Beast Claw — Bloodborne

Beast Claw — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Beast Claw

Stats and requirements

AttributeValue
Strength required14
Skill required12
Durability180
Temporary buffsYes

Build affinities

AttributeValue
Attributes recommended by the wikiQuality, Strength
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical75
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys.).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]340003400034000340003400010200Acquire Weapon

Upgrades · damage and rally

UpgradeRegainPhysical
+02575
+12682
+22789
+32896
+429103
+530110
+631117
+732124
+833131
+934138
+1035150

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DE-D
+1DE-D
+2DE-D
+3DE-D
+4DE-D
+5DD-D
+6DD-D
+7DD-D
+8CD-D
+9CD-D
+10CD-D

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---180
+21 / 35---220
+32 / 38---260
+42 / 3-3--300
+52 / 3-5--360
+63 / 3-8--400
+73 / 3--3-440
+83 / 3--5-480
+93 / 3--8-520
+103 / 3---1560

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.400.250.000.35
+10.420.260.000.37
+20.440.270.000.39
+30.460.280.000.40
+40.480.290.000.42
+50.500.300.000.44
+60.520.310.000.45
+70.540.320.000.47
+80.560.330.000.48
+90.580.340.000.50
+100.600.350.000.52

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical151.00Light
→ R1 (2e)1.02Physical151.02Light
→ → R1 (3e)1.04Physical151.04Light
→ → → R1 (4e)1.06Physical151.06Light
→ → → → R1 (5e)1.08Physical151.08Lightdamage multiplier resets following this attack
R1 (backstep)0.95Physical15 (+10)0.95Light
R1 (roll)0.88Thrust15 (+10)0.88Light
R1 (forward quickstep)0.88Thrust15 (+10)0.88Light
R1 (side quickstep)0.95Physical15 (+10)0.95Light
R1 (running)1.00Physical20 (+X)1.00Light
R21.25Physical351.25Normal
R2 (charged)1.80Physical501.80Heavycontinuously hold the button to execute
R2 (backstep)1.20Physical25 (+10)1.20Light
R2 (running)1.25Thrust40 (+X)1.25Normal
R2 (forward jump)1.50Physical501.50Normaltap forward on the stick just as you press R2 to execute
Plunge Attack1.50Thrust501.50Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.90Physical140.90Light
→ R1 (2e)1.00Physical202.00Light
→ → R1 (3e)0.90Physical140.90Light
→ → → R1 (4e)1.00Physical202.00Light
→ → → → R1 (5e)0.90Physical140.90Light
R1 (backstep)0.90Physical15 (+10)1.10Light
R1 (roll)0.90Physical15 (+10)0.90Light
R1 (forward quickstep)0.90Physical15 (+10)0.95Light
R1 (sidestep left)1.05Physical15 (+10)1.05Light
R1 (sidestep right)0.95Physical15 (+10)0.95Lighthigher damage but same cost compared to rolling attacks
R1 (running)0.90Physical20 (+X)0.90Light
R21.35Physical501.35Normalgood for building Beast gauge
R2 (charged)1.90Physical603.00Massivecontinuously hold the button to execute; creates a 1.05 damage Shockwave
R2 (backstep)1.15Physical40(+10)1.15Normalwide hit box; useful
R2 (running)1.10Physical40 (+X)1.10Normal
R2 (forward jump)1.40Physical501.40Normaltap forward on the stick just as you press R2 to execute
L21.20Physical401.20Normalgood for building Beast gauge
→ L2 (2e)1.20Physical401.20Normal
→ → L2 (3e)1.20Physical401.20Normal
Transform Attack1.25Physical25 (+X)2.00Lightpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Thrust501.50Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · normal form (Beast’s Embrace)

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical151.50Light
→ R1 (2e)1.00Physical151.50Light
→ → R1 (3e)1.00Physical151.50Light
→ → → R1 (4e)1.10Physical151.65Normal
R1 (backstep)0.95Physical12 (+10)1.35Light
R1 (roll)0.90Physical12 (+10)1.35Light
R1 (forward quickstep)0.90Physical12 (+10)1.35Light
R1 (side quickstep)0.90Physical12 (+10)1.35Light
R1 (running)1.05Physical201.60Normal
R21.20Physical251.80Normalgood for building Beast gauge
R2 (charged)1.40Physical402.50Massivecontinuously hold the button to execute; good for building Beast gauge
R2 (backstep)1.15Physical20 (+10)1.50Normal
R2 (running)1.25Thrust30 (+X)1.90Heavy
R2 (forward jump)1.30Physical351.95Normaltap forward on the stick just as you press R2 to execute; good for building Beast gauge
Transform Attack0.60 + 1.20Physical25 (+X)0.9 + 2.2Normalpress L1 while performing another action to execute; forced Guard Break; good for building Beast gauge
Plunge Attack1.30Thrust351.95Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.60Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form (Beast’s Embrace)

