Blood Gems — Secondary Stats — Bloodborne

Blood Gems — Secondary Stats — Blood gems, Bloodborne. Choose the dungeon and enemy that make your desired secondary effect easier to obtain.

Blood Gems — Secondary Stats

Native effect families

DungeonExamples of native secondary effects
PhumeruFlat physical damage; stamina cost; counterattack; charged attacks; HP-dependent physical bonuses
LoranFlat fire or bolt damage; poison; rally; regeneration; damage against beasts or Kin
IszFlat physical, fire, bolt or arcane damage; many HP, poison and utility effects

Some enemies determine their secondary effect

EnemyCharacteristic secondary effect
BrainsuckerFlat arcane damage
Loran ClericFlat fire damage
Evil Labyrinth SpiritPhysical damage at low HP

Do not confuse possible with common

The dungeon supplies a list of possible effects; the enemy also has its own rules. A native effect does not necessarily have a high probability. Check the primary / secondary effect pair before choosing a route.

Some enemies strengthen the secondary effect: Labyrinth Madman gems can therefore compete with gems that have a higher primary percentage.

Gem effects and acquisition

The dungeon and enemy determine possible secondary effects. Brainsuckers guarantee flat arcane; Loran Clerics guarantee flat fire.

Choose the primary / secondary effect pair before the glyph.

A stronger secondary effect can compensate for a lower primary percentage; compare the flat addition separately.

EffectValue
Labyrinth MadmanSecondary effect ×2
Abhorrent Beast+33.8 flat bolt
Brainsucker+72.5 flat arcane

Madman: stronger secondary effect

EffectValue
Physical ATK+21 %
Flat physical+18.9 points

One random curse

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

7enpbrta · Pthumeru Ihyll · 2 · Labyrinth Madman with a red aura

  • Fetid
  • Rotted
  • Cursed

Published combination. The secondary effect and curse remain random.

Abhorrent Beast: stronger secondary effect

EffectValue
Bolt ATK+22,5 %
Flat bolt+33.8 points

One random curse

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

6q77zr9h · Lower Loran · 3 · Abhorrent Beast

  • Fetid
  • Rotted
  • Cursed

Published combination. The secondary effect and curse remain random.

+9.8% physical +72.5 flat arcane

EffectValue
Physical ATK+9,8 %
Flat arcane+72.5 points

One random curse

https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html

huy83p9r · Isz · 1 · Brainsucker boss

  • Fetid
  • Rotted
  • Cursed
  • An effect native to a dungeon does not necessarily have a high probability. An enemy with a fixed secondary effect is more predictable.

Source : Bloodborne Wiki · CC BY-SA 3.0