Bare Fists — Bloodborne
Bare Fists — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Stats and requirements
| Attribute | Value |
|---|
| Durability | 0 |
| Temporary buffs | No |
| Base rally | 45 |
Base damage · weapon +0
| Damage type | Value |
|---|
| Physical | 25 |
| Blood | - |
| Arcane | - |
| Fire | - |
| Bolt | - |
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Physical).
Upgrades · damage and rally
| Upgrade | Regain | Physical |
|---|
| +0 | 45 | 25 |
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
| Upgrade | Strength | Skill | Bloodtinge | Arcane | Strength | Skill | Bloodtinge | Arcane |
|---|
| +0 | S | S | - | - | 2.00 | 2.00 | 0.00 | 0.00 |
Attacks · normal form
| Attack | DMG X | Type | Endurance | Rally × | Impact | Condition / detail |
|---|
| R1 | 1.00 | Physical | 15 | 1.00 | Light | |
| → R1 (2e) | 1.02 | Physical | 17 | 1.00 | Light | |
| → → R1 (3e) | 1.05 | Physical | 20 | 1.00 | Light | |
| → → → R1 (4e) | 1.07 | Physical | 22 | 1.00 | Light | |
| → → → → R1 (5e) | 1.10 | Physical | 25 | 1.00 | Light | |
| R1 (backstep) | 0.95 | Physical | 20 | 1.00 | Light | |
| R1 (roll) | 0.95 | Physical | 15 | 1.25 | Light | |
| R1 (forward quickstep) | 0.95 | Physical | 15 | 1.25 | Light | |
| R1 (side quickstep) | 0.95 | Physical | 15 | 1.10 | Light | |
| R1 (running) | 1.10 | Physical | 20 | 1.25 | Light | |
| R2 | 1.25 | Physical | 30 | 1.30 | Light | |
| R2 (charged) | 1.45 | Physical | 45 | 1.30 | Normal | continuously hold the button to execute |
| R2 (backstep) | 1.20 | Physical | 30 | 1.25 | Normal | |
| R2 (running) | 1.30 | Physical | 35 | 1.25 | Normal | |
| R2 (forward jump) | 1.40 | Physical | 40 | 1.45 | Normal | tap forward on the stick just as you press R2 to execute |
| Transform Attack | 1.20 | Physical | 20 | 1.50 | Normal | press L1 while performing another action to execute; forced Guard Break |
| Plunge Attack | 1.45 | Physical | 50 | 1.45 | Massive | press R1 or R2 while falling to execute |
| Plunge Attack (2nd hit) | 1.45 | Blunt | - | 0.00 | Normal | Plunge (AoE) |
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
| Attack | DMG X | Type | Endurance | Rally × | Impact | Condition / detail |
|---|
| R1 | 1.20 | Physical | 20 | 1.20 | Light | |
| → R1 (2e) | 1.22 | Physical | 22 | 1.20 | Light | |
| → → R1 (3e) | 1.25 | Physical | 25 | 1.20 | Light | |
| → → → R1 (4e) | 1.27 | Physical | 27 | 1.20 | Light | |
| → → → → R1 (5e) | 1.30 | Physical | 30 | 1.10 | Light | |
| R1 (backstep) | 1.15 | Physical | 20 | 1.20 | Light | |
| R1 (roll) | 1.15 | Physical | 20 | 1.25 | Light | |
| R1 (forward quickstep) | 1.15 | Physical | 20 | 1.25 | Light | |
| R1 (side quickstep) | 1.15 | Physical | 20 | 1.10 | Light | |
| R1 (running) | 1.25 | Physical | 25 | 1.15 | Light | |
| R2 | 1.42 | Physical | 40 | 2.00 | Normal | |
| R2 (charged) | 2.00 | Physical | 55 | 2.50 | Heavy | continuously hold the button to execute |
| R2 (backstep) | 1.35 | Physical | 40 | 1.25 | Normal | |
| R2 (running) | 1.45 | Physical | 40 | 1.35 | Normal | |
| R2 (forward jump) | 1.50 | Physical | 40 | 1.45 | Normal | tap forward on the stick just as you press R2 to execute |
| L2 | 1.40 | Physical | 40 | 1.35 | Light | |
| → L2 (2e) | 1.42 | Physical | 40 | 1.35 | Normal | |
| → → L2 (3e) | 1.45 | Physical | 40 | 1.25 | Special | |
| Transform Attack | 1.00 | Physical | 20 | 1.50 | Normal | press L1 while performing another action to execute; forced Guard Break |
| Plunge Attack | 1.45 | Physical | 55 | 1.45 | Massive | press R1 or R2 while falling to execute |
| Plunge Attack (2nd hit) | 1.45 | Blunt | - | 0.00 | Normal | Plunge (AoE) |
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Stats and requirements
| Attribute | Value |
|---|
| Durability | 0 |
| Temporary buffs | No |
| Base rally | 45 |
Base damage · weapon +0
| Damage type | Value |
|---|
| Physical | 25 |
| Blood | - |
| Arcane | - |
| Fire | - |
| Bolt | - |
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Physical).
