Heavy — Bloodborne
Heavy — Blood gems, Bloodborne. Read the Strength scaling coefficient and compare it with a percentage damage gem.

The number to interpret
A Heavy Abyssal adds +65 Strength scaling, or +0.65 to the scaling coefficient. This is neither +65 Strength nor +65% damage. The result depends on your Strength and base physical damage.
Compare with the same stats
Keep the same upgraded weapon, stats and move. Replace one gem at a time, then compare attack and damage against the same target.
Where to find this variant
| Published effect | Shape and dungeon | Target and glyph |
|---|---|---|
| +65 Strength scaling + secondary effect | Radial · Pthumeru Ihyll, layer 3 | Headless Bloodletting Beast · ksgqnycq |
These routes use Fetid, Rotted and Cursed rites unless stated otherwise. Values describe possible variants, rather than guaranteed drops. The glyphs are published in the wiki; their online availability has not been verified.
Gem effects and acquisition
Adds a coefficient to Strength scaling
The gain depends on your character's stat and the weapon's base physical damage.
Added coefficients are summed with the native coefficient. The resulting attack gain then depends on your stats and the weapon's base damage.
| Effect | Value |
|---|---|
| Published bonus | +65 |
| Added coefficient | +0,65 |
| Added stat points | 0 |
Interpreting a +65 bonus
| Effect | Value |
|---|---|
| Native coefficient · example | 0,60 |
| With one +65 gem | 1,25 |
| With two +65 gems | 1,90 |
Example coefficient for Strength or Arcane: 0.60 + 0.65. This means neither +65 stat points nor +65% damage.
+65 Strength scaling + secondary effect
| Effect | Value |
|---|---|
| Strength scaling | +65 |
| Added coefficient | +0,65 |
| Secondary effect | Random |
One random curse
https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html
ksgqnycq · Pthumeru Ihyll · 3 · Headless Bloodletting Beast
- Fetid
- Rotted
- Cursed
Source : Bloodborne Wiki · CC BY-SA 3.0