Dense — Bloodborne

Dense — Blood gems, Bloodborne. The number changes the rate of wear, rather than the maximum durability displayed on the weapon.

Dense

Interpreting the value

Wiki scenarioHits to lose 1 point of durability
Standard case without this effect10
+2.8 durability bonus13
Maximum wear penalty1

Repair for the length of your outing

The positive bonus slows wear; the cursed version speeds it up. The effect's value does not directly add or remove points from the weapon's maximum durability.

Compare the weapon's durability with your planned route. Weapons with low durability tolerate a wear curse less well during long exploration.

Gem effects and acquisition

Changes the number of hits needed to lose one durability point. The weapon's maximum durability remains unchanged.

The effect changes wear on the equipped weapon. Repair before an outing longer than its durability will support.

Assess the weapon's actual rate of wear; do not add the displayed value to its maximum durability.

EffectValue
Standard case10 hits / point
Example +2.813 hits / point
Maximum penalty1 hit / point

Hits per durability point

EffectValue
Without this effect · standard example10 hits
With +2.813 hits

Example published by the wiki. The bonus changes the rate of wear; it does not give +2.8 maximum durability points.

Source : Bloodborne Wiki · CC BY-SA 3.0