
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.80
0
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Arc Damage X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
0.70
Blunt/Arcane
35
1.00
Normal
→ R1 (2e)
1.02
0.72
Blunt/Arcane
35
1.02
Normal
→ → R1 (3e)
1.06
0.75
Blunt/Arcane
35
1.06
Normal
be careful not to strike walls; often rebounds against obstacles
→ → → R1 (4e)
1.06
0.75
Blunt/Arcane
35
1.06
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (backstep)
0.90
0.63
Blunt/Arcane
30 (+10)
1.00
Normal
R1 (roll)
0.90
0.63
Blunt/Arcane
30 (+10)
1.00
Normal
be careful not to strike walls; often rebounds against obstacles
R1 (forward quickstep)
0.90
0.63
Blunt/Arcane
30 (+10)
1.00
Normal
R1 (side quickstep)
0.90
0.63
Blunt/Arcane
30 (+10)
1.00
Normal
R1 (running)
1.10
0.77
Blunt/Arcane
45 (+X)
1.10
Normal
R2
1.20
0.00 (0.84)
Blunt/Arcane
50
1.20
Heavy
use bullet: launches 2.00x arcane damage Lightwave
R2 (charged)
1.40
0.00 (0.98)
Blunt/Arcane
75
1.50
Normal
use bullet: launches 2.80x arcane damage Lightwave
R2 (charged follow-up)
1.40
0.00 (0.98)
Blunt/Arcane
75
1.50
Heavy
use bullet: launches 2.80x arcane damage Lightwave
R2 (backstep)
1.20
0.00 (0.84)
Blunt/Arcane
45 (+10)
1.20
Heavy
use bullet: launches 1.80x arcane damage Lightwave
R2 (running)
1.20
0.00 (0.84)
Blunt/Arcane
60 (+X)
1.20
Heavy
use bullet: launches 2.20x arcane damage Lightwave
R2 (forward jump)
1.30
0.00 (0.91)
Blunt/Arcane
60
1.30
Heavy
use bullet: launches 2.40x arcane damage Lightwave
L2
1.50
1.50 (1.05)
Thrust/Arcane
80
2.50
Massive
strong knockback; use bullet: doesn't produce Lightwave
Transform Attack
1.30
1.30
Blunt/Arcane
60 (+X)
2.00
Massive
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.30
0.91
Blunt/Arcane
60
1.30
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.80
0
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Holy Moonlight Sword
Radial · Triangle · Radial
Uncanny Holy Moonlight Sword
Radial · Waning · Radial
Lost Holy Moonlight Sword
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Acquired from (The Old Hunters DLC) : Ludwig, the Holy Blade (Head) in Hunter's Nightmare , Underground Corpse Pile, interact with Ludwig's head while wearing Black Church Garb, White Church Garb, Choir Garb, Executioner Garb, Tomb Prospector Garb or Gascoigne's Garb; Acquired from (The Old Hunters DLC) : Simon, Seeker of Secrets in Hunter's Nightmare , Underground Corpse Pile, speak to Simon next to Ludwig's head but Beware! Holy Moonlight Sword is missable if you progressed Simon's questline past Hunter's Underground Corpse Pile; Dropped by (The Old Hunters DLC) : Ludwig, the Holy Blade (Head) Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]