Enemy Weak Points — Bloodborne

Enemy Weak Points — Game mechanics, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Enemy Weak Points

Stats by encounter

Boss & Body PartTotal HPPart HPHP [%]Damage XDamage X after breaking
Cleric Beast | Central YharnamCleric Beast | Central YharnamCleric Beast | Central YharnamCleric Beast | Central YharnamCleric Beast | Central YharnamCleric Beast | Central Yharnam
Head2700200.74%11.50
Small Arm27001204.44%11.50
Large Arm270030011.11%11.50
Leg27002007.41%11.50
Darkbeast Paarl | Old YharnamDarkbeast Paarl | Old YharnamDarkbeast Paarl | Old YharnamDarkbeast Paarl | Old YharnamDarkbeast Paarl | Old YharnamDarkbeast Paarl | Old Yharnam
Head18001307.22%11.50
Front Leg18001508.33%11.50
Rear Leg180020011.11%11.50
Vicar Amelia | Cathedral WardVicar Amelia | Cathedral WardVicar Amelia | Cathedral WardVicar Amelia | Cathedral WardVicar Amelia | Cathedral WardVicar Amelia | Cathedral Ward
Notes : You can injure her head and all four of her limbs by hitting them repeatedly; doing so will cause her to stumble, and the injured limb will take an additional 50% damage.Notes : You can injure her head and all four of her limbs by hitting them repeatedly; doing so will cause her to stumble, and the injured limb will take an additional 50% damage.Notes : You can injure her head and all four of her limbs by hitting them repeatedly; doing so will cause her to stumble, and the injured limb will take an additional 50% damage.Notes : You can injure her head and all four of her limbs by hitting them repeatedly; doing so will cause her to stumble, and the injured limb will take an additional 50% damage.Notes : You can injure her head and all four of her limbs by hitting them repeatedly; doing so will cause her to stumble, and the injured limb will take an additional 50% damage.Notes : You can injure her head and all four of her limbs by hitting them repeatedly; doing so will cause her to stumble, and the injured limb will take an additional 50% damage.
Head2500803.20%11.50
Arm25001506%11.50
Leg25002008%11.50
Rom, the Vacuous Spider | Moonside LakeRom, the Vacuous Spider | Moonside LakeRom, the Vacuous Spider | Moonside LakeRom, the Vacuous Spider | Moonside LakeRom, the Vacuous Spider | Moonside LakeRom, the Vacuous Spider | Moonside Lake
Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.
Left Side100025025%11.25
Right Side100025025%11.30
The One Reborn | Yahar'gul, Unseen VillageThe One Reborn | Yahar'gul, Unseen VillageThe One Reborn | Yahar'gul, Unseen VillageThe One Reborn | Yahar'gul, Unseen VillageThe One Reborn | Yahar'gul, Unseen VillageThe One Reborn | Yahar'gul, Unseen Village
Small Leg18001005.56%11.50
Large Leg180020011.11%11.50
Ebrietas, Daughter of the Cosmos | Altar of DespairEbrietas, Daughter of the Cosmos | Altar of DespairEbrietas, Daughter of the Cosmos | Altar of DespairEbrietas, Daughter of the Cosmos | Altar of DespairEbrietas, Daughter of the Cosmos | Altar of DespairEbrietas, Daughter of the Cosmos | Altar of Despair
Head180020022.22%22.50
Legs/Tentacles180020011.11%11.25

Notes : The Cleric Beast's head and all four of its limbs can be injured separately, stunning it and giving you a few seconds to pile on additional attacks; its wounded limbs will also take 50% more damage. Hitting its head with gunshots, thrown weapons or melee attacks will stagger it, allowing you to inflict heavy damage with visceral attacks; it will eventually heal any damaged parts of its body, restoring their defense to normal but also allowing you to injure them again.

Notes : Dealing heavy damage to Paarl's head in a short period of time will stagger him and allow you to perform a frontal visceral attack; repeatedly striking his limbs knock him down and dispel his lightning aura, at which point he'll take 50% more damage until he restores it. Hitting his other limbs can keep him down, allowing for chaining it if you are doing enough damage to his limbs.

Notes : The large corpse atop its front half, the lower central core of its body and all four of its large arms can be injured once each to knock it down for several seconds, allowing you to let loose with your strongest attacks at no risk to yourself; the large corpse receives heavily-increased damage and is your priority target once you've knocked the boss down.

Notes : Target Ebrietas' head with your strongest attacks and do your best to stagger her. She'll expose her head after her ram attacks and Head Smash, so your goal during both Phases should be to bait these attacks from as far away as possible and quickstep in to strike before she lifts her head.