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical181.50Light
→ R1 (2e)1.00Physical181.50Light
→ → R1 (3e)1.00Physical181.50Light
→ → → R1 (4e)1.05Physical181.60Light
→ → → → R1 (5e)1.10Physical181.65Normal
R1 (backstep)0.6 + 0.95Physical18 (+10)0.75 + 1.35Light
R1 (roll)0.95Physical13 (+10)1.40Light
R1 (forward quickstep)0.95Physical13 (+10)1.40Light
R1 (side quickstep)0.95Physical13 (+10)1.40Light
R1 (running)0.6 + 1.05Physical25 (+X)0.9 + 1.6Normal
R21.20Physical302.00Normalgood for building Beast gauge
→ R2 (2e)1.30Physical402.00Normalgood for building Beast gauge
→ → R2 (3e)1.40Physical502.20Massivegood for building Beast gauge
R2 (backstep)1.20Physical251.80Normal
R2 (running)0.6 + 1.25Physical35 (+X)0.9 + 1.9Normal
R2 (forward jump)0.6 + 1.4Physical500.9 + 2.1Normaltap forward on the stick just as you press R2 to execute; can change direction during startup
L20.30Blunt500Normallow damage but great for momentarily stunning groups; good for building Beast gauge
L2 (area)0.10Blunt00Normalwider area; can stagger opponents; builds Beast gauge
Transform Attack1.25Physical30 (+X)2.20Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Physical502.10Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.60Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Beast ClawRadial · Triangle · Radial
Uncanny Beast ClawRadial · Waning · Radial
Lost Beast ClawRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Preset Dungeons) : Ailing Loran Labyrinth L2; large treasure room on Upper Floors. If you need further assistance to find the weapon, you can follow the full Ailing Loran L2 Map . Sold by : Bath Messengers Uncanny: Treasure in (Root Dungeons) : Ailing Loran ; xmmfy2mk , R Ailing Loran L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , fearrfan , Ailing Loran L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Loran ; found in xeqqu3t7 , Lower Loran L1, side area before layer lamp, alternatively in False Depth Dungeon , csdupmbq , Lower Loran L2, side area before layer boss [tested May 12, 2020] Glyphs and recorded test dates come from the wiki; online availability may change.

Stats and requirements

AttributeValue
Strength required14
Skill required12
Durability180
Temporary buffsYes

Build affinities

AttributeValue
Attributes recommended by the wikiQuality, Strength
Elemental conversionYes

Base damage · weapon +0

Damage typeValue
Physical75
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys.).

Purchase · prices and conditions

MerchantDaytimeEveningNightBlood MoonNG+SellCondition
Bath Messengers [ Hunter's Dream ]340003400034000340003400010200Acquire Weapon

Upgrades · damage and rally

UpgradeRegainPhysical
+02575
+12682
+22789
+32896
+429103
+530110
+631117
+732124
+833131
+934138
+1035150

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcane
+0DE-D
+1DE-D
+2DE-D
+3DE-D
+4DE-D
+5DD-D
+6DD-D
+7DD-D
+8CD-D
+9CD-D
+10CD-D

Upgrades · materials and costs

UpgradeSlotsShardsTwin shardsChunksRocksEchoes
+00 / 3-----
+11 / 33---180
+21 / 35---220
+32 / 38---260
+42 / 3-3--300
+52 / 3-5--360
+63 / 3-8--400
+73 / 3--3-440
+83 / 3--5-480
+93 / 3--8-520
+103 / 3---1560

Each row shows the cost of that upgrade level, not the cumulative total.

Attribute scaling · exact coefficients

UpgradeStrengthSkillBloodtingeArcane
+00.400.250.000.35
+10.420.260.000.37
+20.440.270.000.39
+30.460.280.000.40
+40.480.290.000.42
+50.500.300.000.44
+60.520.310.000.45
+70.540.320.000.47
+80.560.330.000.48
+90.580.340.000.50
+100.600.350.000.52

A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical151.00Light
→ R1 (2e)1.02Physical151.02Light
→ → R1 (3e)1.04Physical151.04Light
→ → → R1 (4e)1.06Physical151.06Light
→ → → → R1 (5e)1.08Physical151.08Lightdamage multiplier resets following this attack
R1 (backstep)0.95Physical15 (+10)0.95Light
R1 (roll)0.88Thrust15 (+10)0.88Light
R1 (forward quickstep)0.88Thrust15 (+10)0.88Light
R1 (side quickstep)0.95Physical15 (+10)0.95Light
R1 (running)1.00Physical20 (+X)1.00Light
R21.25Physical351.25Normal
R2 (charged)1.80Physical501.80Heavycontinuously hold the button to execute
R2 (backstep)1.20Physical25 (+10)1.20Light
R2 (running)1.25Thrust40 (+X)1.25Normal
R2 (forward jump)1.50Physical501.50Normaltap forward on the stick just as you press R2 to execute
Plunge Attack1.50Thrust501.50Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R10.90Physical140.90Light
→ R1 (2e)1.00Physical202.00Light
→ → R1 (3e)0.90Physical140.90Light
→ → → R1 (4e)1.00Physical202.00Light
→ → → → R1 (5e)0.90Physical140.90Light
R1 (backstep)0.90Physical15 (+10)1.10Light
R1 (roll)0.90Physical15 (+10)0.90Light
R1 (forward quickstep)0.90Physical15 (+10)0.95Light
R1 (sidestep left)1.05Physical15 (+10)1.05Light
R1 (sidestep right)0.95Physical15 (+10)0.95Lighthigher damage but same cost compared to rolling attacks
R1 (running)0.90Physical20 (+X)0.90Light
R21.35Physical501.35Normalgood for building Beast gauge
R2 (charged)1.90Physical603.00Massivecontinuously hold the button to execute; creates a 1.05 damage Shockwave
R2 (backstep)1.15Physical40(+10)1.15Normalwide hit box; useful
R2 (running)1.10Physical40 (+X)1.10Normal
R2 (forward jump)1.40Physical501.40Normaltap forward on the stick just as you press R2 to execute
L21.20Physical401.20Normalgood for building Beast gauge
→ L2 (2e)1.20Physical401.20Normal
→ → L2 (3e)1.20Physical401.20Normal
Transform Attack1.25Physical25 (+X)2.00Lightpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Thrust501.50Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.90Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · normal form (Beast’s Embrace)