Upgrades · damage and rally
| Upgrade | Regain | Physical |
|---|
| +0 | 45 | 25 |
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
| Upgrade | Strength | Skill | Bloodtinge | Arcane | Strength | Skill | Bloodtinge | Arcane |
|---|
| +0 | S | S | - | - | 2.00 | 2.00 | 0.00 | 0.00 |
Attacks · normal form
| Attack | DMG X | Type | Endurance | Rally × | Impact | Condition / detail |
|---|
| R1 | 1.00 | Physical | 15 | 1.00 | Light | |
| → R1 (2e) | 1.02 | Physical | 17 | 1.00 | Light | |
| → → R1 (3e) | 1.05 | Physical | 20 | 1.00 | Light | |
| → → → R1 (4e) | 1.07 | Physical | 22 | 1.00 | Light | |
| → → → → R1 (5e) | 1.10 | Physical | 25 | 1.00 | Light | |
| R1 (backstep) | 0.95 | Physical | 20 | 1.00 | Light | |
| R1 (roll) | 0.95 | Physical | 15 | 1.25 | Light | |
| R1 (forward quickstep) | 0.95 | Physical | 15 | 1.25 | Light | |
| R1 (side quickstep) | 0.95 | Physical | 15 | 1.10 | Light | |
| R1 (running) | 1.10 | Physical | 20 | 1.25 | Light | |
| R2 | 1.25 | Physical | 30 | 1.30 | Light | |
| R2 (charged) | 1.45 | Physical | 45 | 1.30 | Normal | continuously hold the button to execute |
| R2 (backstep) | 1.20 | Physical | 30 | 1.25 | Normal | |
| R2 (running) | 1.30 | Physical | 35 | 1.25 | Normal | |
| R2 (forward jump) | 1.40 | Physical | 40 | 1.45 | Normal | tap forward on the stick just as you press R2 to execute |
| Transform Attack | 1.20 | Physical | 20 | 1.50 | Normal | press L1 while performing another action to execute; forced Guard Break |
| Plunge Attack | 1.45 | Physical | 50 | 1.45 | Massive | press R1 or R2 while falling to execute |
| Plunge Attack (2nd hit) | 1.45 | Blunt | - | 0.00 | Normal | Plunge (AoE) |
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
| Attack | DMG X | Type | Endurance | Rally × | Impact | Condition / detail |
|---|
| R1 | 1.20 | Physical | 20 | 1.20 | Light | |
| → R1 (2e) | 1.22 | Physical | 22 | 1.20 | Light | |
| → → R1 (3e) | 1.25 | Physical | 25 | 1.20 | Light | |
| → → → R1 (4e) | 1.27 | Physical | 27 | 1.20 | Light | |
| → → → → R1 (5e) | 1.30 | Physical | 30 | 1.10 | Light | |
| R1 (backstep) | 1.15 | Physical | 20 | 1.20 | Light | |
| R1 (roll) | 1.15 | Physical | 20 | 1.25 | Light | |
| R1 (forward quickstep) | 1.15 | Physical | 20 | 1.25 | Light | |
| R1 (side quickstep) | 1.15 | Physical | 20 | 1.10 | Light | |
| R1 (running) | 1.25 | Physical | 25 | 1.15 | Light | |
| R2 | 1.42 | Physical | 40 | 2.00 | Normal | |
| R2 (charged) | 2.00 | Physical | 55 | 2.50 | Heavy | continuously hold the button to execute |
| R2 (backstep) | 1.35 | Physical | 40 | 1.25 | Normal | |
| R2 (running) | 1.45 | Physical | 40 | 1.35 | Normal | |
| R2 (forward jump) | 1.50 | Physical | 40 | 1.45 | Normal | tap forward on the stick just as you press R2 to execute |
| L2 | 1.40 | Physical | 40 | 1.35 | Light | |
| → L2 (2e) | 1.42 | Physical | 40 | 1.35 | Normal | |
| → → L2 (3e) | 1.45 | Physical | 40 | 1.25 | Special | |
| Transform Attack | 1.00 | Physical | 20 | 1.50 | Normal | press L1 while performing another action to execute; forced Guard Break |
| Plunge Attack | 1.45 | Physical | 55 | 1.45 | Massive | press R1 or R2 while falling to execute |
| Plunge Attack (2nd hit) | 1.45 | Blunt | - | 0.00 | Normal | Plunge (AoE) |
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Source : Bloodborne Wiki · CC BY-SA 3.0