Beast Cutter — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
11
Skill required
9
Durability
230
Temporary buffs
Yes
Base rally
30 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
92
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
20000
20000
20000
10000
Beast Cutter
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
20000
20000
20000
-
Beast Cutter
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
20000
20000
20000
-
Beast Cutter
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
30
92
+1
32
101
+2
34
110
+3
36
119
+4
38
128
+5
40
137
+6
42
146
+7
44
155
+8
46
164
+9
48
173
+10
50
184
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
E
-
E
+1
D
E
-
E
+2
D
E
-
D
+3
D
E
-
D
+4
D
E
-
D
+5
D
E
-
D
+6
D
E
-
D
+7
D
E
-
D
+8
C
E
-
D
+9
C
E
-
D
+10
C
D
-
D
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.40
0.10
0.00
0.27
+1
0.42
0.12
0.00
0.29
+2
0.44
0.14
0.00
0.31
+3
0.46
0.16
0.00
0.34
+4
0.48
0.18
0.00
0.36
+5
0.50
0.20
0.00
0.38
+6
0.52
0.22
0.00
0.40
+7
0.54
0.24
0.00
0.42
+8
0.56
0.26
0.00
0.45
+9
0.58
0.28
0.00
0.47
+10
0.60
0.30
0.00
0.49
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt
25
1.00
Light
→ R1 (2e)
1.02
Blunt
25
1.02
Light
→ → R1 (3e)
1.04
Blunt
25
1.04
Light
→ → → R1 (4e)
1.06
Blunt
25
1.06
Light
→ → → → R1 (5e)
1.08
Blunt
25
1.08
Light
R1 (backstep)
0.95
Blunt
20 (+10)
0.95
Light
R1 (roll)
0.95
Blunt
20 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Blunt
20 (+10)
0.95
Light
R1 (side quickstep)
0.95
Blunt
20 (+10)
0.95
Light
R1 (running)
1.10
Blunt
35 (+X)
1.10
Normal
R2
1.20
Blunt
40
1.50
Normal
R2 (charged)
1.90
Blunt
70
2.00
Heavy
continuously hold the button to execute
R2 (backstep)
1.10
Blunt
35 (+10)
1.10
Normal
good forward momentum
R2 (running)
1.30
Blunt
50
1.30
Heavy
R2 (forward jump)
1.40
Blunt
55
1.40
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.40
Blunt
45 (+X)
2.00
Heavy
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt
55
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Blunt
30
0.50
Normal
sweeping arc is good against crowds
→ R1 (2e)
0.98
Blunt
30
0.50
Normal
sweeping arc is good against crowds
→ → R1 (3e)
1.00
Blunt
30
0.50
Normal
sweeping arc is good against crowds
→ → → R1 (4e)
1.00
Blunt
30
0.50
Normal
sweeping arc is good against crowds
R1 (backstep)
0.90
Blunt
30 (+10)
0.90
Normal
sweeping arc is good against crowds
R1 (roll)
1.00
Blunt
30 (+10)
1.00
Normal
R1 (forward quickstep)
1.00
Blunt
30 (+10)
1.00
Normal
R1 (side quickstep)
1.00
Blunt
30 (+10)
1.00
Normal
R1 (running)
1.10
Blunt
35 (+X)
1.10
Normal
similar to the normal mode R1
R2
1.30
Blunt
50
0.65
Heavy
key attack; great range and damage
→ R2 (2e)
1.50
Blunt
65
0.75
Massive
massive impact makes up for slow recovery
R2 (backstep)
1.20
Blunt
40 (+10)
0.60
Heavy
great range; little forward momentum
R2 (running)
1.35
Blunt
55 (+X)
0.70
Heavy
great range; good against crowds
R2 (forward jump)
1.40
Blunt
55
0.70
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.50
Blunt
50 (+X)
2.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt
55
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Beast Cutter
Radial · Radial · Triangle
Uncanny Beast Cutter
Radial · Radial · Waning
Lost Beast Cutter
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (The Old Hunters DLC) : Treasure in Hunter's Nightmare ; corpse on the right side from Nightmare Cathedral Lower Stairs before Cathedral Plaza. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]
Stats and requirements
Attribute
Value
Strength required
11
Skill required
9
Durability
230
Temporary buffs
Yes
Base rally
30 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength, Arcane
