Boom Hammer — Bloodborne

Boom Hammer — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Boom Hammer

Stats and requirements

AttributeValue
Strength required14
Skill required8
Durability100
Temporary buffsNo
Base rally45 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiStrength, Strength/Arcane hybrid
Elemental conversionNo

Base damage · weapon +0

Damage typeValue
Physical90
Blood-
Arcane-
Fire60
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Blunt/Fire).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]--28000280002800014000Boom Hammer
Chalice Bath Messengers [ Chalice Dungeons Common ]--280002800028000-Boom Hammer
Patches, the Spider [ Chalice Dungeons Rare ]--280002800028000-Boom Hammer

Upgrades · damage and rally

UpgradeRegainPhysicalFire
+0459060
+1479966
+24910872
+35111778
+45312684
+55513590
+65714496
+759153102
+861162108
+963171114
+1065180120

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0CE-D
+1CE-D
+2BE-D
+3BE-D
+4BE-D
+5BE-D
+6BE-D
+7BE-C
+8BE-C
+9AE-C
+10AE-C

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---260
+21 / 35---320
+32 / 38---380
+42 / 3-3--440
+52 / 3-5--500
+63 / 3-8--560
+73 / 3--3-620
+83 / 3--5-680
+93 / 3--8-740
+103 / 3---1800

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.600.150.000.41
+10.630.160.000.43
+20.660.170.000.45
+30.690.180.000.47
+40.720.190.000.50
+50.750.200.000.52
+60.780.210.000.54
+70.810.220.000.56
+80.840.230.000.58
+90.870.240.000.61
+100.900.250.000.63

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XFire XTypeEnduranceRally ×ImpactCondition / detail
R11.000Blunt251.00Normalsweeping arc is good against crowds
→ R1 (2e)1.020Blunt251.02Normalsweeping arc is good against crowds
→ → R1 (3e)1.040Blunt251.04Normalsweeping arc is good against crowds
R1 (backstep)0.900Blunt20 (+10)0.90Normal
R1 (roll)0.900Blunt20 (+10)0.90Normal
R1 (forward quickstep)0.900Blunt20 (+10)0.90Normal
R1 (side quickstep)0.900Blunt20 (+10)0.90Normal
R1 (running)1.100Blunt35 (+X)1.10Normal
R21.350Blunt451.35Heavysweeping arc is good against crowds
R2 (charged)1.900Blunt701.90Massivecontinuously hold R2 to execute
R2 (backstep)1.200Blunt40 (+10)1.20Heavy
R2 (running)1.450Blunt55 (+X)1.45Heavy
R2 (forward jump)1.500Blunt501.50Heavytap forward on the stick just as you press R2 to execute
Transform Attack0.800.80Blunt / Fire25 (+X)0.40Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.500Blunt501.50Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.900Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XFire XTypeEnduranceRally ×ImpactCondition / detail
R11.001.00Blunt / Fire400.50Heavysweeping arc is good for crowds; untricks after the first attack
→ R1 (2e)1.020Blunt251.02Normalsweeping arc is good against crowds
→ → R1 (3e)1.040Blunt251.04Normalsweeping arc is good against crowds
R1 (backstep)1.001.00Blunt / Fire30 (+10)0.50Normal
R1 (roll)1.001.00Blunt / Fire30 (+10)0.50Normal
R1 (forward quickstep)1.001.00Blunt / Fire30 (+10)0.50Normal
R1 (side quickstep)1.001.00Blunt / Fire30 (+10)0.50Normal
R1 (running)1.101.10Blunt / Fire50 (+X)0.55Normal
R21.301.30Blunt / Fire600.65Heavysweeping arc is good against crowds
R2 (charged)1.801.80Blunt / Fire900.90Massivecontinuously hold R2 to execute
R2 (backstep)1.201.20Blunt / Fire50 (+10)0.60Heavy
R2 (running)1.451.45Blunt / Fire70 (+X)0.70Heavy
R2 (forward jump)1.501.50Blunt / Fire750.75Massivetap forward on the stick just as you press R2 to execute
Transform Attack0.800.80Blunt / Fire25 (+X)0.40Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.501.50Blunt / Fire750.75Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.900Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Boom HammerRadial · Waning · Radial
Uncanny Boom HammerRadial · Triangle · Radial
Lost Boom HammerRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (The Old Hunters DLC) : Hunter's Nightmare ; before Grand Cathedral turn right and head down the tunnel, across the Turret Bridge and inside the building's lower floor is the Boom Hammer alongside the trap, so beware. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]

