Old Hunter Alfred : Found in the courtyard right before the boss battle. His summon sign will be on the bottom of the stairs as you enter the courtyard.
You must have spoken to Alfred and agreed to cooperate with him. If you shift time into the Night, Alfred moves to his new position outside the Forbidden Woods , his summon signs disappear and won't be available for this boss fight.
With patch v1.07 you are able to summon NPCs to come to your aid, just like cooperative play, including inside Chalice Dungeons. To do so, first you will need to acquire the “ Old Hunter Bell ” from the messengers in the Hunter’s Dream. In some areas you may be able to summon up to two NPC Hunters.
Shape
Min Rank
Max Rank
Name
Primary Effect Max Value
Drop Rate
Secondary Effect Max Value
Drop Rate
Radial (0.97%)
14
16
Damp Bloodtinge Gem (5)
Blood ATK UP +16.4%
50%
Add blood ATK +6.5
100%
Triangle (0.97%)
Warm Damp Blood Gem (5)
Bloodtinge scaling +13.7
50%
Waning (0.97%)
Circle (97.09%)
Encounters and strategy
Old Yharnam
HP
Blood Echoes
3470
6600
Hintertomb · layer 3
HP
Blood Echoes
4534
5010
Ailing Loran · layer 2
HP
Blood Echoes
19770
65128
Root Dungeon Base Level
HP
Blood Echoes
1650
1397
Create a distraction
Throw a Pungent Blood Cocktail towards a corner to draw the boss. Exploit the opening with a Fire-buffed weapon, then renew the distraction.
Circle to the left
At close range, circle to your left and strike from behind during its recovery. Avoid extending a combo when the boss resumes attacking.
Chalices do not follow the NG cycle. Root base values must be multiplied according to depth, layer and rites; they do not describe a specific fight.
Solo HP and echoes without runes. The displayed defenses are for NG; their NG+ scaling is not quantified here.
A defense is a calculation value, not a damage reduction percentage. A Poison resistance of 999 does not imply immunity.