Chikage — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
10
Skill required
14
Bloodtinge required
12
Durability
120
Temporary buffs
No
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Bloodtinge
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
92
Blood
92
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
50000
50000
50000
50000
50000
30000
Cainhurst Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Blood
+0
40
92
92
+1
42
101
101
+2
44
110
110
+3
46
119
119
+4
48
128
128
+5
50
137
137
+6
52
146
146
+7
54
155
155
+8
56
164
164
+9
58
173
173
+10
60
184
184
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
D
C
D
+1
E
D
B
D
+2
E
D
B
D
+3
E
D
B
D
+4
E
D
B
D
+5
E
C
A
D
+6
E
C
A
D
+7
E
C
A
D
+8
E
C
A
D
+9
E
C
A
D
+10
E
B
S
D
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.15
0.45
0.60
0.33
+1
0.16
0.47
0.65
0.33
+2
0.17
0.49
0.70
0.36
+3
0.18
0.51
0.75
0.37
+4
0.19
0.53
0.80
0.39
+5
0.20
0.55
0.85
0.41
+6
0.21
0.57
0.90
0.42
+7
0.22
0.59
0.95
0.44
+8
0.23
0.61
1.00
0.46
+9
0.24
0.63
1.05
0.47
+10
0.25
0.65
1.10
0.49
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
23
1.00
Light
→ R1 (2e)
1.00
Physical
23
1.00
Light
→ → R1 (3e)
1.05
Physical
23
1.10
Light
→ → → R1 (4e)
1.10
Physical
23
1.10
Light
→ → → → R1 (5e)
1.10
Physical
23
1.10
Light
R1 (backstep)
1.00
Physical
20 (+10)
1.00
Light
horizontal sweep; useful against weak groups of enemies
R1 (roll)
1.05
Physical
20 (+10)
1.05
Light
R1 (forward quickstep)
1.05
Physical
20 (+10)
1.05
Light
R1 (side quickstep)
1.10
Physical
20 (+10)
1.05
Light
good range; easy to use
R1 (running)
1.10
Physical
30 (+X)
1.10
Light
horizontal sweep; useful against weak groups of enemies
R2
1.27
Thrust
40
1.30
Normal
R2 (charged)
1.85
Thrust
60
1.30
Heavy
continuously hold the button to execute
R2 (backstep)
1.25
Physical
40 (+10)
1.25
Normal
better than backstep R1 against single foes
R2 (running)
1.17
Thrust
50 (+X)
1.30
Normal
quick forward thrust; useful surprise attack
R2 (forward jump)
1.45
Physical
50
1.45
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.42
Physical
35 (+X)
1.82
Normal
press L1 while performing another action to execute; forced Guard Break
L1 → R1
1.32
Blood
20 (+X)
1.72
Normal
press L1 and then immediatelly R1 to perform quick draw attack
Plunge Attack
1.45
Physical
50
1.45
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
1.45
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Blood
25
1.35
Light
knocks down dogs despite light impact
→ R1 (2e)
0.98
Blood
25
1.38
Light
→ → R1 (3e)
1.00
Blood
25
1.40
Light
→ → → R1 (4e)
1.02
Blood
25
1.42
Light
→ → → → R1 (5e)
1.07
Blood
25
1.47
Light
R1 (backstep)
1.02
Blood
25 (+10)
1.42
Light
R1 (roll)
1.00
Blood
25 (+10)
1.40
Light
R1 (forward quickstep)
1.00
Blood
25(+10)
1.40
Light
R1 (side quickstep)
1.04
Blood
25(+10)
1.44
Light
R1 (running)
1.17
Blood
40 (+X)
1.57
Light
R2
1.50
Blood
55
2.07
Normal
drains ~10.2% of max PV L1→R2 drains ~4.8% instead
R2 (charged)
2.25
Blood
60
2.92
Massive
continuously hold the button to execute; L1→charged R2 drains ~13.5% instead
R2 (charged follow-up)
1.92
Blood
50
2.42
Massive
R2 (backstep)
1.29
Blood
50 (+10)
1.69
Normal
hits high; useful for hitting enemy weak points;
R2 (running)
1.27
Thrust
60
1.67
Normal
does not scale with bloodtinge
R2 (forward jump)
1.47
Blood
60
1.87
Normal
tap forward on the stick just as you press R2 to execute
L2
1.27
Thrust
55
1.67
Normal
does not scale with bloodtinge
→ L2 (2e)
1.27
Blood
55
1.67
Normal
Transform Attack
0.95
Blood
20 (+X)
1.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.42
Blood
60
1.82
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
1.42
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Chikage
Radial · Radial · Triangle
Uncanny Chikage
Radial · Radial · Waning
Lost Chikage
Radial · Radial · Circle
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Cainhurst Badge : This badge can be acquired from Annalise, Queen of Castle Cainhurst . It allows you to purchase the Vileblood weapons, armor and adds Numbing Mist to the Insight shop's inventory. Uncanny: Treasure in (Root Dungeons) : Pthumerian Defilement ; 7h87j4h7 , F/R/C Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 5jne4scm , Pthumeru Defilement L2, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; ngtwe44v , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 9nheuvvz , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
