Beast Claw — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
14
Skill required
12
Durability
180
Temporary buffs
Yes
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
75
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys.).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
34000
34000
34000
34000
34000
10200
Acquire Weapon
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
25
75
+1
26
82
+2
27
89
+3
28
96
+4
29
103
+5
30
110
+6
31
117
+7
32
124
+8
33
131
+9
34
138
+10
35
150
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
E
-
D
+1
D
E
-
D
+2
D
E
-
D
+3
D
E
-
D
+4
D
E
-
D
+5
D
D
-
D
+6
D
D
-
D
+7
D
D
-
D
+8
C
D
-
D
+9
C
D
-
D
+10
C
D
-
D
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
180
+2
1 / 3
5
-
-
-
220
+3
2 / 3
8
-
-
-
260
+4
2 / 3
-
3
-
-
300
+5
2 / 3
-
5
-
-
360
+6
3 / 3
-
8
-
-
400
+7
3 / 3
-
-
3
-
440
+8
3 / 3
-
-
5
-
480
+9
3 / 3
-
-
8
-
520
+10
3 / 3
-
-
-
1
560
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.40
0.25
0.00
0.35
+1
0.42
0.26
0.00
0.37
+2
0.44
0.27
0.00
0.39
+3
0.46
0.28
0.00
0.40
+4
0.48
0.29
0.00
0.42
+5
0.50
0.30
0.00
0.44
+6
0.52
0.31
0.00
0.45
+7
0.54
0.32
0.00
0.47
+8
0.56
0.33
0.00
0.48
+9
0.58
0.34
0.00
0.50
+10
0.60
0.35
0.00
0.52
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
15
1.00
Light
→ R1 (2e)
1.02
Physical
15
1.02
Light
→ → R1 (3e)
1.04
Physical
15
1.04
Light
→ → → R1 (4e)
1.06
Physical
15
1.06
Light
→ → → → R1 (5e)
1.08
Physical
15
1.08
Light
damage multiplier resets following this attack
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (roll)
0.88
Thrust
15 (+10)
0.88
Light
R1 (forward quickstep)
0.88
Thrust
15 (+10)
0.88
Light
R1 (side quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (running)
1.00
Physical
20 (+X)
1.00
Light
R2
1.25
Physical
35
1.25
Normal
R2 (charged)
1.80
Physical
50
1.80
Heavy
continuously hold the button to execute
R2 (backstep)
1.20
Physical
25 (+10)
1.20
Light
R2 (running)
1.25
Thrust
40 (+X)
1.25
Normal
R2 (forward jump)
1.50
Physical
50
1.50
Normal
tap forward on the stick just as you press R2 to execute
Plunge Attack
1.50
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.90
Physical
14
0.90
Light
→ R1 (2e)
1.00
Physical
20
2.00
Light
→ → R1 (3e)
0.90
Physical
14
0.90
Light
→ → → R1 (4e)
1.00
Physical
20
2.00
Light
→ → → → R1 (5e)
0.90
Physical
14
0.90
Light
R1 (backstep)
0.90
Physical
15 (+10)
1.10
Light
R1 (roll)
0.90
Physical
15 (+10)
0.90
Light
R1 (forward quickstep)
0.90
Physical
15 (+10)
0.95
Light
R1 (sidestep left)
1.05
Physical
15 (+10)
1.05
Light
R1 (sidestep right)
0.95
Physical
15 (+10)
0.95
Light
higher damage but same cost compared to rolling attacks
R1 (running)
0.90
Physical
20 (+X)
0.90
Light
R2
1.35
Physical
50
1.35
Normal
good for building Beast gauge
R2 (charged)
1.90
Physical
60
3.00
Massive
continuously hold the button to execute; creates a 1.05 damage Shockwave
R2 (backstep)
1.15
Physical
40(+10)
1.15
Normal
wide hit box; useful
R2 (running)
1.10
Physical
40 (+X)
1.10
Normal
R2 (forward jump)
1.40
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
L2
1.20
Physical
40
1.20
Normal
good for building Beast gauge
→ L2 (2e)
1.20
Physical
40
1.20
Normal
→ → L2 (3e)
1.20
Physical
40
1.20
Normal
Transform Attack
1.25
Physical
25 (+X)
2.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · normal form (Beast’s Embrace)
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
