Blade of Mercy — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
7
Skill required
11
Durability
200
Temporary buffs
No
Base rally
30 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Skill, Skill/Arcane hybrid
Elemental conversion
No
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
40000
40000
40000
40000
40000
28000
Crow Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Arcane
+0
30
60
30
+1
31
66
33
+2
32
72
36
+3
33
78
39
+4
34
84
42
+5
35
90
45
+6
36
96
48
+7
37
102
51
+8
38
108
54
+9
39
114
57
+10
40
120
60
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
-
C
-
D
+1
-
B
-
D
+2
-
B
-
D
+3
-
B
-
D
+4
-
B
-
D
+5
-
A
-
C
+6
-
A
-
C
+7
-
A
-
C
+8
-
A
-
C
+9
-
A
-
B
+10
-
S
-
B
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.00
0.60
0.00
0.40
+1
0.00
0.65
0.00
0.43
+2
0.00
0.70
0.00
0.46
+3
0.00
0.75
0.00
0.49
+4
0.00
0.80
0.00
0.52
+5
0.00
0.85
0.00
0.55
+6
0.00
0.90
0.00
0.58
+7
0.00
0.95
0.00
0.61
+8
0.00
1.00
0.00
0.64
+9
0.00
1.05
0.00
0.67
+10
0.00
1.10
0.00
0.70
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical / Arcane
15
1.00
Very Light
→ R1 (2e)
1.02
Physical / Arcane
15
1.00
Very Light
→ → R1 (3e)
1.04
Physical / Arcane
15
1.00
Very Light
R1 (backstep)
1.50
Physical / Arcane
15 (+10)
1.50
Very Light
very solid damage multiplier
R1 (roll)
1.50
Physical / Arcane
15 (+10)
1.50
Light
very solid damage multiplier
R1 (forward quickstep)
1.50
Physical / Arcane
15 (+10)
1.50
Light
very solid damage multiplier
R1 (side quickstep)
1.50
Physical / Arcane
15 (+10)
1.50
Light
very solid damage multiplier
R1 (running)
1.40
Thrust/Arcane
20 (+X)
1.40
Light
thrust damage type; good against specific foes
R2
1.25
Physical / Arcane
30
1.25
Light
R2 (charged)
2.00
Physical / Arcane
50
1.70
Normal
continuously hold the button to execute
R2 (backstep)
1.80
Thrust/Arcane
25 (+10)
1.80
Light
thrust damage type; good against specific foes
R2 (running)
1.80
Physical / Arcane
25 (+X)
1.80
Normal
R2 (forward jump)
1.50
Physical / Arcane
45
1.50
Light
tap forward on the stick just as you press R2 to execute
Transform Attack
1.20
Physical / Arcane
12 (+X)
1.20
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.60
Thrust/Arcane
50
1.60
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.90
Physical / Arcane
11
1.00
Light
→ R1 (2e)
0.90
Physical / Arcane
11
1.00
Light
→ → R1 (3e)
0.90
Physical / Arcane
11
1.00
Light
→ → → R1 (4e)
1.25
Physical / Arcane
18
1.20
Light
key breakpoint; always try to reach this attack if possible
→ → → → R1 (5e)
1.10
Thrust / Arcane
13
1.05
Light
thrust damage type; good against specific foes
→ → → → → R1 (6e)
1.12
Physical / Arcane
14
1.07
Very Light
→ → → → → →R1 (7e)
1.18
Physical / Arcane
16
1.10
Light
→ → → → → → → R1 (8e)
1.18
Thrust / Arcane
16
1.10
Very Light
thrust damage type; good against specific foes
R1 (backstep)
1.40
Physical / Arcane
15 (+10)
1.40
Light
R1 (roll)
1.40
Thrust / Arcane
15(+10)
1.40
Light
thrust damage type; good against specific foes
R1 (forward quickstep)
1.40
Thrust / Arcane
15 (+10)
1.40
Light
thrust damage type; good against specific foes
R1 (side quickstep)
1.40
Physical / Arcane
15 (+10)
1.40
Light
thrust damage type; good against specific foes
R1 (running)
1.40
Thrust/Arcane
22 (+X)
1.40
Light
thrust damage type; good against specific foes
R2
1.50
Physical / Arcane
45
1.50
Light
steps forward
→ R2 (2e)
1.60
Physical / Arcane
50
1.60
Normal
steps forward
R2 (backstep)
1.70
Physical / Arcane
25 (+10)
1.70
Normal
R2 (running)
1.70
Physical / Arcane
28 (+X)
1.70
Normal
key attack; good damage; can hit to the sides as well as the front
R2 (forward jump)
1.50
Thrust / Arcane
45
1.40
Normal
tap forward on the stick just as you press R2 to execute
L2
1.50
Physical / Arcane
45
1.50
Normal
steps backward
Transform Attack
1.30
Physical / Arcane
15 (+X)
1.30
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.60
Thrust / Arcane
50
1.60
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Blade of Mercy
Radial · Triangle · Radial
Uncanny Blade of Mercy
Radial · Waning · Radial
Lost Blade of Mercy
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Crow Hunter Badge : This badge can be acquired from ( dropped by ) Eileen the Crow . It will make Blade of Mercy and entire Crowfeather Set available for sale, providing you with one of the fastest weapons in the game. Uncanny: Treasure in (Root Dungeons) : Lower Loran ; 5f7nv9uy , F/R Lower Loran L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 4kx6eayh , Lower Loran L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; zziz2qbx , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 6s46u7i4 , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]
Stats and requirements
Attribute
Value
Strength required
7
Skill required
11