Boss & Body PartTotal HPPart HPHP [%]Damage XDamage X after breaking
Amygdala | Nightmare FrontierAmygdala | Nightmare FrontierAmygdala | Nightmare FrontierAmygdala | Nightmare FrontierAmygdala | Nightmare FrontierAmygdala | Nightmare Frontier
Head220030019.09%1.402.10
Arm 422002009.09%11.50
Arm 522002009.09%11.50
Arm 622001808.18%11.50
Arm 722001506.82%11.50
Arm 822001506.82%11.50
Arm 922001205.45%11.50
Arm 1022001205.45%11.50
Tail22002001.82%0.200.30
Legs22001000.91%0.200.30
Ludwig the Accursed | Hunter's Nightmare [ DLC ]Ludwig the Accursed | Hunter's Nightmare [ DLC ]Ludwig the Accursed | Hunter's Nightmare [ DLC ]Ludwig the Accursed | Hunter's Nightmare [ DLC ]Ludwig the Accursed | Hunter's Nightmare [ DLC ]Ludwig the Accursed | Hunter's Nightmare [ DLC ]
Head240040016.67%11.50
Side24002008.33%11.50
Laurence, the First Vicar | Hunter's Nightmare [ DLC ]Laurence, the First Vicar | Hunter's Nightmare [ DLC ]Laurence, the First Vicar | Hunter's Nightmare [ DLC ]Laurence, the First Vicar | Hunter's Nightmare [ DLC ]Laurence, the First Vicar | Hunter's Nightmare [ DLC ]Laurence, the First Vicar | Hunter's Nightmare [ DLC ]
Head2700602.22%11
Arm27001505.56%11
Leg27001505.56%11
Moon Presence | Hunter's DreamMoon Presence | Hunter's DreamMoon Presence | Hunter's DreamMoon Presence | Hunter's DreamMoon Presence | Hunter's DreamMoon Presence | Hunter's Dream
Head10201009.80%11.50
Front Leg102015014.71%11.50
Rear Leg102020019.61%11.50

Notes : Its head will take tremendous damage, even from normally weak sources such as pistols. Focused attacks on its head will eventually stagger it and allow you to perform a frontal visceral attack. Two brighter limbs will take additional damage as well.

Notes : Ludwig's left and right sides can be injured individually and will take additional damage from all attacks thereafter; he will also be temporarily stunned when one side is injured allowing for a few more swings before he recovers. Unlike many other bosses Ludwig will not regenerate damaged limbs, so take full advantage of this and focus on one side for optimal damage or injure them sequentially to keep him immobilized, Repeated blows to the head during Phase 1 will stagger him, at which point you can perform a visceral attack on his face. If you have a Cannon, it can be used with Bone Marrow Ash to attack Ludwig's head and stagger him very quickly. During Phase 2 Ludwig will stagger after sustaining enough damage, at which point a visceral attack can be initiated from the front of his torso. His sides no longer can be injured at this point, but breaking his super armor will cause him to stumble. The transformed L2 attack of the Whirligig Saw is supremely effective for quickly injuring Ludwig's legs, especially when augmented with Fire Paper; during Phase 2 it is one of the fastest and easiest ways to stagger him.

Notes : Target Laurence's head with pistols or the Piercing Rifle to stagger him, then follow through with a visceral attack. Staggering him works in exactly the same manner as with the original Cleric Beast; he will eventually repair the damage to his head, allowing you to injure it and stager him again. You can also injure Laurence's limbs, but unlike most other bosses this will only stun him temporarily and does not actually increase the damage he receives.

Notes : Dealing enough damage to its head will knock it into a stagger state and enable you to follow hrough with a visceral attack; repeated blows to its arms will injure them and cause it to stumble for a few seconds, setting it up for further combos. Any injured part of its body will take drastically increased damage, including its head; it will eventually repair this damage with its Regeneration move, but this will also allow you to stagger it again with focused attacks on its face.

