Church Pick — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
9
Skill required
14
Durability
250
Temporary buffs
Yes
Base rally
50 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Skill, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
88
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
16000
16000
16000
4800
Church Pick
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
16000
16000
16000
-
Church Pick
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
16000
16000
16000
-
Church Pick
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
50
88
+1
53
96
+2
56
104
+3
59
112
+4
62
120
+5
65
128
+6
68
136
+7
71
144
+8
74
152
+9
77
160
+10
80
176
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
D
-
D
+1
E
D
-
D
+2
E
D
-
D
+3
E
C
-
D
+4
E
C
-
D
+5
D
C
-
D
+6
D
C
-
D
+7
D
C
-
D
+8
D
B
-
C
+9
D
B
-
C
+10
D
B
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.20
0.50
0.00
0.38
+1
0.22
0.52
0.00
0.40
+2
0.24
0.54
0.00
0.42
+3
0.26
0.56
0.00
0.45
+4
0.28
0.58
0.00
0.47
+5
0.30
0.60
0.00
0.49
+6
0.32
0.62
0.00
0.51
+7
0.34
0.64
0.00
0.53
+8
0.36
0.66
0.00
0.56
+9
0.38
0.68
0.00
0.58
+10
0.40
0.70
0.00
0.60
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Thrust
20
0.95
Light
→ R1 (2e)
0.98
Physical
20
0.98
Light
→ → R1 (3e)
1.02
Physical
20
1.02
Light
→ → → R1 (4e)
1.06
Thrust
20
1.06
Light
R1 (backstep)
0.95
Physical
20 (+10)
0.95
Light
forward momentum and sweeping arc are good against crowds
R1 (roll)
0.95
Thrust
20 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Thrust
20 (+10)
0.95
Light
R1 (side quickstep)
0.95
Thrust
20 (+10)
0.95
Light
R1 (running)
1.05
Physical
30 (+X)
1.05
Normal
R2
1.30
Thrust
40
1.50
Normal
better range than most attacks in this mode
R2 (charged)
1.70
Physical
55
2.00
Heavy
continuously hold the button to execute
R2 (backstep)
1.25
Physical
35(+10)
1.25
Normal
R2 (running)
1.40
Physical
50 (+X)
1.40
Normal
R2 (forward jump)
1.45
Physical
50
1.45
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.20
Thrust
30 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.45
Physical
50
1.45
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.05
Thrust
25
1.05
Light
hits high; useful for hitting enemy weak points;
→ R1 (2e)
1.00
Thrust
25
1.00
Light
sweeping arc is good against crowds
→ → R1 (3e)
1.00
Thrust
25
1.00
Light
sweeping arc is good against crowds
→ → → R1 (4e)
1.20
Thrust
25
1.20
Normal
hits high; useful for hitting enemy weak points;
R1 (backstep)
0.95
Thrust
20 (+10)
0.95
Light
R1 (roll)
1.00
Thrust
20 (+10)
1.00
Light
R1 (forward quickstep)
1.00
Thrust
20 (+10)
1.00
Light
R1 (side quickstep)
1.00
Thrust
20 (+10)
1.00
Light
forward momentum and sweeping arc are good against crowds
R1 (running)
1.00
Thrust
35 (+X)
1.10
Normal
R2
1.40
Thrust
45
1.50
Normal
R2 (charged)
1.90
Thrust
70
2.00
Massive
continuously hold the button to execute
R2 (charged follow-up)
2.10
Thrust
60
2.00
Massive
R2 (backstep)
1.30
Thrust
40 (+10)
1.30
Normal
R2 (running)
1.40
Thrust
50 (+X)
1.50
Heavy
R2 (forward jump)
1.50
Thrust
50
1.50
Heavy
tap forward on the stick just as you press R2 to execute
L2
0.50
Thrust
20
1.00
Normal
quick startup; short range
Transform Attack
1.35
Thrust
35 (+X)
2.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.50
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Church Pick
Radial · Radial · Triangle
Uncanny Church Pick
Radial · Radial · Waning
Lost Church Pick
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Dropped by (The Old Hunters DLC) : Yahar'gul Hunter (Church Pick & R. Pistol) in underground cells, opened by Underground Cell Key . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]
