Beasthunter Saif — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
9
Skill required
11
Durability
200
Temporary buffs
Yes
Base rally
30 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
90
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
16000
16000
16000
8000
Beasthunter Saif
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
16000
16000
16000
-
Beasthunter Saif
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
16000
16000
16000
-
Beasthunter Saif
Upgrades · damage and rally
Upgrade
Regain
Physical
Bolt
+0
30
90
--
+1
32
99
-
+2
34
108
-
+3
36
117
-
+4
38
126
-
+5
40
135
-
+6
42
144
-
+7
44
153
-
+8
46
162
-
+9
48
171
-
+10
50
180
-
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
D
-
D
+1
E
D
-
D
+2
E
D
-
D
+3
E
D
-
D
+4
E
D
-
D
+5
E
C
-
D
+6
E
C
-
D
+7
E
C
-
D
+8
E
C
-
D
+9
E
B
-
D
+10
D
B
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.20
0.40
0.00
0.33
+1
0.21
0.43
0.00
0.35
+2
0.22
0.46
0.00
0.37
+3
0.23
0.49
0.00
0.39
+4
0.24
0.52
0.00
0.41
+5
0.25
0.55
0.00
0.44
+6
0.26
0.58
0.00
0.46
+7
0.27
0.61
0.00
0.48
+8
0.28
0.64
0.00
0.50
+9
0.29
0.67
0.00
0.52
+10
0.30
0.70
0.00
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.10
Physical
30
1.00
Normal
sweeping arc is good against crowds
→ R1 (2e)
1.12
Physical
30
1.02
Normal
→ → R1 (3e)
1.14
Physical
30
1.04
Normal
→ → → R1 (4e)
1.16
Physical
30
1.06
Normal
R1 (backstep)
1.00
Physical
25 (+10)
1.00
Normal
R1 (roll)
1.00
Physical
25 (+10)
1.00
Normal
fast startup after roll
R1 (forward quickstep)
1.00
Physical
25 (+10)
1.00
Normal
useful for hit-and-run tactics
R1 (side quickstep)
1.00
Physical
25 (+10)
1.00
Normal
useful for hit-and-run tactics
R1 (running)
1.20
Physical
40 (+X)
1.20
Normal
R2
1.45
Physical
40
1.35
Heavy
R2 (charged)
1.80
Blunt
60
1.90
Massive
continuously hold the button to execute;very good damage multiplier
R2 (backstep)
1.30
Blunt
35 (+10)
1.20
Normal
good damage
R2 (running)
1.50
Physical
50 (+X)
1.50
Heavy
good against crowds
R2 (forward jump)
1.50
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.15
Physical
30 (+X)
2.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Physical
20
0.95
Light
→ R1 (2e)
0.98
Physical
20
0.98
Light
→ → R1 (3e)
1.00
Physical
20
1.00
Light
→ → → R1 (4e)
1.00
Physical
20
1.00
Light
R1 (backstep)
1.00
Thrust
20 (+10)
1.00
Light
R1 (roll)
0.95
Physical
20 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Physical
20 (+10)
0.95
Light
useful for hit-and-run tactics
R1 (side quickstep)
0.95
Physical
20 (+10)
0.95
Light
useful for hit-and-run tactics
R1 (running)
1.10
Physical
30 (+X)
1.10
Light
R2
1.30
Thrust
35
1.50
Normal
thrust damage type; good against specific foes
R2 (charged)
1.60
Blunt
50
1.80
Massive
continuously hold the button to execute
R2 (backstep)
1.25
Physical
30 (+10)
1.25
Normal
R2 (running)
1.40
Physical
45 (+X)
1.40
Normal
R2 (forward jump)
1.40
Blunt
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.10
Physical
30 (+X)
1.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Beasthunter Saif
Radial · Radial · Waning
Uncanny Beasthunter Saif
Radial · Radial · Triangle
Lost Beasthunter Saif
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (The Old Hunters DLC) : Hunter's Nightmare ; after climbing the ladder past the Old Hunter with Beast Cutter, follow the left-hand path past the red-eyed Old Hunter with the Beasthunter Saif. It is on the corpse by the ledge that drops back down into Corpse Canal. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]
