Bare Fists — Bloodborne

Bare Fists — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.

Bare Fists

Stats and requirements

AttributeValue
Durability0
Temporary buffsNo
Base rally45

Base damage · weapon +0

Damage typeValue
Physical25
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Physical).

Upgrades · damage and rally

UpgradeRegainPhysical
+04525

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcaneStrengthSkillBloodtingeArcane
+0SS--2.002.000.000.00

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical151.00Light
→ R1 (2e)1.02Physical171.00Light
→ → R1 (3e)1.05Physical201.00Light
→ → → R1 (4e)1.07Physical221.00Light
→ → → → R1 (5e)1.10Physical251.00Light
R1 (backstep)0.95Physical201.00Light
R1 (roll)0.95Physical151.25Light
R1 (forward quickstep)0.95Physical151.25Light
R1 (side quickstep)0.95Physical151.10Light
R1 (running)1.10Physical201.25Light
R21.25Physical301.30Light
R2 (charged)1.45Physical451.30Normalcontinuously hold the button to execute
R2 (backstep)1.20Physical301.25Normal
R2 (running)1.30Physical351.25Normal
R2 (forward jump)1.40Physical401.45Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.20Physical201.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.45Physical501.45Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)1.45Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.20Physical201.20Light
→ R1 (2e)1.22Physical221.20Light
→ → R1 (3e)1.25Physical251.20Light
→ → → R1 (4e)1.27Physical271.20Light
→ → → → R1 (5e)1.30Physical301.10Light
R1 (backstep)1.15Physical201.20Light
R1 (roll)1.15Physical201.25Light
R1 (forward quickstep)1.15Physical201.25Light
R1 (side quickstep)1.15Physical201.10Light
R1 (running)1.25Physical251.15Light
R21.42Physical402.00Normal
R2 (charged)2.00Physical552.50Heavycontinuously hold the button to execute
R2 (backstep)1.35Physical401.25Normal
R2 (running)1.45Physical401.35Normal
R2 (forward jump)1.50Physical401.45Normaltap forward on the stick just as you press R2 to execute
L21.40Physical401.35Light
→ L2 (2e)1.42Physical401.35Normal
→ → L2 (3e)1.45Physical401.25Special
Transform Attack1.00Physical201.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.45Physical551.45Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)1.45Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Stats and requirements

AttributeValue
Durability0
Temporary buffsNo
Base rally45

Base damage · weapon +0

Damage typeValue
Physical25
Blood-
Arcane-
Fire-
Bolt-

Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Physical).

Upgrades · damage and rally

UpgradeRegainPhysical
+04525

Rally: base recoverable HP; the multiplier for the specific attack is then applied.

Upgrades · attribute scaling

UpgradeStrengthSkillBloodtingeArcaneStrengthSkillBloodtingeArcane
+0SS--2.002.000.000.00

Attacks · normal form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.00Physical151.00Light
→ R1 (2e)1.02Physical171.00Light
→ → R1 (3e)1.05Physical201.00Light
→ → → R1 (4e)1.07Physical221.00Light
→ → → → R1 (5e)1.10Physical251.00Light
R1 (backstep)0.95Physical201.00Light
R1 (roll)0.95Physical151.25Light
R1 (forward quickstep)0.95Physical151.25Light
R1 (side quickstep)0.95Physical151.10Light
R1 (running)1.10Physical201.25Light
R21.25Physical301.30Light
R2 (charged)1.45Physical451.30Normalcontinuously hold the button to execute
R2 (backstep)1.20Physical301.25Normal
R2 (running)1.30Physical351.25Normal
R2 (forward jump)1.40Physical401.45Normaltap forward on the stick just as you press R2 to execute
Transform Attack1.20Physical201.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.45Physical501.45Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)1.45Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Attacks · transformed form

AttackDMG XTypeEnduranceRally ×ImpactCondition / detail
R11.20Physical201.20Light
→ R1 (2e)1.22Physical221.20Light
→ → R1 (3e)1.25Physical251.20Light
→ → → R1 (4e)1.27Physical271.20Light
→ → → → R1 (5e)1.30Physical301.10Light
R1 (backstep)1.15Physical201.20Light
R1 (roll)1.15Physical201.25Light
R1 (forward quickstep)1.15Physical201.25Light
R1 (side quickstep)1.15Physical201.10Light
R1 (running)1.25Physical251.15Light
R21.42Physical402.00Normal
R2 (charged)2.00Physical552.50Heavycontinuously hold the button to execute
R2 (backstep)1.35Physical401.25Normal
R2 (running)1.45Physical401.35Normal
R2 (forward jump)1.50Physical401.45Normaltap forward on the stick just as you press R2 to execute
L21.40Physical401.35Light
→ L2 (2e)1.42Physical401.35Normal
→ → L2 (3e)1.45Physical401.25Special
Transform Attack1.00Physical201.50Normalpress L1 while performing another action to execute; forced Guard Break
Plunge Attack1.45Physical551.45Massivepress R1 or R2 while falling to execute
Plunge Attack (2nd hit)1.45Blunt-0.00NormalPlunge (AoE)

Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.

Source : Bloodborne Wiki · CC BY-SA 3.0