Chikage — Bloodborne

Chikage — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Chikage

Stats and requirements

AttributeValue
Strength required10
Skill required14
Bloodtinge required12
Durability120
Temporary buffsNo
Base rally40 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiBloodtinge
Elemental conversionNo

Base damage · weapon +0

Damage typeValue
Physical92
Blood92
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]500005000050000500005000030000Cainhurst Badge

Upgrades · damage and rally

UpgradeRegainPhysicalBlood
+0409292
+142101101
+244110110
+346119119
+448128128
+550137137
+652146146
+754155155
+856164164
+958173173
+1060184184

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0EDCD
+1EDBD
+2EDBD
+3EDBD
+4EDBD
+5ECAD
+6ECAD
+7ECAD
+8ECAD
+9ECAD
+10EBSD

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---200
+21 / 35---260
+32 / 38---300
+42 / 3-3--360
+52 / 3-5--400
+63 / 3-8--440
+73 / 3--3-500
+83 / 3--5-540
+93 / 3--8-600
+103 / 3---1640

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.150.450.600.33
+10.160.470.650.33
+20.170.490.700.36
+30.180.510.750.37
+40.190.530.800.39
+50.200.550.850.41
+60.210.570.900.42
+70.220.590.950.44
+80.230.611.000.46
+90.240.631.050.47
+100.250.651.100.49

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical231.00Light
→ R1 (2e)1.00Physical231.00Light
→ → R1 (3e)1.05Physical231.10Light
→ → → R1 (4e)1.10Physical231.10Light
→ → → → R1 (5e)1.10Physical231.10Light
R1 (backstep)1.00Physical20 (+10)1.00Lighthorizontal sweep; useful against weak groups of enemies
R1 (roll)1.05Physical20 (+10)1.05Light
R1 (forward quickstep)1.05Physical20 (+10)1.05Light
R1 (side quickstep)1.10Physical20 (+10)1.05Lightgood range; easy to use
R1 (running)1.10Physical30 (+X)1.10Lighthorizontal sweep; useful against weak groups of enemies
R21.27Thrust401.30Normal
R2 (charged)1.85Thrust601.30Heavycontinuously hold the button to execute
R2 (backstep)1.25Physical40 (+10)1.25Normalbetter than backstep R1 against single foes
R2 (running)1.17Thrust50 (+X)1.30Normalquick forward thrust; useful surprise attack
R2 (forward jump)1.45Physical501.45Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.42Physical35 (+X)1.82Normalpress L1 while performing another action to execute; forced Guard Break
L1 → R11.32Blood20 (+X)1.72Normalpress L1 and then immediatelly R1 to perform quick draw attack
Plunge Attack1.45Physical501.45Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)1.45Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.95Blood251.35Lightknocks down dogs despite light impact
→ R1 (2e)0.98Blood251.38Light
→ → R1 (3e)1.00Blood251.40Light
→ → → R1 (4e)1.02Blood251.42Light
→ → → → R1 (5e)1.07Blood251.47Light
R1 (backstep)1.02Blood25 (+10)1.42Light
R1 (roll)1.00Blood25 (+10)1.40Light
R1 (forward quickstep)1.00Blood25(+10)1.40Light
R1 (side quickstep)1.04Blood25(+10)1.44Light
R1 (running)1.17Blood40 (+X)1.57Light
R21.50Blood552.07Normaldrains ~10.2% of max PV L1→R2 drains ~4.8% instead
R2 (charged)2.25Blood602.92Massivecontinuously hold the button to execute; L1→charged R2 drains ~13.5% instead
R2 (charged follow-up)1.92Blood502.42Massive
R2 (backstep)1.29Blood50 (+10)1.69Normalhits high; useful for hitting enemy weak points;
R2 (running)1.27Thrust601.67Normaldoes not scale with bloodtinge
R2 (forward jump)1.47Blood601.87Normaltap forward on the stick just as you press R2 to execute
L21.27Thrust551.67Normaldoes not scale with bloodtinge
→ L2 (2e)1.27Blood551.67Normal
Transform Attack0.95Blood20 (+X)1.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.42Blood601.82Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)1.42Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
ChikageRadial · Radial · Triangle
Uncanny ChikageRadial · Radial · Waning
Lost ChikageRadial · Radial · Circle

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Sold by : Bath Messengers Cainhurst Badge : This badge can be acquired from Annalise, Queen of Castle Cainhurst . It allows you to purchase the Vileblood weapons, armor and adds Numbing Mist to the Insight shop's inventory. Uncanny: Treasure in (Root Dungeons) : Pthumerian Defilement ; 7h87j4h7 , F/R/C Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 5jne4scm , Pthumeru Defilement L2, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; ngtwe44v , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 9nheuvvz , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]

