Bloodletter — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
14
Skill required
6
Bloodtinge required
16
Durability
270
Temporary buffs
No
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Bloodtinge
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
90
Blood
90
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Blunt/Thrust/Blood).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
44000
44000
44000
4400
Bloodletter
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
80000
80000
80000
-
Bloodletter
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
80000
80000
80000
-
Bloodletter
Upgrades · damage and rally
Upgrade
Regain
Physical
Blood
+0
40
90
90
+1
44
99
99
+2
48
108
108
+3
52
117
117
+4
56
126
126
+5
60
135
135
+6
64
144
144
+7
68
153
153
+8
72
162
162
+9
76
171
171
+10
80
180
180
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
C
–
B
D
+1
C
–
B
D
+2
B
–
B
D
+3
B
–
B
D
+4
B
–
A
D
+5
B
–
A
D
+6
B
–
A
D
+7
A
–
A
D
+8
A
-
A
D
+9
A
-
A
D
+10
A
-
S
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.60
0.00
0.70
0.33
+1
0.64
0.00
0.74
0.35
+2
0.68
0.00
0.78
0.37
+3
0.72
0.00
0.82
0.39
+4
0.76
0.00
0.86
0.41
+5
0.80
0.00
0.90
0.44
+6
0.84
0.00
0.94
0.46
+7
0.88
0.00
0.98
0.48
+8
0.92
0.00
1.02
0.50
+9
0.96
0.00
1.06
0.52
+10
1.00
0.00
1.10
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt
23
1.00
Light
→ R1 (2e)
1.00
Blunt
23
1.00
Light
→ → R1 (3e)
1.00
Blunt
23
1.00
Light
→ → → R1 (4e)
1.10
Thrust
23
1.10
Normal
R1 (backstep)
0.95
Blunt
15 (+10)
0.95
Normal
R1 (roll)
0.95
Blunt
18 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Blunt
18 (+10)
0.95
Light
R1 (side quickstep)
0.95
Blunt
18 (+10)
0.95
Light
R1 (running)
1.10
Thrust
30 (+X)
1.10
Normal
R2
1.50
Thrust
40
1.50
Normal
R2 (charged)
1.90
Blunt
60
2.20
Heavy
continuously hold the button to execute
R2 (backstep)
1.40
Blunt
30(+10)
1.40
Heavy
R2 (running)
1.50
Blunt
40 (+X)
1.50
Heavy
R2 (forward jump)
1.40
Blunt
40
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.30
Blood
30 (+X)
3.00
Massive
press L1 while performing another action to execute; forced Guard Break; scales with bloodtinge; deals self-damage equal to 20%+1 of max HP; can be partially offset by transform attack's very high rally multiplier (= 240 HP minimum at +10)
Plunge Attack
1.40
Blunt
40
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.05
Blood
25
1.05
Light
sweeping arc is good for crowds; scales with bloodtinge
→ R1 (2e)
1.05
Blood
25
1.05
Normal
sweeping arc is good for crowds; scales with bloodtinge
→ → R1 (3e)
1.05
Blood
25
1.05
Normal
hits high; useful for striking enemy weak points; scales with bloodtinge
→ → → R1 (4e)
1.10
Blood
25
1.10
Normal
hits high; useful for striking enemy weak points; scales with bloodtinge
→ → → → R1 (5e)
1.10
Blood
25
1.10
Normal
hits high; useful for striking enemy weak points; scales with bloodtinge
R1 (backstep)
1.00
Blood
17 (+10)
1.00
Normal
scales with bloodtinge
R1 (roll)
1.00
Blood
17 (+10)
1.00
Normal
scales with bloodtinge
R1 (forward quickstep)
1.00
Blood
17 (+10)
1.00
Normal
scales with bloodtinge
R1 (side quickstep)
1.00
Blood
17 (+10)
1.00
Normal
scales with bloodtinge
R1 (running)
1.15
Blood
30 (+X)
1.15
Normal
scales with bloodtinge
R2
1.50
Blood
45
1.80
Normal
scales with bloodtinge
R2 (charged)
2.00
Blood
70
2.00
Massive
continuously hold the button to execute; scales with bloodtinge; creates 1.5x shockwave (2x rally, heavy impact)
R2 (backstep)
1.40
Blood
40 (+10)
1.40
Normal
scales with bloodtinge
R2 (running)
1.40
Blood
50
1.40
Heavy
scales with bloodtinge
R2 (forward jump)
1.40
Blood
40
1.40
Heavy
tap forward on the stick just as you press R2 to execute; scales with bloodtinge
L2
2.00
Blood
90
4.00
Heavy
scales with bloodtinge; heavy self frenzy buildup ( 179 total frenzy build up); when frenzy bar fills it will inflict 50% (+1HP) damage of your total HP
Transform Attack
1.20
Blood
30 (+X)
1.50
Heavy
press L1 while performing another action to execute; forced Guard Break; scales with bloodtinge
Plunge Attack
1.40
Blood
40
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Bloodletter
Radial · Radial · Triangle
Uncanny Bloodletter
Radial · Radial · Waning
Lost Bloodletter
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Dropped by (The Old Hunters DLC) : Brador, Church Assassin in underground cells in Nightmare Grand Cathedral using "Underground Cell Inner Chamber Key". This key is either treasure in Fishing Hamlet next to the Lighthouse Hut lamp if you didn't follow through the Simon's quest or it can be part of Simon's quest where you first need to answer the first option after talking to him on path to the Hunter's Nightmare shortcut. You'll then see him again after you use the Eye Pendant on the altar/lift just before the Research Hall. He'll ask you to kill Lady Maria. Finally you'll meet him in the Lighthouse Hut in Fishing Hamlet and you will receive the key after the dialogue. Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]