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
92
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Blunt).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
20000
20000
20000
10000
Beast Cutter
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
20000
20000
20000
-
Beast Cutter
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
20000
20000
20000
-
Beast Cutter
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
30
92
+1
32
101
+2
34
110
+3
36
119
+4
38
128
+5
40
137
+6
42
146
+7
44
155
+8
46
164
+9
48
173
+10
50
184
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
E
-
E
+1
D
E
-
E
+2
D
E
-
D
+3
D
E
-
D
+4
D
E
-
D
+5
D
E
-
D
+6
D
E
-
D
+7
D
E
-
D
+8
C
E
-
D
+9
C
E
-
D
+10
C
D
-
D
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
240
+2
1 / 3
5
-
-
-
280
+3
2 / 3
8
-
-
-
340
+4
2 / 3
-
3
-
-
400
+5
2 / 3
-
5
-
-
460
+6
3 / 3
-
8
-
-
500
+7
3 / 3
-
-
3
-
560
+8
3 / 3
-
-
5
-
620
+9
3 / 3
-
-
8
-
660
+10
3 / 3
-
-
-
1
720
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.40
0.10
0.00
0.27
+1
0.42
0.12
0.00
0.29
+2
0.44
0.14
0.00
0.31
+3
0.46
0.16
0.00
0.34
+4
0.48
0.18
0.00
0.36
+5
0.50
0.20
0.00
0.38
+6
0.52
0.22
0.00
0.40
+7
0.54
0.24
0.00
0.42
+8
0.56
0.26
0.00
0.45
+9
0.58
0.28
0.00
0.47
+10
0.60
0.30
0.00
0.49
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt
25
1.00
Light
→ R1 (2e)
1.02
Blunt
25
1.02
Light
→ → R1 (3e)
1.04
Blunt
25
1.04
Light
→ → → R1 (4e)
1.06
Blunt
25
1.06
Light
→ → → → R1 (5e)
1.08
Blunt
25
1.08
Light
R1 (backstep)
0.95
Blunt
20 (+10)
0.95
Light
R1 (roll)
0.95
Blunt
20 (+10)
0.95
Light
R1 (forward quickstep)
0.95
Blunt
20 (+10)
0.95
Light
R1 (side quickstep)
0.95
Blunt
20 (+10)
0.95
Light
R1 (running)
1.10
Blunt
35 (+X)
1.10
Normal
R2
1.20
Blunt
40
1.50
Normal
R2 (charged)
1.90
Blunt
70
2.00
Heavy
continuously hold the button to execute
R2 (backstep)
1.10
Blunt
35 (+10)
1.10
Normal
good forward momentum
R2 (running)
1.30
Blunt
50
1.30
Heavy
R2 (forward jump)
1.40
Blunt
55
1.40
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.40
Blunt
45 (+X)
2.00
Heavy
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt
55
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Blunt
30
0.50
Normal
sweeping arc is good against crowds
→ R1 (2e)
0.98
Blunt
30
0.50
Normal
sweeping arc is good against crowds
→ → R1 (3e)
1.00
Blunt
30
0.50
Normal
sweeping arc is good against crowds
→ → → R1 (4e)
1.00
Blunt
30
0.50
Normal
sweeping arc is good against crowds
R1 (backstep)
0.90
Blunt
30 (+10)
0.90
Normal
sweeping arc is good against crowds
R1 (roll)
1.00
Blunt
30 (+10)
1.00
Normal
R1 (forward quickstep)
1.00
Blunt
30 (+10)
1.00
Normal
R1 (side quickstep)
1.00
Blunt
30 (+10)
1.00
Normal
R1 (running)
1.10
Blunt
35 (+X)
1.10
Normal
similar to the normal mode R1
R2
1.30
Blunt
50
0.65
Heavy
key attack; great range and damage
→ R2 (2e)
1.50
Blunt
65
0.75
Massive
massive impact makes up for slow recovery
R2 (backstep)
1.20
Blunt
40 (+10)
0.60
Heavy
great range; little forward momentum
R2 (running)
1.35
Blunt
55 (+X)
0.70
Heavy
great range; good against crowds
R2 (forward jump)
1.40
Blunt
55
0.70
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.50
Blunt
50 (+X)
2.50
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt
55
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Beast Cutter
Radial · Radial · Triangle
Uncanny Beast Cutter
Radial · Radial · Waning
Lost Beast Cutter
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (The Old Hunters DLC) : Treasure in Hunter's Nightmare ; corpse on the right side from Nightmare Cathedral Lower Stairs before Cathedral Plaza. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]