Stats and requirements
Attribute
Value
Strength required
9
Skill required
11
Durability
200
Temporary buffs
Yes
Base rally
30 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
90
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
16000
16000
16000
8000
Beasthunter Saif
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
16000
16000
16000
-
Beasthunter Saif
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
16000
16000
16000
-
Beasthunter Saif
Upgrades · damage and rally
Upgrade
Regain
Physical
Bolt
+0
30
90
--
+1
32
99
-
+2
34
108
-
+3
36
117
-
+4
38
126
-
+5
40
135
-
+6
42
144
-
+7
44
153
-
+8
46
162
-
+9
48
171
-
+10
50
180
-
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
E
D
-
D
+1
E
D
-
D
+2
E
D
-
D
+3
E
D
-
D
+4
E
D
-
D
+5
E
C
-
D
+6
E
C
-
D
+7
E
C
-
D
+8
E
C
-
D
+9
E
B
-
D
+10
D
B
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.20
0.40
0.00
0.33
+1
0.21
0.43
0.00
0.35
+2
0.22
0.46
0.00
0.37
+3
0.23
0.49
0.00
0.39
+4
0.24
0.52
0.00
0.41
+5
0.25
0.55
0.00
0.44
+6
0.26
0.58
0.00
0.46
+7
0.27
0.61
0.00
0.48
+8
0.28
0.64
0.00
0.50
+9
0.29
0.67
0.00
0.52
+10
0.30
0.70
0.00
0.55
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.10
Physical
30
1.00
Normal
sweeping arc is good against crowds
→ R1 (2e)
1.12
Physical
30
1.02
Normal
→ → R1 (3e)
1.14
Physical
30
1.04
Normal
→ → → R1 (4e)
1.16
Physical
30
1.06
Normal
R1 (backstep)
1.00
Physical
25 (+10)
1.00
Normal
R1 (roll)
1.00
Physical
25 (+10)
1.00
Normal
fast startup after roll
R1 (forward quickstep)
1.00
Physical
25 (+10)
1.00
Normal
useful for hit-and-run tactics
R1 (side quickstep)
1.00
Physical
25 (+10)
1.00
Normal
useful for hit-and-run tactics
R1 (running)
1.20
Physical
40 (+X)
1.20
Normal
R2
1.45
Physical
40
1.35
Heavy
R2 (charged)
1.80
Blunt
60
1.90
Massive
continuously hold the button to execute;very good damage multiplier
R2 (backstep)
1.30
Blunt
35 (+10)
1.20
Normal
good damage
R2 (running)
1.50
Physical
50 (+X)
1.50
Heavy
good against crowds
R2 (forward jump)
1.50
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.15
Physical
30 (+X)
2.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Physical
20
0.95
Light
→ R1 (2e)
0.98
Physical
20
0.98
Light
→ → R1 (3e)
1.00
Physical
20
1.00
Light
→ → → R1 (4e)
1.00
Physical
20
1.00
Light
R1 (backstep)
1.00
Thrust
20 (+10)
1.00
Light
R1 (roll)
0.95
Physical
20 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Physical
20 (+10)
0.95
Light
useful for hit-and-run tactics
R1 (side quickstep)
0.95
Physical
20 (+10)
0.95
Light
useful for hit-and-run tactics
R1 (running)
1.10
Physical
30 (+X)
1.10
Light
R2
1.30
Thrust
35
1.50
Normal
thrust damage type; good against specific foes
R2 (charged)
1.60
Blunt
50
1.80
Massive
continuously hold the button to execute
R2 (backstep)
1.25
Physical
30 (+10)
1.25
Normal
R2 (running)
1.40
Physical
45 (+X)
1.40
Normal
R2 (forward jump)
1.40
Blunt
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
Transform Attack
1.10
Physical
30 (+X)
1.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Beasthunter Saif
Radial · Radial · Waning
Uncanny Beasthunter Saif
Radial · Radial · Triangle
Lost Beasthunter Saif
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (The Old Hunters DLC) : Hunter's Nightmare ; after climbing the ladder past the Old Hunter with Beast Cutter, follow the left-hand path past the red-eyed Old Hunter with the Beasthunter Saif. It is on the corpse by the ledge that drops back down into Corpse Canal. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]