Burial Blade — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
10
Skill required
12
Durability
200
Temporary buffs
No
Base rally
50 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Skill
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
80
Blood
-
Arcane
30
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Arcane/Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
60000
60000
60000
60000
60000
42000
Old Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Arcane
+0
50
80
30
+1
53
88
33
+2
56
96
36
+3
59
104
39
+4
62
112
42
+5
65
120
45
+6
68
128
48
+7
71
136
51
+8
74
144
54
+9
77
152
57
+10
80
160
60
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
C
-
D
+1
E
C
-
D
+2
E
C
-
D
+3
E
C
-
D
+4
E
C
-
D
+5
E
B
-
C
+6
E
B
-
C
+7
E
B
-
C
+8
E
B
-
C
+9
E
B
-
B
+10
D
B
-
B
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.20
0.55
0.00
0.40
+1
0.21
0.57
0.00
0.43
+2
0.22
0.59
0.00
0.46
+3
0.23
0.61
0.00
0.49
+4
0.24
0.63
0.00
0.52
+5
0.25
0.65
0.00
0.55
+6
0.26
0.67
0.00
0.58
+7
0.27
0.69
0.00
0.61
+8
0.28
0.71
0.00
0.64
+9
0.29
0.73
0.00
0.67
+10
0.30
0.75
0.00
0.70
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical / Arcane
23
1.00
Light
→ R1 (2e)
1.02
Physical / Arcane
23
1.00
Light
→ → R1 (3e)
1.05
Physical / Arcane
23
1.05
Light
→ → → R1 (4e)
1.05
Physical / Arcane
23
1.05
Light
→ → → →R1 (5e)
1.05
Physical / Arcane
23
1.05
Light
R1 (backstep)
1.05
Thrust/Arcane
12 (+10)
1.05
Light
powerful; low stamina cost; thrust damage type
R1 (roll)
1.15
Physical / Arcane
15 (+10)
1.15
Light
powerful; low stamina cost
R1 (forward quickstep)
1.15
Physical / Arcane
15 (+10)
1.15
Light
powerful; low stamina cost
R1 (side quickstep)
1.10
Physical / Arcane
15 (+10)
1.10
Light
powerful; low stamina cost
R1 (running)
1.20
Physical / Arcane
20 (+X)
1.20
Light
R2
1.22
Physical / Arcane
45
1.30
Normal
R2 (charged)
1.70
Physical / Arcane
65
1.30
Normal
continuously hold the button to execute
R2 (backstep)
1.28
Physical / Arcane
28 (+10)
1.28
Normal
R2 (running)
1.32
Physical / Arcane
25 (+X)
1.32
Normal
useful for hit-and-run tactics; key attack
R2 (forward jump)
1.40
Physical / Arcane
60
1.00
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.60
Physical / Arcane
25 (+X)
2.20
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical / Arcane
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
1.40
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.10
Physical / Arcane
28
1.90
Light
→ R1 (2e)
1.10
Physical / Arcane
28
1.90
Light
→ → R1 (3e)
1.12
Physical / Arcane
28
1.95
Light
→ → → R1 (4e)
1.15
Physical / Arcane
28
2.00
Light
R1 (backstep)
1.15
Physical / Arcane
12(+10)
1.75
Normal
powerful; low stamina cost
R1 (roll)
1.20
Physical / Arcane
12 (+10)
1.90
Light
powerful; low stamina cost
R1 (forward quickstep)
1.20
Physical / Arcane
12 (+10)
1.73
Light
powerful; low stamina cost
R1 (side quickstep)
1.20
Physical / Arcane
18 (+10)
1.73
Light
due to extra stamina cost, frontstepping and rolling attacks are better
R1 (running)
1.27
Physical / Arcane
18 (+X)
1.75
Normal
strikes horizontally
R2
1.45
Physical / Arcane
40
2.50
Normal
quick surprise attack
R2 (charged)
1.90
Physical / Arcane
100
2.80
Heavy
continuously hold the button to execute
R2 (backstep)
1.45
Physical / Arcane
28 (+10)
1.90
Normal
R2 (running)
1.50
Physical / Arcane
25 (+X)
1.95
Normal
useful for hit-and-run tactics; key attack
R2 (forward jump)
1.45
Physical / Arcane
60
1.95
Heavy
tap forward on the stick just as you press R2 to execute
L2
1.40
Physical / Arcane
50
2.00
Normal
good super armor damage; hits high
→ L2 (2e)
1.25
Physical / Arcane
40
2.30
Normal
good super armor damage; hits high
→ → L2 (3e)
1.50
Physical / Arcane
50
2.40
Normal
good super armor damage; horizontal sweep
→ → → L2 (4e)
1.50
Physical / Arcane
50
2.40
Normal
good super armor damage; horizontal sweep
Transform Attack
1.10
Physical / Arcane
20 (+X)
1.05
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.50
Physical / Arcane
50
2.00
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.95
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Burial Blade
Radial · Waning · Radial
Uncanny Burial Blade
Radial · Triangle · Radial
Lost Burial Blade
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Old Hunter Badge : You'll receive this badge after defeating Gehrman, The First Hunter in the Hunter's Dream; you cannot obtain it early by attacking him prior to the final sequence of events at the base. To fight Gehrman, you must refuse his offer to behead you and end the nightmare. Uncanny: Treasure in (Root Dungeons) : Lower Loran ; bf589ptf , F/R/C Lower Loran L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , nzzn259g , Lower Loran L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; rv86s442 , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 9cjpnpsd , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