15
1.50
Light
→ R1 (2e)
1.00
Physical
15
1.50
Light
→ → R1 (3e)
1.00
Physical
15
1.50
Light
→ → → R1 (4e)
1.10
Physical
15
1.65
Normal
R1 (backstep)
0.95
Physical
12 (+10)
1.35
Light
R1 (roll)
0.90
Physical
12 (+10)
1.35
Light
R1 (forward quickstep)
0.90
Physical
12 (+10)
1.35
Light
R1 (side quickstep)
0.90
Physical
12 (+10)
1.35
Light
R1 (running)
1.05
Physical
20
1.60
Normal
R2
1.20
Physical
25
1.80
Normal
good for building Beast gauge
R2 (charged)
1.40
Physical
40
2.50
Massive
continuously hold the button to execute; good for building Beast gauge
R2 (backstep)
1.15
Physical
20 (+10)
1.50
Normal
R2 (running)
1.25
Thrust
30 (+X)
1.90
Heavy
R2 (forward jump)
1.30
Physical
35
1.95
Normal
tap forward on the stick just as you press R2 to execute; good for building Beast gauge
Transform Attack
0.60 + 1.20
Physical
25 (+X)
0.9 + 2.2
Normal
press L1 while performing another action to execute; forced Guard Break; good for building Beast gauge
Plunge Attack
1.30
Thrust
35
1.95
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.60
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form (Beast’s Embrace)
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
18
1.50
Light
→ R1 (2e)
1.00
Physical
18
1.50
Light
→ → R1 (3e)
1.00
Physical
18
1.50
Light
→ → → R1 (4e)
1.05
Physical
18
1.60
Light
→ → → → R1 (5e)
1.10
Physical
18
1.65
Normal
R1 (backstep)
0.6 + 0.95
Physical
18 (+10)
0.75 + 1.35
Light
R1 (roll)
0.95
Physical
13 (+10)
1.40
Light
R1 (forward quickstep)
0.95
Physical
13 (+10)
1.40
Light
R1 (side quickstep)
0.95
Physical
13 (+10)
1.40
Light
R1 (running)
0.6 + 1.05
Physical
25 (+X)
0.9 + 1.6
Normal
R2
1.20
Physical
30
2.00
Normal
good for building Beast gauge
→ R2 (2e)
1.30
Physical
40
2.00
Normal
good for building Beast gauge
→ → R2 (3e)
1.40
Physical
50
2.20
Massive
good for building Beast gauge
R2 (backstep)
1.20
Physical
25
1.80
Normal
R2 (running)
0.6 + 1.25
Physical
35 (+X)
0.9 + 1.9
Normal
R2 (forward jump)
0.6 + 1.4
Physical
50
0.9 + 2.1
Normal
tap forward on the stick just as you press R2 to execute; can change direction during startup
L2
0.30
Blunt
50
0
Normal
low damage but great for momentarily stunning groups; good for building Beast gauge
L2 (area)
0.10
Blunt
0
0
Normal
wider area; can stagger opponents; builds Beast gauge
Transform Attack
1.25
Physical
30 (+X)
2.20
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
2.10
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.60
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Beast Claw
Radial · Triangle · Radial
Uncanny Beast Claw
Radial · Waning · Radial
Lost Beast Claw
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Preset Dungeons) : Ailing Loran Labyrinth L2; large treasure room on Upper Floors. If you need further assistance to find the weapon, you can follow the full Ailing Loran L2 Map . Sold by : Bath Messengers Uncanny: Treasure in (Root Dungeons) : Ailing Loran ; xmmfy2mk , R Ailing Loran L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , fearrfan , Ailing Loran L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Loran ; found in xeqqu3t7 , Lower Loran L1, side area before layer lamp, alternatively in False Depth Dungeon , csdupmbq , Lower Loran L2, side area before layer boss [tested May 12, 2020] Glyphs and recorded test dates come from the wiki; online availability may change.