Stats and requirements

AttributeValue
Strength required14
Skill required8
Durability100
Temporary buffsNo
Base rally45 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiStrength, Strength/Arcane hybrid
Elemental conversionNo

Base damage · weapon +0

Damage typeValue
Physical90
Blood-
Arcane-
Fire60
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Blunt/Fire).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]--28000280002800014000Boom Hammer
Chalice Bath Messengers [ Chalice Dungeons Common ]--280002800028000-Boom Hammer
Patches, the Spider [ Chalice Dungeons Rare ]--280002800028000-Boom Hammer

Upgrades · damage and rally

UpgradeRegainPhysicalFire
+0459060
+1479966
+24910872
+35111778
+45312684
+55513590
+65714496
+759153102
+861162108
+963171114
+1065180120

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0CE-D
+1CE-D
+2BE-D
+3BE-D
+4BE-D
+5BE-D
+6BE-D
+7BE-C
+8BE-C
+9AE-C
+10AE-C

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---260
+21 / 35---320
+32 / 38---380
+42 / 3-3--440
+52 / 3-5--500
+63 / 3-8--560
+73 / 3--3-620
+83 / 3--5-680
+93 / 3--8-740
+103 / 3---1800

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.600.150.000.41
+10.630.160.000.43
+20.660.170.000.45
+30.690.180.000.47
+40.720.190.000.50
+50.750.200.000.52
+60.780.210.000.54
+70.810.220.000.56
+80.840.230.000.58
+90.870.240.000.61
+100.900.250.000.63

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XFire XTypeEnduranceRally ×ImpactCondition / detail
R11.000Blunt251.00Normalsweeping arc is good against crowds
→ R1 (2e)1.020Blunt251.02Normalsweeping arc is good against crowds
→ → R1 (3e)1.040Blunt251.04Normalsweeping arc is good against crowds
R1 (backstep)0.900Blunt20 (+10)0.90Normal
R1 (roll)0.900Blunt20 (+10)0.90Normal
R1 (forward quickstep)0.900Blunt20 (+10)0.90Normal
R1 (side quickstep)0.900Blunt20 (+10)0.90Normal
R1 (running)1.100Blunt35 (+X)1.10Normal
R21.350Blunt451.35Heavysweeping arc is good against crowds
R2 (charged)1.900Blunt701.90Massivecontinuously hold R2 to execute
R2 (backstep)1.200Blunt40 (+10)1.20Heavy
R2 (running)1.450Blunt55 (+X)1.45Heavy
R2 (forward jump)1.500Blunt501.50Heavytap forward on the stick just as you press R2 to execute
Transform Attack0.800.80Blunt / Fire25 (+X)0.40Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.500Blunt501.50Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.900Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XFire XTypeEnduranceRally ×ImpactCondition / detail
R11.001.00Blunt / Fire400.50Heavysweeping arc is good for crowds; untricks after the first attack
→ R1 (2e)1.020Blunt251.02Normalsweeping arc is good against crowds
→ → R1 (3e)1.040Blunt251.04Normalsweeping arc is good against crowds
R1 (backstep)1.001.00Blunt / Fire30 (+10)0.50Normal
R1 (roll)1.001.00Blunt / Fire30 (+10)0.50Normal
R1 (forward quickstep)1.001.00Blunt / Fire30 (+10)0.50Normal
R1 (side quickstep)1.001.00Blunt / Fire30 (+10)0.50Normal
R1 (running)1.101.10Blunt / Fire50 (+X)0.55Normal
R21.301.30Blunt / Fire600.65Heavysweeping arc is good against crowds
R2 (charged)1.801.80Blunt / Fire900.90Massivecontinuously hold R2 to execute
R2 (backstep)1.201.20Blunt / Fire50 (+10)0.60Heavy
R2 (running)1.451.45Blunt / Fire70 (+X)0.70Heavy
R2 (forward jump)1.501.50Blunt / Fire750.75Massivetap forward on the stick just as you press R2 to execute
Transform Attack0.800.80Blunt / Fire25 (+X)0.40Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.501.50Blunt / Fire750.75Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.900Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Boom HammerRadial · Waning · Radial
Uncanny Boom HammerRadial · Triangle · Radial
Lost Boom HammerRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (The Old Hunters DLC) : Hunter's Nightmare ; before Grand Cathedral turn right and head down the tunnel, across the Turret Bridge and inside the building's lower floor is the Boom Hammer alongside the trap, so beware. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]

Source : Bloodborne Wiki · CC BY-SA 3.0