Blade of Mercy — Bloodborne

Blade of Mercy — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Blade of Mercy

Stats and requirements

AttributeValue
Strength required7
Skill required11
Durability200
Temporary buffsNo
Base rally30 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiSkill, Skill/Arcane hybrid
Elemental conversionNo

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]400004000040000400004000028000Crow Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysicalArcane
+0306030
+1316633
+2327236
+3337839
+4348442
+5359045
+6369648
+73710251
+83810854
+93911457
+104012060

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0-C-D
+1-B-D
+2-B-D
+3-B-D
+4-B-D
+5-A-C
+6-A-C
+7-A-C
+8-A-C
+9-A-B
+10-S-B

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---200
+21 / 35---260
+32 / 38---300
+42 / 3-3--360
+52 / 3-5--400
+63 / 3-8--440
+73 / 3--3-500
+83 / 3--5-540
+93 / 3--8-600
+103 / 3---1640

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.000.600.000.40
+10.000.650.000.43
+20.000.700.000.46
+30.000.750.000.49
+40.000.800.000.52
+50.000.850.000.55
+60.000.900.000.58
+70.000.950.000.61
+80.001.000.000.64
+90.001.050.000.67
+100.001.100.000.70

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical / Arcane151.00Very Light
→ R1 (2e)1.02Physical / Arcane151.00Very Light
→ → R1 (3e)1.04Physical / Arcane151.00Very Light
R1 (backstep)1.50Physical / Arcane15 (+10)1.50Very Lightvery solid damage multiplier
R1 (roll)1.50Physical / Arcane15 (+10)1.50Lightvery solid damage multiplier
R1 (forward quickstep)1.50Physical / Arcane15 (+10)1.50Lightvery solid damage multiplier
R1 (side quickstep)1.50Physical / Arcane15 (+10)1.50Lightvery solid damage multiplier
R1 (running)1.40Thrust/Arcane20 (+X)1.40Lightthrust damage type; good against specific foes
R21.25Physical / Arcane301.25Light
R2 (charged)2.00Physical / Arcane501.70Normalcontinuously hold the button to execute
R2 (backstep)1.80Thrust/Arcane25 (+10)1.80Lightthrust damage type; good against specific foes
R2 (running)1.80Physical / Arcane25 (+X)1.80Normal
R2 (forward jump)1.50Physical / Arcane451.50Lighttap forward on the stick just as you press R2 to execute
Transform Attack1.20Physical / Arcane12 (+X)1.20Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.60Thrust/Arcane501.60Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt / Arcane-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.90Physical / Arcane111.00Light
→ R1 (2e)0.90Physical / Arcane111.00Light
→ → R1 (3e)0.90Physical / Arcane111.00Light
→ → → R1 (4e)1.25Physical / Arcane181.20Lightkey breakpoint; always try to reach this attack if possible
→ → → → R1 (5e)1.10Thrust / Arcane131.05Lightthrust damage type; good against specific foes
→ → → → → R1 (6e)1.12Physical / Arcane141.07Very Light
→ → → → → →R1 (7e)1.18Physical / Arcane161.10Light
→ → → → → → → R1 (8e)1.18Thrust / Arcane161.10Very Lightthrust damage type; good against specific foes
R1 (backstep)1.40Physical / Arcane15 (+10)1.40Light
R1 (roll)1.40Thrust / Arcane15(+10)1.40Lightthrust damage type; good against specific foes
R1 (forward quickstep)1.40Thrust / Arcane15 (+10)1.40Lightthrust damage type; good against specific foes
R1 (side quickstep)1.40Physical / Arcane15 (+10)1.40Lightthrust damage type; good against specific foes
R1 (running)1.40Thrust/Arcane22 (+X)1.40Lightthrust damage type; good against specific foes
R21.50Physical / Arcane451.50Lightsteps forward
→ R2 (2e)1.60Physical / Arcane501.60Normalsteps forward
R2 (backstep)1.70Physical / Arcane25 (+10)1.70Normal
R2 (running)1.70Physical / Arcane28 (+X)1.70Normalkey attack; good damage; can hit to the sides as well as the front
R2 (forward jump)1.50Thrust / Arcane451.40Normaltap forward on the stick just as you press R2 to execute
L21.50Physical / Arcane451.50Normalsteps backward
Transform Attack1.30Physical / Arcane15 (+X)1.30Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.60Thrust / Arcane501.60Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt / Arcane-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Blade of MercyRadial · Triangle · Radial
Uncanny Blade of MercyRadial · Waning · Radial
Lost Blade of MercyRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Sold by : Bath Messengers Crow Hunter Badge : This badge can be acquired from ( dropped by ) Eileen the Crow . It will make Blade of Mercy and entire Crowfeather Set available for sale, providing you with one of the fastest weapons in the game. Uncanny: Treasure in (Root Dungeons) : Lower Loran ; 5f7nv9uy , F/R Lower Loran L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 4kx6eayh , Lower Loran L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; zziz2qbx , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 6s46u7i4 , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]