10
Skill required
14
Bloodtinge required
12
Durability
120
Temporary buffs
No
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Bloodtinge
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
92
Blood
92
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
50000
50000
50000
50000
50000
30000
Cainhurst Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Blood
+0
40
92
92
+1
42
101
101
+2
44
110
110
+3
46
119
119
+4
48
128
128
+5
50
137
137
+6
52
146
146
+7
54
155
155
+8
56
164
164
+9
58
173
173
+10
60
184
184
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
D
C
D
+1
E
D
B
D
+2
E
D
B
D
+3
E
D
B
D
+4
E
D
B
D
+5
E
C
A
D
+6
E
C
A
D
+7
E
C
A
D
+8
E
C
A
D
+9
E
C
A
D
+10
E
B
S
D
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.15
0.45
0.60
0.33
+1
0.16
0.47
0.65
0.33
+2
0.17
0.49
0.70
0.36
+3
0.18
0.51
0.75
0.37
+4
0.19
0.53
0.80
0.39
+5
0.20
0.55
0.85
0.41
+6
0.21
0.57
0.90
0.42
+7
0.22
0.59
0.95
0.44
+8
0.23
0.61
1.00
0.46
+9
0.24
0.63
1.05
0.47
+10
0.25
0.65
1.10
0.49
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
23
1.00
Light
→ R1 (2e)
1.00
Physical
23
1.00
Light
→ → R1 (3e)
1.05
Physical
23
1.10
Light
→ → → R1 (4e)
1.10
Physical
23
1.10
Light
→ → → → R1 (5e)
1.10
Physical
23
1.10
Light
R1 (backstep)
1.00
Physical
20 (+10)
1.00
Light
horizontal sweep; useful against weak groups of enemies
R1 (roll)
1.05
Physical
20 (+10)
1.05
Light
R1 (forward quickstep)
1.05
Physical
20 (+10)
1.05
Light
R1 (side quickstep)
1.10
Physical
20 (+10)
1.05
Light
good range; easy to use
R1 (running)
1.10
Physical
30 (+X)
1.10
Light
horizontal sweep; useful against weak groups of enemies
R2
1.27
Thrust
40
1.30
Normal
R2 (charged)
1.85
Thrust
60
1.30
Heavy
continuously hold the button to execute
R2 (backstep)
1.25
Physical
40 (+10)
1.25
Normal
better than backstep R1 against single foes
R2 (running)
1.17
Thrust
50 (+X)
1.30
Normal
quick forward thrust; useful surprise attack
R2 (forward jump)
1.45
Physical
50
1.45
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.42
Physical
35 (+X)
1.82
Normal
press L1 while performing another action to execute; forced Guard Break
L1 → R1
1.32
Blood
20 (+X)
1.72
Normal
press L1 and then immediatelly R1 to perform quick draw attack
Plunge Attack
1.45
Physical
50
1.45
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
1.45
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Blood
25
1.35
Light
knocks down dogs despite light impact
→ R1 (2e)
0.98
Blood
25
1.38
Light
→ → R1 (3e)
1.00
Blood
25
1.40
Light
→ → → R1 (4e)
1.02
Blood
25
1.42
Light
→ → → → R1 (5e)
1.07
Blood
25
1.47
Light
R1 (backstep)
1.02
Blood
25 (+10)
1.42
Light
R1 (roll)
1.00
Blood
25 (+10)
1.40
Light
R1 (forward quickstep)
1.00
Blood
25(+10)
1.40
Light
R1 (side quickstep)
1.04
Blood
25(+10)
1.44
Light
R1 (running)
1.17
Blood
40 (+X)
1.57
Light
R2
1.50
Blood
55
2.07
Normal
drains ~10.2% of max PV L1→R2 drains ~4.8% instead
R2 (charged)
2.25
Blood
60
2.92
Massive
continuously hold the button to execute; L1→charged R2 drains ~13.5% instead
R2 (charged follow-up)
1.92
Blood
50
2.42
Massive
R2 (backstep)
1.29
Blood
50 (+10)
1.69
Normal
hits high; useful for hitting enemy weak points;
R2 (running)
1.27
Thrust
60
1.67
Normal
does not scale with bloodtinge
R2 (forward jump)
1.47
Blood
60
1.87
Normal
tap forward on the stick just as you press R2 to execute
L2
1.27
Thrust
55
1.67
Normal
does not scale with bloodtinge
→ L2 (2e)
1.27
Blood
55
1.67
Normal
Transform Attack
0.95
Blood
20 (+X)
1.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.42
Blood
60
1.82
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
1.42
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Chikage
Radial · Radial · Triangle
Uncanny Chikage
Radial · Radial · Waning
Lost Chikage
Radial · Radial · Circle
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Cainhurst Badge : This badge can be acquired from Annalise, Queen of Castle Cainhurst . It allows you to purchase the Vileblood weapons, armor and adds Numbing Mist to the Insight shop's inventory. Uncanny: Treasure in (Root Dungeons) : Pthumerian Defilement ; 7h87j4h7 , F/R/C Pthumeru Defilement L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 5jne4scm , Pthumeru Defilement L2, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; ngtwe44v , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 9nheuvvz , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]