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical151.50Light
→ R1 (2e)1.00Physical151.50Light
→ → R1 (3e)1.00Physical151.50Light
→ → → R1 (4e)1.10Physical151.65Normal
R1 (backstep)0.95Physical12 (+10)1.35Light
R1 (roll)0.90Physical12 (+10)1.35Light
R1 (forward quickstep)0.90Physical12 (+10)1.35Light
R1 (side quickstep)0.90Physical12 (+10)1.35Light
R1 (running)1.05Physical201.60Normal
R21.20Physical251.80Normalgood for building Beast gauge
R2 (charged)1.40Physical402.50Massivecontinuously hold the button to execute; good for building Beast gauge
R2 (backstep)1.15Physical20 (+10)1.50Normal
R2 (running)1.25Thrust30 (+X)1.90Heavy
R2 (forward jump)1.30Physical351.95Normaltap forward on the stick just as you press R2 to execute; good for building Beast gauge
Transform Attack0.60 + 1.20Physical25 (+X)0.9 + 2.2Normalpress L1 while performing another action to execute; forced Guard Break; good for building Beast gauge
Plunge Attack1.30Thrust351.95Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.60Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form (Beast’s Embrace)

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical181.50Light
→ R1 (2e)1.00Physical181.50Light
→ → R1 (3e)1.00Physical181.50Light
→ → → R1 (4e)1.05Physical181.60Light
→ → → → R1 (5e)1.10Physical181.65Normal
R1 (backstep)0.6 + 0.95Physical18 (+10)0.75 + 1.35Light
R1 (roll)0.95Physical13 (+10)1.40Light
R1 (forward quickstep)0.95Physical13 (+10)1.40Light
R1 (side quickstep)0.95Physical13 (+10)1.40Light
R1 (running)0.6 + 1.05Physical25 (+X)0.9 + 1.6Normal
R21.20Physical302.00Normalgood for building Beast gauge
→ R2 (2e)1.30Physical402.00Normalgood for building Beast gauge
→ → R2 (3e)1.40Physical502.20Massivegood for building Beast gauge
R2 (backstep)1.20Physical251.80Normal
R2 (running)0.6 + 1.25Physical35 (+X)0.9 + 1.9Normal
R2 (forward jump)0.6 + 1.4Physical500.9 + 2.1Normaltap forward on the stick just as you press R2 to execute; can change direction during startup
L20.30Blunt500Normallow damage but great for momentarily stunning groups; good for building Beast gauge
L2 (area)0.10Blunt00Normalwider area; can stagger opponents; builds Beast gauge
Transform Attack1.25Physical30 (+X)2.20Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.40Physical502.10Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)0.60Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Gems · variants

VariantGem slots
Beast ClawRadial · Triangle · Radial
Uncanny Beast ClawRadial · Waning · Radial
Lost Beast ClawRadial · Triangle · Waning

Variants change the gem slots; the upgrade table retains the weapon’s stats.

Acquisition · wiki details

Normal: Treasure in (Preset Dungeons) : Ailing Loran Labyrinth L2; large treasure room on Upper Floors. If you need further assistance to find the weapon, you can follow the full Ailing Loran L2 Map . Sold by : Bath Messengers Uncanny: Treasure in (Root Dungeons) : Ailing Loran ; xmmfy2mk , R Ailing Loran L1, side area before layer lamp [tested May 12, 2020]; alternatively found in False Depth Dungeon , fearrfan , Ailing Loran L1, side area before layer lamp [tested May 12, 2020] Lost: Treasure in (Root Dungeons) : Lower Loran ; found in xeqqu3t7 , Lower Loran L1, side area before layer lamp, alternatively in False Depth Dungeon , csdupmbq , Lower Loran L2, side area before layer boss [tested May 12, 2020] Glyphs and recorded test dates come from the wiki; online availability may change.

Source : Bloodborne Wiki · CC BY-SA 3.0