Stats and requirements
Attribute
Value
Strength required
9
Skill required
14
Durability
250
Temporary buffs
Yes
Base rally
50 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Skill, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
88
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
16000
16000
16000
4800
Church Pick
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
16000
16000
16000
-
Church Pick
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
16000
16000
16000
-
Church Pick
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
50
88
+1
53
96
+2
56
104
+3
59
112
+4
62
120
+5
65
128
+6
68
136
+7
71
144
+8
74
152
+9
77
160
+10
80
176
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
D
-
D
+1
E
D
-
D
+2
E
D
-
D
+3
E
C
-
D
+4
E
C
-
D
+5
D
C
-
D
+6
D
C
-
D
+7
D
C
-
D
+8
D
B
-
C
+9
D
B
-
C
+10
D
B
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.20
0.50
0.00
0.38
+1
0.22
0.52
0.00
0.40
+2
0.24
0.54
0.00
0.42
+3
0.26
0.56
0.00
0.45
+4
0.28
0.58
0.00
0.47
+5
0.30
0.60
0.00
0.49
+6
0.32
0.62
0.00
0.51
+7
0.34
0.64
0.00
0.53
+8
0.36
0.66
0.00
0.56
+9
0.38
0.68
0.00
0.58
+10
0.40
0.70
0.00
0.60
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Thrust
20
0.95
Light
→ R1 (2e)
0.98
Physical
20
0.98
Light
→ → R1 (3e)
1.02
Physical
20
1.02
Light
→ → → R1 (4e)
1.06
Thrust
20
1.06
Light
R1 (backstep)
0.95
Physical
20 (+10)
0.95
Light
forward momentum and sweeping arc are good against crowds
R1 (roll)
0.95
Thrust
20 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Thrust
20 (+10)
0.95
Light
R1 (side quickstep)
0.95
Thrust
20 (+10)
0.95
Light
R1 (running)
1.05
Physical
30 (+X)
1.05
Normal
R2
1.30
Thrust
40
1.50
Normal
better range than most attacks in this mode
R2 (charged)
1.70
Physical
55
2.00
Heavy
continuously hold the button to execute
R2 (backstep)
1.25
Physical
35(+10)
1.25
Normal
R2 (running)
1.40
Physical
50 (+X)
1.40
Normal
R2 (forward jump)
1.45
Physical
50
1.45
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.20
Thrust
30 (+X)
2.00
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.45
Physical
50
1.45
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.05
Thrust
25
1.05
Light
hits high; useful for hitting enemy weak points;
→ R1 (2e)
1.00
Thrust
25
1.00
Light
sweeping arc is good against crowds
→ → R1 (3e)
1.00
Thrust
25
1.00
Light
sweeping arc is good against crowds
→ → → R1 (4e)
1.20
Thrust
25
1.20
Normal
hits high; useful for hitting enemy weak points;
R1 (backstep)
0.95
Thrust
20 (+10)
0.95
Light
R1 (roll)
1.00
Thrust
20 (+10)
1.00
Light
R1 (forward quickstep)
1.00
Thrust
20 (+10)
1.00
Light
R1 (side quickstep)
1.00
Thrust
20 (+10)
1.00
Light
forward momentum and sweeping arc are good against crowds
R1 (running)
1.00
Thrust
35 (+X)
1.10
Normal
R2
1.40
Thrust
45
1.50
Normal
R2 (charged)
1.90
Thrust
70
2.00
Massive
continuously hold the button to execute
R2 (charged follow-up)
2.10
Thrust
60
2.00
Massive
R2 (backstep)
1.30
Thrust
40 (+10)
1.30
Normal
R2 (running)
1.40
Thrust
50 (+X)
1.50
Heavy
R2 (forward jump)
1.50
Thrust
50
1.50
Heavy
tap forward on the stick just as you press R2 to execute
L2
0.50
Thrust
20
1.00
Normal
quick startup; short range
Transform Attack
1.35
Thrust
35 (+X)
2.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.50
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Church Pick
Radial · Radial · Triangle
Uncanny Church Pick
Radial · Radial · Waning
Lost Church Pick
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Dropped by (The Old Hunters DLC) : Yahar'gul Hunter (Church Pick & R. Pistol) in underground cells, opened by Underground Cell Key . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]