Stats and requirements
Attribute
Value
Strength required
14
Skill required
12
Durability
180
Temporary buffs
Yes
Build affinities
Attribute
Value
Attributes recommended by the wiki
Quality, Strength
Elemental conversion
Yes
Base damage · weapon +0
Damage type
Value
Physical
75
Blood
-
Arcane
-
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys.).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
34000
34000
34000
34000
34000
10200
Acquire Weapon
Upgrades · damage and rally
Upgrade
Regain
Physical
+0
25
75
+1
26
82
+2
27
89
+3
28
96
+4
29
103
+5
30
110
+6
31
117
+7
32
124
+8
33
131
+9
34
138
+10
35
150
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
D
E
-
D
+1
D
E
-
D
+2
D
E
-
D
+3
D
E
-
D
+4
D
E
-
D
+5
D
D
-
D
+6
D
D
-
D
+7
D
D
-
D
+8
C
D
-
D
+9
C
D
-
D
+10
C
D
-
D
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
180
+2
1 / 3
5
-
-
-
220
+3
2 / 3
8
-
-
-
260
+4
2 / 3
-
3
-
-
300
+5
2 / 3
-
5
-
-
360
+6
3 / 3
-
8
-
-
400
+7
3 / 3
-
-
3
-
440
+8
3 / 3
-
-
5
-
480
+9
3 / 3
-
-
8
-
520
+10
3 / 3
-
-
-
1
560
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.40
0.25
0.00
0.35
+1
0.42
0.26
0.00
0.37
+2
0.44
0.27
0.00
0.39
+3
0.46
0.28
0.00
0.40
+4
0.48
0.29
0.00
0.42
+5
0.50
0.30
0.00
0.44
+6
0.52
0.31
0.00
0.45
+7
0.54
0.32
0.00
0.47
+8
0.56
0.33
0.00
0.48
+9
0.58
0.34
0.00
0.50
+10
0.60
0.35
0.00
0.52
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
15
1.00
Light
→ R1 (2e)
1.02
Physical
15
1.02
Light
→ → R1 (3e)
1.04
Physical
15
1.04
Light
→ → → R1 (4e)
1.06
Physical
15
1.06
Light
→ → → → R1 (5e)
1.08
Physical
15
1.08
Light
damage multiplier resets following this attack
R1 (backstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (roll)
0.88
Thrust
15 (+10)
0.88
Light
R1 (forward quickstep)
0.88
Thrust
15 (+10)
0.88
Light
R1 (side quickstep)
0.95
Physical
15 (+10)
0.95
Light
R1 (running)
1.00
Physical
20 (+X)
1.00
Light
R2
1.25
Physical
35
1.25
Normal
R2 (charged)
1.80
Physical
50
1.80
Heavy
continuously hold the button to execute
R2 (backstep)
1.20
Physical
25 (+10)
1.20
Light
R2 (running)
1.25
Thrust
40 (+X)
1.25
Normal
R2 (forward jump)
1.50
Physical
50
1.50
Normal
tap forward on the stick just as you press R2 to execute
Plunge Attack
1.50
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.90
Physical
14
0.90
Light
→ R1 (2e)
1.00
Physical
20
2.00
Light
→ → R1 (3e)
0.90
Physical
14
0.90
Light
→ → → R1 (4e)
1.00
Physical
20
2.00
Light
→ → → → R1 (5e)
0.90
Physical
14
0.90
Light
R1 (backstep)
0.90
Physical
15 (+10)
1.10
Light
R1 (roll)
0.90
Physical
15 (+10)
0.90
Light
R1 (forward quickstep)
0.90
Physical
15 (+10)
0.95
Light
R1 (sidestep left)
1.05
Physical
15 (+10)
1.05
Light
R1 (sidestep right)
0.95
Physical
15 (+10)
0.95
Light
higher damage but same cost compared to rolling attacks
R1 (running)
0.90
Physical
20 (+X)
0.90
Light
R2
1.35
Physical
50
1.35
Normal
good for building Beast gauge
R2 (charged)
1.90
Physical
60
3.00
Massive
continuously hold the button to execute; creates a 1.05 damage Shockwave
R2 (backstep)
1.15
Physical
40(+10)
1.15
Normal
wide hit box; useful
R2 (running)
1.10
Physical
40 (+X)
1.10
Normal
R2 (forward jump)
1.40
Physical
50
1.40
Normal
tap forward on the stick just as you press R2 to execute
L2
1.20
Physical
40
1.20
Normal
good for building Beast gauge
→ L2 (2e)
1.20
Physical
40
1.20
Normal
→ → L2 (3e)
1.20
Physical
40
1.20
Normal
Transform Attack
1.25
Physical
25 (+X)
2.00
Light
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Thrust
50
1.50