Dungeon Boss & Body PartTotal HPPart HPHP [%]Damage XDamage X after breaking
Bloodletting Beast | Chalice DungeonsBloodletting Beast | Chalice DungeonsBloodletting Beast | Chalice DungeonsBloodletting Beast | Chalice DungeonsBloodletting Beast | Chalice DungeonsBloodletting Beast | Chalice Dungeons
Head17001005.88%11.50
Arm17001508.82%11.20
Leg170030017.65%11.15
Watchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice Dungeons
Head200040015%0.752.50
Front Leg2000804%11.50
Rear Leg200028014%11.15
Abhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice Dungeons
Head, Legs and Arms119020016.81%11.50
Rom, the Vacuous Spider | Chalice DungeonsRom, the Vacuous Spider | Chalice DungeonsRom, the Vacuous Spider | Chalice DungeonsRom, the Vacuous Spider | Chalice DungeonsRom, the Vacuous Spider | Chalice DungeonsRom, the Vacuous Spider | Chalice Dungeons
Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.Notes : While fighting Rom, focus on attacking only one of her sides - these spots can be injured with repeated attacks, after which point they'll take additional damage when hit.
Left Side100025025%11.25
Right Side100025025%11.30
Amygdala | Chalice DungeonsAmygdala | Chalice DungeonsAmygdala | Chalice DungeonsAmygdala | Chalice DungeonsAmygdala | Chalice DungeonsAmygdala | Chalice Dungeons
Head180030023.33%1.402.10
Arm 4180030016.67%11.50
Arm 5180023012.78%11.50
Arm 6180030016.67%11.50
Arm 718001709.44%11.50
Arm 8180020011.11%11.50
Arm 918001709.44%11.50
Arm 10180020011.11%11.50
Tail18004004.44%0.200.30
Legs18001501.67%0.200.30
Undead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice Dungeons
Head18001005.56%11.50
Arm18001709.44%11.50
Leg180022012.22%11.50
Ebrietas, Daughter of the Cosmos | Chalice DungeonsEbrietas, Daughter of the Cosmos | Chalice DungeonsEbrietas, Daughter of the Cosmos | Chalice DungeonsEbrietas, Daughter of the Cosmos | Chalice DungeonsEbrietas, Daughter of the Cosmos | Chalice DungeonsEbrietas, Daughter of the Cosmos | Chalice Dungeons
Head162040049.38%22.50
Arm162025015.43%11.25
Tendrils162030018.52%11.25

Notes : Repeated blows to its head will injure it and cause it to stagger, allowing you to perform a frontal visceral attack; all four of its limbs can be injured as well, and will receive more damage afterwards. It will eventually heal any injuries to its limbs or head, but in the process it will make them vulnerable to injury again, giving you more opportunities to perform visceral attacks. During its second phase it will no longer restore its wounded extremities.

Notes : By hitting its head and each of its four legs separately, these parts can be injured once per fight and will receive more damage as a result. Injuring its head or any of its limbs will also cause it to stumble, opening it to your attacks. You'll need to move out again quickly, though, as it will use a medium range explosion once it has stood up.

Notes : You can injure his arms and head separately; once any of these parts have been injured, they will receive 50% more damage. By striking the head you can eventually stagger him, which will injure the head and open the beast up for a visceral attack.

Notes : Its head will take tremendous damage, even from normally weak sources such as pistols. Focused attacks on its head will eventually stagger it and allow you to perform a frontal visceral attack. Two brighter limbs will take additional damage as well.

Notes : Twin Curved Blades Variant : By hitting its head and each of its limbs, you can injure these parts separately, which will cause them to take 50% more damage; after some time the specifically injured limbs will have their defenses restored by the Recovery move, though this will allow you to injure them again. You can also stagger it by hitting its left and right legs, opening it up for a visceral attack. Club and Hook Variant : It has several weak points including its head, its legs and a large lump of flesh on its right hip; all of these spots can be targeted for extra damage or additional effects. Undead Giant (Hatchet and Cannon) Variant : They can be staggered by attacking their legs, which will open them to visceral attacks to their head. This can only be done once, and then you'll need to wait until after they have used their limb recovery, indicated by a swirling red particle effect, in order to do it again.

Notes : Target Ebrietas' head with your strongest attacks and do your best to stagger her. She'll expose her head after her ram attacks and Head Smash, so your goal during both Phases should be to bait these attacks from as far away as possible and quickstep in to strike before she lifts her head.

Roaming Dungeon Boss & Body PartTotal HPPart HPHP [%]Damage XDamage X after breaking
Watchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice DungeonsWatchdog of the Old Lords | Chalice Dungeons
Head55040054.55%0.752.50
Front Leg5508014.55%11.50
Rear Leg55028050.91%11.15
Abhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice DungeonsAbhorrent Beast | Chalice Dungeons
Head, Legs and Arms60020033.33%11.50
Undead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice DungeonsUndead Giant (Twin Curved Blades) , Undead Giant (Club and Hook) and Undead Giant (Hatchet and Cannon) | Chalice Dungeons
Head54010018.52%11.50
Arm54017031.48%11.50
Leg54022040.74%11.50

Notes : By hitting its head and each of its four legs separately, these parts can be injured once per fight and will receive 50% more damage as a result. Injuring its head or any of its limbs will also cause it to stumble, opening it to your attacks. You'll need to move out again quickly, though, as it will use a medium range explosion once it has stood up.