Stats and requirements

AttributeValue
Strength required7
Skill required11
Durability200
Temporary buffsNo
Base rally30 ( no upgrade )

Build affinities

AttributeValue
Attributes recommended by the wikiSkill, Skill/Arcane hybrid
Elemental conversionNo

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]400004000040000400004000028000Crow Hunter Badge

Upgrades · damage and rally

UpgradeRegainPhysicalArcane
+0306030
+1316633
+2327236
+3337839
+4348442
+5359045
+6369648
+73710251
+83810854
+93911457
+104012060

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0-C-D
+1-B-D
+2-B-D
+3-B-D
+4-B-D
+5-A-C
+6-A-C
+7-A-C
+8-A-C
+9-A-B
+10-S-B

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---200
+21 / 35---260
+32 / 38---300
+42 / 3-3--360
+52 / 3-5--400
+63 / 3-8--440
+73 / 3--3-500
+83 / 3--5-540
+93 / 3--8-600
+103 / 3---1640

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.000.600.000.40
+10.000.650.000.43
+20.000.700.000.46
+30.000.750.000.49
+40.000.800.000.52
+50.000.850.000.55
+60.000.900.000.58
+70.000.950.000.61
+80.001.000.000.64
+90.001.050.000.67
+100.001.100.000.70

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical / Arcane151.00Very Light
→ R1 (2e)1.02Physical / Arcane151.00Very Light
→ → R1 (3e)1.04Physical / Arcane151.00Very Light
R1 (backstep)1.50Physical / Arcane15 (+10)1.50Very Lightvery solid damage multiplier
R1 (roll)1.50Physical / Arcane15 (+10)1.50Lightvery solid damage multiplier
R1 (forward quickstep)1.50Physical / Arcane15 (+10)1.50Lightvery solid damage multiplier
R1 (side quickstep)1.50Physical / Arcane15 (+10)1.50Lightvery solid damage multiplier
R1 (running)1.40Thrust/Arcane20 (+X)1.40Lightthrust damage type; good against specific foes
R21.25Physical / Arcane301.25Light
R2 (charged)2.00Physical / Arcane501.70Normalcontinuously hold the button to execute
R2 (backstep)1.80Thrust/Arcane25 (+10)1.80Lightthrust damage type; good against specific foes
R2 (running)1.80Physical / Arcane25 (+X)1.80Normal
R2 (forward jump)1.50Physical / Arcane451.50Lighttap forward on the stick just as you press R2 to execute
Transform Attack1.20Physical / Arcane12 (+X)1.20Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.60Thrust/Arcane501.60Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt / Arcane-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.90Physical / Arcane111.00Light
→ R1 (2e)0.90Physical / Arcane111.00Light
→ → R1 (3e)0.90Physical / Arcane111.00Light
→ → → R1 (4e)1.25Physical / Arcane181.20Lightkey breakpoint; always try to reach this attack if possible
→ → → → R1 (5e)1.10Thrust / Arcane131.05Lightthrust damage type; good against specific foes
→ → → → → R1 (6e)1.12Physical / Arcane141.07Very Light
→ → → → → →R1 (7e)1.18Physical / Arcane161.10Light
→ → → → → → → R1 (8e)1.18Thrust / Arcane161.10Very Lightthrust damage type; good against specific foes
R1 (backstep)1.40Physical / Arcane15 (+10)1.40Light
R1 (roll)1.40Thrust / Arcane15(+10)1.40Lightthrust damage type; good against specific foes
R1 (forward quickstep)1.40Thrust / Arcane15 (+10)1.40Lightthrust damage type; good against specific foes
R1 (side quickstep)1.40Physical / Arcane15 (+10)1.40Lightthrust damage type; good against specific foes
R1 (running)1.40Thrust/Arcane22 (+X)1.40Lightthrust damage type; good against specific foes
R21.50Physical / Arcane451.50Lightsteps forward
→ R2 (2e)1.60Physical / Arcane501.60Normalsteps forward
R2 (backstep)1.70Physical / Arcane25 (+10)1.70Normal
R2 (running)1.70Physical / Arcane28 (+X)1.70Normalkey attack; good damage; can hit to the sides as well as the front
R2 (forward jump)1.50Thrust / Arcane451.40Normaltap forward on the stick just as you press R2 to execute
L21.50Physical / Arcane451.50Normalsteps backward
Transform Attack1.30Physical / Arcane15 (+X)1.30Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.60Thrust / Arcane501.60Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt / Arcane-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Blade of MercyRadial · Triangle · Radial
Uncanny Blade of MercyRadial · Waning · Radial
Lost Blade of MercyRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Sold by : Bath Messengers Crow Hunter Badge : This badge can be acquired from ( dropped by ) Eileen the Crow . It will make Blade of Mercy and entire Crowfeather Set available for sale, providing you with one of the fastest weapons in the game. Uncanny: Treasure in (Root Dungeons) : Lower Loran ; 5f7nv9uy , F/R Lower Loran L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 4kx6eayh , Lower Loran L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; zziz2qbx , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 6s46u7i4 , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]

Source : Bloodborne Wiki · CC BY-SA 3.0