Stats and requirements

AttributeValue
Strength required10
Skill required14
Bloodtinge required12
Durability120
Temporary buffsNo
Base rally40 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiBloodtinge
Elemental conversionNo

Base damage · weapon +0

Damage typeValue
Physical92
Blood92
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]500005000050000500005000030000Cainhurst Badge

Upgrades · damage and rally

UpgradeRegainPhysicalBlood
+0409292
+142101101
+244110110
+346119119
+448128128
+550137137
+652146146
+754155155
+856164164
+958173173
+1060184184

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0EDCD
+1EDBD
+2EDBD
+3EDBD
+4EDBD
+5ECAD
+6ECAD
+7ECAD
+8ECAD
+9ECAD
+10EBSD

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---200
+21 / 35---260
+32 / 38---300
+42 / 3-3--360
+52 / 3-5--400
+63 / 3-8--440
+73 / 3--3-500
+83 / 3--5-540
+93 / 3--8-600
+103 / 3---1640

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.150.450.600.33
+10.160.470.650.33
+20.170.490.700.36
+30.180.510.750.37
+40.190.530.800.39
+50.200.550.850.41
+60.210.570.900.42
+70.220.590.950.44
+80.230.611.000.46
+90.240.631.050.47
+100.250.651.100.49

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical231.00Light
→ R1 (2e)1.00Physical231.00Light
→ → R1 (3e)1.05Physical231.10Light
→ → → R1 (4e)1.10Physical231.10Light
→ → → → R1 (5e)1.10Physical231.10Light
R1 (backstep)1.00Physical20 (+10)1.00Lighthorizontal sweep; useful against weak groups of enemies
R1 (roll)1.05Physical20 (+10)1.05Light
R1 (forward quickstep)1.05Physical20 (+10)1.05Light
R1 (side quickstep)1.10Physical20 (+10)1.05Lightgood range; easy to use
R1 (running)1.10Physical30 (+X)1.10Lighthorizontal sweep; useful against weak groups of enemies
R21.27Thrust401.30Normal
R2 (charged)1.85Thrust601.30Heavycontinuously hold the button to execute
R2 (backstep)1.25Physical40 (+10)1.25Normalbetter than backstep R1 against single foes
R2 (running)1.17Thrust50 (+X)1.30Normalquick forward thrust; useful surprise attack
R2 (forward jump)1.45Physical501.45Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.42Physical35 (+X)1.82Normalpress L1 while performing another action to execute; forced Guard Break
L1 → R11.32Blood20 (+X)1.72Normalpress L1 and then immediatelly R1 to perform quick draw attack
Plunge Attack1.45Physical501.45Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)1.45Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.95Blood251.35Lightknocks down dogs despite light impact
→ R1 (2e)0.98Blood251.38Light
→ → R1 (3e)1.00Blood251.40Light
→ → → R1 (4e)1.02Blood251.42Light
→ → → → R1 (5e)1.07Blood251.47Light
R1 (backstep)1.02Blood25 (+10)1.42Light
R1 (roll)1.00Blood25 (+10)1.40Light
R1 (forward quickstep)1.00Blood25(+10)1.40Light
R1 (side quickstep)1.04Blood25(+10)1.44Light
R1 (running)1.17Blood40 (+X)1.57Light
R21.50Blood552.07Normaldrains ~10.2% of max PV L1→R2 drains ~4.8% instead
R2 (charged)2.25Blood602.92Massivecontinuously hold the button to execute; L1→charged R2 drains ~13.5% instead
R2 (charged follow-up)1.92Blood502.42Massive
R2 (backstep)1.29Blood50 (+10)1.69Normalhits high; useful for hitting enemy weak points;
R2 (running)1.27Thrust601.67Normaldoes not scale with bloodtinge
R2 (forward jump)1.47Blood601.87Normaltap forward on the stick just as you press R2 to execute
L21.27Thrust551.67Normaldoes not scale with bloodtinge
→ L2 (2e)1.27Blood551.67Normal
Transform Attack0.95Blood20 (+X)1.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.42Blood601.82Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)1.42Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
ChikageRadial · Radial · Triangle
Uncanny ChikageRadial · Radial · Waning
Lost ChikageRadial · Radial · Circle

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Sold by : Bath Messengers Cainhurst Badge : This badge can be acquired from Annalise, Queen of Castle Cainhurst . It allows you to purchase the Vileblood weapons, armor and adds Numbing Mist to the Insight shop's inventory. Uncanny: Treasure in (Root Dungeons) : Pthumerian Defilement ; 7h87j4h7 , F/R/C Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 5jne4scm , Pthumeru Defilement L2, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; ngtwe44v , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 9nheuvvz , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]

Source : Bloodborne Wiki · CC BY-SA 3.0