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · normal form (Beast’s Embrace)
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
15
1.50
Light
→ R1 (2e)
1.00
Physical
15
1.50
Light
→ → R1 (3e)
1.00
Physical
15
1.50
Light
→ → → R1 (4e)
1.10
Physical
15
1.65
Normal
R1 (backstep)
0.95
Physical
12 (+10)
1.35
Light
R1 (roll)
0.90
Physical
12 (+10)
1.35
Light
R1 (forward quickstep)
0.90
Physical
12 (+10)
1.35
Light
R1 (side quickstep)
0.90
Physical
12 (+10)
1.35
Light
R1 (running)
1.05
Physical
20
1.60
Normal
R2
1.20
Physical
25
1.80
Normal
good for building Beast gauge
R2 (charged)
1.40
Physical
40
2.50
Massive
continuously hold the button to execute; good for building Beast gauge
R2 (backstep)
1.15
Physical
20 (+10)
1.50
Normal
R2 (running)
1.25
Thrust
30 (+X)
1.90
Heavy
R2 (forward jump)
1.30
Physical
35
1.95
Normal
tap forward on the stick just as you press R2 to execute; good for building Beast gauge
Transform Attack
0.60 + 1.20
Physical
25 (+X)
0.9 + 2.2
Normal
press L1 while performing another action to execute; forced Guard Break; good for building Beast gauge
Plunge Attack
1.30
Thrust
35
1.95
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.60
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form (Beast’s Embrace)
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Physical
18
1.50
Light
→ R1 (2e)
1.00
Physical
18
1.50
Light
→ → R1 (3e)
1.00
Physical
18
1.50
Light
→ → → R1 (4e)
1.05
Physical
18
1.60
Light
→ → → → R1 (5e)
1.10
Physical
18
1.65
Normal
R1 (backstep)
0.6 + 0.95
Physical
18 (+10)
0.75 + 1.35
Light
R1 (roll)
0.95
Physical
13 (+10)
1.40
Light
R1 (forward quickstep)
0.95
Physical
13 (+10)
1.40
Light
R1 (side quickstep)
0.95
Physical
13 (+10)
1.40
Light
R1 (running)
0.6 + 1.05
Physical
25 (+X)
0.9 + 1.6
Normal
R2
1.20
Physical
30
2.00
Normal
good for building Beast gauge
→ R2 (2e)
1.30
Physical
40
2.00
Normal
good for building Beast gauge
→ → R2 (3e)
1.40
Physical
50
2.20
Massive
good for building Beast gauge
R2 (backstep)
1.20
Physical
25
1.80
Normal
R2 (running)
0.6 + 1.25
Physical
35 (+X)
0.9 + 1.9
Normal
R2 (forward jump)
0.6 + 1.4
Physical
50
0.9 + 2.1
Normal
tap forward on the stick just as you press R2 to execute; can change direction during startup
L2
0.30
Blunt
50
0
Normal
low damage but great for momentarily stunning groups; good for building Beast gauge
L2 (area)
0.10
Blunt
0
0
Normal
wider area; can stagger opponents; builds Beast gauge
Transform Attack
1.25
Physical
30 (+X)
2.20
Normal
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical
50
2.10
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.60
Blunt
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Beast Claw
Radial · Triangle · Radial
Uncanny Beast Claw
Radial · Waning · Radial
Lost Beast Claw
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (Preset Dungeons) : Ailing Loran Labyrinth L2; large treasure room on Upper Floors. If you need further assistance to find the weapon, you can follow the full Ailing Loran L2 Map . Sold by : Bath Messengers Uncanny: Treasure in (Root Dungeons) : Ailing Loran ; xmmfy2mk , R Ailing Loran L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , fearrfan , Ailing Loran L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Loran ; found in xeqqu3t7 , Lower Loran L1, side area before layer lamp, alternatively in False Depth Dungeon , csdupmbq , Lower Loran L2, side area before layer boss [tested May 12, 2020] Glyphs and recorded test dates come from the wiki; online availability may change.