Stats and requirements
Attribute
Value
Strength required
14
Skill required
6
Bloodtinge required
16
Durability
270
Temporary buffs
No
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Bloodtinge
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
90
Blood
90
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Blunt/Thrust/Blood).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
44000
44000
44000
4400
Bloodletter
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
80000
80000
80000
-
Bloodletter
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
80000
80000
80000
-
Bloodletter
Upgrades · damage and rally
Upgrade
Regain
Physical
Blood
+0
40
90
90
+1
44
99
99
+2
48
108
108
+3
52
117
117
+4
56
126
126
+5
60
135
135
+6
64
144
144
+7
68
153
153
+8
72
162
162
+9
76
171
171
+10
80
180
180
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
C
–
B
D
+1
C
–
B
D
+2
B
–
B
D
+3
B
–
B
D
+4
B
–
A
D
+5
B
–
A
D
+6
B
–
A
D
+7
A
–
A
D
+8
A
-
A
D
+9
A
-
A
D
+10
A
-
S
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.60
0.00
0.70
0.33
+1
0.64
0.00
0.74
0.35
+2
0.68
0.00
0.78
0.37
+3
0.72
0.00
0.82
0.39
+4
0.76
0.00
0.86
0.41
+5
0.80
0.00
0.90
0.44
+6
0.84
0.00
0.94
0.46
+7
0.88
0.00
0.98
0.48
+8
0.92
0.00
1.02
0.50
+9
0.96
0.00
1.06
0.52
+10
1.00
0.00
1.10
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt
23
1.00
Light
→ R1 (2e)
1.00
Blunt
23
1.00
Light
→ → R1 (3e)
1.00
Blunt
23
1.00
Light
→ → → R1 (4e)
1.10
Thrust
23
1.10
Normal
R1 (backstep)
0.95
Blunt
15 (+10)
0.95
Normal
R1 (roll)
0.95
Blunt
18 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Blunt
18 (+10)
0.95
Light
R1 (side quickstep)
0.95
Blunt
18 (+10)
0.95
Light
R1 (running)
1.10
Thrust
30 (+X)
1.10
Normal
R2
1.50
Thrust
40
1.50
Normal
R2 (charged)
1.90
Blunt
60
2.20
Heavy
continuously hold the button to execute
R2 (backstep)
1.40
Blunt
30(+10)
1.40
Heavy
R2 (running)
1.50
Blunt
40 (+X)
1.50
Heavy
R2 (forward jump)
1.40
Blunt
40
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.30
Blood
30 (+X)
3.00
Massive
press L1 while performing another action to execute; forced Guard Break; scales with bloodtinge; deals self-damage equal to 20%+1 of max HP; can be partially offset by transform attack's very high rally multiplier (= 240 HP minimum at +10)
Plunge Attack
1.40
Blunt
40
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.05
Blood
25
1.05
Light
sweeping arc is good for crowds; scales with bloodtinge
→ R1 (2e)
1.05
Blood
25
1.05
Normal
sweeping arc is good for crowds; scales with bloodtinge
→ → R1 (3e)
1.05
Blood
25
1.05
Normal
hits high; useful for striking enemy weak points; scales with bloodtinge
→ → → R1 (4e)
1.10
Blood
25
1.10
Normal
hits high; useful for striking enemy weak points; scales with bloodtinge
→ → → → R1 (5e)
1.10
Blood
25
1.10
Normal
hits high; useful for striking enemy weak points; scales with bloodtinge
R1 (backstep)
1.00
Blood
17 (+10)
1.00
Normal
scales with bloodtinge
R1 (roll)
1.00
Blood
17 (+10)
1.00
Normal
scales with bloodtinge
R1 (forward quickstep)
1.00
Blood
17 (+10)
1.00
Normal
scales with bloodtinge
R1 (side quickstep)
1.00
Blood
17 (+10)
1.00
Normal
scales with bloodtinge
R1 (running)
1.15
Blood
30 (+X)
1.15
Normal
scales with bloodtinge
R2
1.50
Blood
45
1.80
Normal
scales with bloodtinge
R2 (charged)
2.00
Blood
70
2.00
Massive
continuously hold the button to execute; scales with bloodtinge; creates 1.5x shockwave (2x rally, heavy impact)
R2 (backstep)
1.40
Blood
40 (+10)
1.40
Normal
scales with bloodtinge
R2 (running)
1.40
Blood
50
1.40
Heavy
scales with bloodtinge
R2 (forward jump)
1.40
Blood
40
1.40
Heavy
tap forward on the stick just as you press R2 to execute; scales with bloodtinge
L2
2.00
Blood
90
4.00
Heavy
scales with bloodtinge; heavy self frenzy buildup ( 179 total frenzy build up); when frenzy bar fills it will inflict 50% (+1HP) damage of your total HP
Transform Attack
1.20
Blood
30 (+X)
1.50
Heavy
press L1 while performing another action to execute; forced Guard Break; scales with bloodtinge
Plunge Attack
1.40
Blood
40
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Bloodletter
Radial · Radial · Triangle
Uncanny Bloodletter
Radial · Radial · Waning
Lost Bloodletter
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Dropped by (The Old Hunters DLC) : Brador, Church Assassin in underground cells in Nightmare Grand Cathedral using "Underground Cell Inner Chamber Key". This key is either treasure in Fishing Hamlet next to the Lighthouse Hut lamp if you didn't follow through the Simon's quest or it can be part of Simon's quest where you first need to answer the first option after talking to him on path to the Hunter's Nightmare shortcut. You'll then see him again after you use the Eye Pendant on the altar/lift just before the Research Hall. He'll ask you to kill Lady Maria. Finally you'll meet him in the Lighthouse Hut in Fishing Hamlet and you will receive the key after the dialogue. Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]