Durability
200
Temporary buffs
No
Base rally
30 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Skill, Skill/Arcane hybrid
Elemental conversion
No
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
40000
40000
40000
40000
40000
28000
Crow Hunter Badge
Upgrades · damage and rally
Upgrade
Regain
Physical
Arcane
+0
30
60
30
+1
31
66
33
+2
32
72
36
+3
33
78
39
+4
34
84
42
+5
35
90
45
+6
36
96
48
+7
37
102
51
+8
38
108
54
+9
39
114
57
+10
40
120
60
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
-
C
-
D
+1
-
B
-
D
+2
-
B
-
D
+3
-
B
-
D
+4
-
B
-
D
+5
-
A
-
C
+6
-
A
-
C
+7
-
A
-
C
+8
-
A
-
C
+9
-
A
-
B
+10
-
S
-
B
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.00
0.60
0.00
0.40
+1
0.00
0.65
0.00
0.43
+2
0.00
0.70
0.00
0.46
+3
0.00
0.75
0.00
0.49
+4
0.00
0.80
0.00
0.52
+5
0.00
0.85
0.00
0.55
+6
0.00
0.90
0.00
0.58
+7
0.00
0.95
0.00
0.61
+8
0.00
1.00
0.00
0.64
+9
0.00
1.05
0.00
0.67
+10
0.00
1.10
0.00
0.70
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical / Arcane
15
1.00
Very Light
→ R1 (2e)
1.02
Physical / Arcane
15
1.00
Very Light
→ → R1 (3e)
1.04
Physical / Arcane
15
1.00
Very Light
R1 (backstep)
1.50
Physical / Arcane
15 (+10)
1.50
Very Light
very solid damage multiplier
R1 (roll)
1.50
Physical / Arcane
15 (+10)
1.50
Light
very solid damage multiplier
R1 (forward quickstep)
1.50
Physical / Arcane
15 (+10)
1.50
Light
very solid damage multiplier
R1 (side quickstep)
1.50
Physical / Arcane
15 (+10)
1.50
Light
very solid damage multiplier
R1 (running)
1.40
Thrust/Arcane
20 (+X)
1.40
Light
thrust damage type; good against specific foes
R2
1.25
Physical / Arcane
30
1.25
Light
R2 (charged)
2.00
Physical / Arcane
50
1.70
Normal
continuously hold the button to execute
R2 (backstep)
1.80
Thrust/Arcane
25 (+10)
1.80
Light
thrust damage type; good against specific foes
R2 (running)
1.80
Physical / Arcane
25 (+X)
1.80
Normal
R2 (forward jump)
1.50
Physical / Arcane
45
1.50
Light
tap forward on the stick just as you press R2 to execute
Transform Attack
1.20
Physical / Arcane
12 (+X)
1.20
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.60
Thrust/Arcane
50
1.60
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.90
Physical / Arcane
11
1.00
Light
→ R1 (2e)
0.90
Physical / Arcane
11
1.00
Light
→ → R1 (3e)
0.90
Physical / Arcane
11
1.00
Light
→ → → R1 (4e)
1.25
Physical / Arcane
18
1.20
Light
key breakpoint; always try to reach this attack if possible
→ → → → R1 (5e)
1.10
Thrust / Arcane
13
1.05
Light
thrust damage type; good against specific foes
→ → → → → R1 (6e)
1.12
Physical / Arcane
14
1.07
Very Light
→ → → → → →R1 (7e)
1.18
Physical / Arcane
16
1.10
Light
→ → → → → → → R1 (8e)
1.18
Thrust / Arcane
16
1.10
Very Light
thrust damage type; good against specific foes
R1 (backstep)
1.40
Physical / Arcane
15 (+10)
1.40
Light
R1 (roll)
1.40
Thrust / Arcane
15(+10)
1.40
Light
thrust damage type; good against specific foes
R1 (forward quickstep)
1.40
Thrust / Arcane
15 (+10)
1.40
Light
thrust damage type; good against specific foes
R1 (side quickstep)
1.40
Physical / Arcane
15 (+10)
1.40
Light
thrust damage type; good against specific foes
R1 (running)
1.40
Thrust/Arcane
22 (+X)
1.40
Light
thrust damage type; good against specific foes
R2
1.50
Physical / Arcane
45
1.50
Light
steps forward
→ R2 (2e)
1.60
Physical / Arcane
50
1.60
Normal
steps forward
R2 (backstep)
1.70
Physical / Arcane
25 (+10)
1.70
Normal
R2 (running)
1.70
Physical / Arcane
28 (+X)
1.70
Normal
key attack; good damage; can hit to the sides as well as the front
R2 (forward jump)
1.50
Thrust / Arcane
45
1.40
Normal
tap forward on the stick just as you press R2 to execute
L2
1.50
Physical / Arcane
45
1.50
Normal
steps backward
Transform Attack
1.30
Physical / Arcane
15 (+X)
1.30
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.60
Thrust / Arcane
50
1.60
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Blade of Mercy
Radial · Triangle · Radial
Uncanny Blade of Mercy
Radial · Waning · Radial
Lost Blade of Mercy
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Sold by : Bath Messengers Crow Hunter Badge : This badge can be acquired from ( dropped by ) Eileen the Crow . It will make Blade of Mercy and entire Crowfeather Set available for sale, providing you with one of the fastest weapons in the game. Uncanny: Treasure in (Root Dungeons) : Lower Loran ; 5f7nv9uy , F/R Lower Loran L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 4kx6eayh , Lower Loran L1, side area before layer boss [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Pthumeru Ihyll ; zziz2qbx , F/R/C Pthumeru Ihyll L1, side area before layer boss [tested May 12, 2020]; alternatively found in False Depth Dungeon , 6s46u7i4 , Pthumeru Ihyll L1, side area before layer lamp [tested May 12, 2020]