10
Skill required
12
Durability
200
Temporary buffs
No
Base rally
50 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Skill
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
80
Blood
-
Arcane
30
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Arcane/Thrust).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
60000
60000
60000
60000
60000
42000
Old Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Arcane
+0
50
80
30
+1
53
88
33
+2
56
96
36
+3
59
104
39
+4
62
112
42
+5
65
120
45
+6
68
128
48
+7
71
136
51
+8
74
144
54
+9
77
152
57
+10
80
160
60
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
C
-
D
+1
E
C
-
D
+2
E
C
-
D
+3
E
C
-
D
+4
E
C
-
D
+5
E
B
-
C
+6
E
B
-
C
+7
E
B
-
C
+8
E
B
-
C
+9
E
B
-
B
+10
D
B
-
B
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.20
0.55
0.00
0.40
+1
0.21
0.57
0.00
0.43
+2
0.22
0.59
0.00
0.46
+3
0.23
0.61
0.00
0.49
+4
0.24
0.63
0.00
0.52
+5
0.25
0.65
0.00
0.55
+6
0.26
0.67
0.00
0.58
+7
0.27
0.69
0.00
0.61
+8
0.28
0.71
0.00
0.64
+9
0.29
0.73
0.00
0.67
+10
0.30
0.75
0.00
0.70
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical / Arcane
23
1.00
Light
→ R1 (2e)
1.02
Physical / Arcane
23
1.00
Light
→ → R1 (3e)
1.05
Physical / Arcane
23
1.05
Light
→ → → R1 (4e)
1.05
Physical / Arcane
23
1.05
Light
→ → → →R1 (5e)
1.05
Physical / Arcane
23
1.05
Light
R1 (backstep)
1.05
Thrust/Arcane
12 (+10)
1.05
Light
powerful; low stamina cost; thrust damage type
R1 (roll)
1.15
Physical / Arcane
15 (+10)
1.15
Light
powerful; low stamina cost
R1 (forward quickstep)
1.15
Physical / Arcane
15 (+10)
1.15
Light
powerful; low stamina cost
R1 (side quickstep)
1.10
Physical / Arcane
15 (+10)
1.10
Light
powerful; low stamina cost
R1 (running)
1.20
Physical / Arcane
20 (+X)
1.20
Light
R2
1.22
Physical / Arcane
45
1.30
Normal
R2 (charged)
1.70
Physical / Arcane
65
1.30
Normal
continuously hold the button to execute
R2 (backstep)
1.28
Physical / Arcane
28 (+10)
1.28
Normal
R2 (running)
1.32
Physical / Arcane
25 (+X)
1.32
Normal
useful for hit-and-run tactics; key attack
R2 (forward jump)
1.40
Physical / Arcane
60
1.00
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.60
Physical / Arcane
25 (+X)
2.20
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical / Arcane
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
1.40
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.10
Physical / Arcane
28
1.90
Light
→ R1 (2e)
1.10
Physical / Arcane
28
1.90
Light
→ → R1 (3e)
1.12
Physical / Arcane
28
1.95
Light
→ → → R1 (4e)
1.15
Physical / Arcane
28
2.00
Light
R1 (backstep)
1.15
Physical / Arcane
12(+10)
1.75
Normal
powerful; low stamina cost
R1 (roll)
1.20
Physical / Arcane
12 (+10)
1.90
Light
powerful; low stamina cost
R1 (forward quickstep)
1.20
Physical / Arcane
12 (+10)
1.73
Light
powerful; low stamina cost
R1 (side quickstep)
1.20
Physical / Arcane
18 (+10)
1.73
Light
due to extra stamina cost, frontstepping and rolling attacks are better
R1 (running)
1.27
Physical / Arcane
18 (+X)
1.75
Normal
strikes horizontally
R2
1.45
Physical / Arcane
40
2.50
Normal
quick surprise attack
R2 (charged)
1.90
Physical / Arcane
100
2.80
Heavy
continuously hold the button to execute
R2 (backstep)
1.45
Physical / Arcane
28 (+10)
1.90
Normal
R2 (running)
1.50
Physical / Arcane
25 (+X)
1.95
Normal
useful for hit-and-run tactics; key attack
R2 (forward jump)
1.45
Physical / Arcane
60
1.95
Heavy
tap forward on the stick just as you press R2 to execute
L2
1.40
Physical / Arcane
50
2.00
Normal
good super armor damage; hits high
→ L2 (2e)
1.25
Physical / Arcane
40
2.30
Normal
good super armor damage; hits high
→ → L2 (3e)
1.50
Physical / Arcane
50
2.40
Normal
good super armor damage; horizontal sweep
→ → → L2 (4e)
1.50
Physical / Arcane
50
2.40
Normal
good super armor damage; horizontal sweep
Transform Attack
1.10
Physical / Arcane
20 (+X)
1.05
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.50
Physical / Arcane
50
2.00
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.95
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Burial Blade
Radial · Waning · Radial
Uncanny Burial Blade
Radial · Triangle · Radial
Lost Burial Blade
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Old Hunter Badge : You'll receive this badge after defeating Gehrman, The First Hunter in the Hunter's Dream; you cannot obtain it early by attacking him prior to the final sequence of events at the base. To fight Gehrman, you must refuse his offer to behead you and end the nightmare. Uncanny: Treasure in (Root Dungeons) : Lower Loran ; bf589ptf , F/R/C Lower Loran L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , nzzn259g , Lower Loran L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; rv86s442 , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 9cjpnpsd , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]