Notes : You can injure his arms and head separately; once any of these parts have been injured, they will receive 50% more damage. By striking the head you can eventually stagger him, which will injure the head and open the beast up for a visceral attack.

Notes : Twin Curved Blades Variant : By hitting its head and each of its limbs, you can injure these parts separately, which will cause them to take 50% more damage; after some time the specifically injured limbs will have their defenses restored by the Recovery move, though this will allow you to injure them again. You can also stagger it by hitting its left and right legs, opening it up for a visceral attack. Club and Hook Variant : It has several weak points including its head, its legs and a large lump of flesh on its right hip; all of these spots can be targeted for extra damage or additional effects. Undead Giant (Hatchet and Cannon) Variant : They can be staggered by attacking their legs, which will open them to visceral attacks to their head. This can only be done once, and then you'll need to wait until after they have used their limb recovery, indicated by a swirling red particle effect, in order to do it again.

Enemy & Body PartTotal HPPart HPHP [%]Damage XDamage X after breaking
Church Giant (Axe) , Church Giant (W. Ball) , Church Giant (Bare Fists) and Church Giant (Flame Fist) | various locationsChurch Giant (Axe) , Church Giant (W. Ball) , Church Giant (Bare Fists) and Church Giant (Flame Fist) | various locationsChurch Giant (Axe) , Church Giant (W. Ball) , Church Giant (Bare Fists) and Church Giant (Flame Fist) | various locationsChurch Giant (Axe) , Church Giant (W. Ball) , Church Giant (Bare Fists) and Church Giant (Flame Fist) | various locationsChurch Giant (Axe) , Church Giant (W. Ball) , Church Giant (Bare Fists) and Church Giant (Flame Fist) | various locationsChurch Giant (Axe) , Church Giant (W. Ball) , Church Giant (Bare Fists) and Church Giant (Flame Fist) | various locations
Legs4004010.00%11.50
Lost Child of Antiquity | various locationsLost Child of Antiquity | various locationsLost Child of Antiquity | various locationsLost Child of Antiquity | various locationsLost Child of Antiquity | various locationsLost Child of Antiquity | various locations
Fluorescent Flower | various locationsFluorescent Flower | various locationsFluorescent Flower | various locationsFluorescent Flower | various locationsFluorescent Flower | various locationsFluorescent Flower | various locations
Notes : If you have even one Poison Knife, you can throw it at the dangling flower to poison the entire enemy. This shining flower takes additional damage making it prime target.Notes : If you have even one Poison Knife, you can throw it at the dangling flower to poison the entire enemy. This shining flower takes additional damage making it prime target.Notes : If you have even one Poison Knife, you can throw it at the dangling flower to poison the entire enemy. This shining flower takes additional damage making it prime target.Notes : If you have even one Poison Knife, you can throw it at the dangling flower to poison the entire enemy. This shining flower takes additional damage making it prime target.Notes : If you have even one Poison Knife, you can throw it at the dangling flower to poison the entire enemy. This shining flower takes additional damage making it prime target.Notes : If you have even one Poison Knife, you can throw it at the dangling flower to poison the entire enemy. This shining flower takes additional damage making it prime target.

Notes : There is one move that can be used by all Church Giants, and while they rarely use it, you should always be on the lookout for it. If you're standing reasonably close in front of them they'll sometimes raise their leg up and use a powerful stamp, so powerful that it actually breaks their leg. When that happens you'll be able to see the bone sticking out of their knee, and if you attack it you'll do considerably more damage than normal and have the ability to stagger them. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though. Flame Fist Variant : This Church giant is the only one of his kind that can be staggered without having to wait for it break its leg, and there are a couple of ways you can go about it. The first method is to attack his head when he lowers it during or after one of his attacks. Bait him into using an attack that causes him to lower his head so that you can strike it and stagger him; overhead or jumping attacks will generally give you the best chance of hitting his head. Unlike armed Church Giants both fist versions have also powerful slam attacks with their left or right arm where they break them and you can hit the bone that sticks out of them to make them stagger for a moment, with no visceral opportunity though.

Notes : While these enemies can be interrupted and staggered, shooting them during any of their attacks (but outside of the interrupt timing window) will knock them onto their backs, where they'll flail about helplessly on the ground for several seconds before getting back up; this offers a prime opportunity to hit them with your strongest attacks at no risk to yourself.

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