Tempering — Bloodborne

Tempering — Blood gems, Bloodborne. The versatile choice for physical, blunt, thrust and blood damage components.

Tempering

What the bonus strengthens

The physical bonus also covers thrust, blunt and blood. It does not strengthen fire, bolt or arcane damage. A converted weapon therefore loses the benefit of its physical gems.

Compare variants

Published variantBenefit
+27.2% physical · rating 19High percentage with no positive secondary effect
+24.8% physical + secondary effect · Abyssal, rating 20Compare the secondary effect with the percentage gain
+21% physical + stronger secondary effect · rating 18Specialised option depending on the secondary effect

Bonuses multiply

Three +27.2% gems give 1.272 × 1.272 × 1.272 ≈ 2.058, or about +105.8% to the affected attack before damage calculation. Enemy defence means this figure cannot be treated as the final damage gain.

Where to find this variant

Published effectShape and dungeonTarget and glyph
+27.2% physicalRadial · Pthumeru Ihyll, layer 1Merciless Watchers · pwmf22gu
+27.2% physicalTriangle · Isz, layer 1Merciless Watchers · 5pwujscd
+24.8% + secondary effectRadial · Pthumeru Ihyll, layer 3Bloodletting Beast · 42t2cns6
+21% + stronger secondary effectRadial · Pthumeru Ihyll, layer 2Madman with a red aura near the lamp · 7enpbrta

These routes use Fetid, Rotted and Cursed rites unless stated otherwise. Values describe possible variants, rather than guaranteed drops. The glyphs are published in the wiki; their online availability has not been verified.

Gem effects and acquisition

Strengthens physical, thrust, blunt and blood components. Elemental damage remains outside the bonus.

A physical or blood component must be present. After elemental conversion, a physical gem no longer strengthens the converted damage.

Compatible percentages multiply across gems. Flat additions remain separate from the product of percentage bonuses.

EffectValue
Watchers+27,2 %
Abyssal+24.8% + secondary effect
Without chalices · expansionUp to +22.3%

One or three identical gems

EffectValue
One gem+27,2 %
Three gems+105,8 %

Calculated on the affected attack component, before enemy defence. This percentage alone does not predict the damage of a hit.

Percentage or flat addition: a worked example

EffectValue
One +27.2% gemA × 1,272
One +24.8% and +15 flat gemA × 1,248 + 15
Both attack values are equalA = 625

A is the component's attack before gems. With one slot filled and no other bonuses, the second gem gives more attack below 625; above that, the first does. Move multipliers and defence still need to be applied to compare actual damage.

+27.2% physical

EffectValue
Physical ATK+27,2 %

One random curse

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

pwmf22gu · Pthumeru Ihyll · 1 · Merciless Watchers & Watcher Chieftain

  • Fetid
  • Rotted
  • Cursed

+27.2% physical

EffectValue
Physical ATK+27,2 %

One random curse

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

5pwujscd · Isz · 1 · Merciless Watchers & Watcher Chieftain

  • Fetid
  • Rotted
  • Cursed

Forbidden Woods route radial

EffectValue
Physical ATK+7,3 %
Physical at full HP+2,7 %

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

Cathedral Ward · Fixed treasure · After the cathedral square, on the route to the Forbidden Woods.

Found in the world: no chalice glyph is required.

Yahar'gul radial

EffectValue
Physical ATK+18 %

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

Yahar'gul, Unseen Village · Fixed treasure · After the blood moon, past the shortcut.

Found in the world: no chalice glyph is required.

Expansion alternative: Winter Lantern

EffectValue
Physical ATKUp to +22.3%
Droplet shape86.96% of gem shapes
Physical effect77.59% of primary effects

One random curse

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

Fishing Hamlet · Winter Lanterns · Caves beneath the lighthouse, on the passage leading to the well.

Possible ratings range from 15 to 17: +22.3% is the maximum value. Shape and effect probabilities are not the chance of obtaining this maximum gem with each kill.

Bloodletting Beast: physical and flat addition

EffectValue
Physical ATK+24,8 %
Flat physical+15 points

One random curse

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

42t2cns6 · Pthumeru Ihyll · 3 · Bloodletting Beast

  • Fetid
  • Rotted
  • Cursed

Published combination. The secondary effect and curse remain random.

Madman: stronger secondary effect

EffectValue
Physical ATK+21 %
Flat physical+18.9 points

One random curse

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

7enpbrta · Pthumeru Ihyll · 2 · Labyrinth Madman with a red aura

  • Fetid
  • Rotted
  • Cursed

Published combination. The secondary effect and curse remain random.

  • A rating 20 Abyssal is not automatically better than a rating 19 gem.

Source : Bloodborne Wiki · CC BY-SA 3.0