Amygdalan Arm — Weapons, Bloodborne. Explore the sourced guide, practical details and related entries. Free access.
Stats and requirements
Attribute
Value
Strength required
17
Skill required
9
Durability
200
Temporary buffs
No
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Strength/Arcane hybrid, Strength
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
80
Blood
-
Arcane
40
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Blunt/Arcane).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
66000
66000
66000
19800
Amygdalan Arm
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
66000
66000
66000
-
Amygdalan Arm
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
66000
66000
66000
-
Amygdalan Arm
Upgrades · damage and rally
Upgrade
Regain
Physical
Arcane
+0
40
80
40
+1
46
88
44
+2
52
96
48
+3
58
104
52
+4
64
112
56
+5
70
120
60
+6
76
128
64
+7
82
136
68
+8
88
144
72
+9
94
152
76
+10
100
160
80
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
C
E
-
D
+1
C
E
-
D
+2
B
E
-
D
+3
B
E
-
D
+4
B
E
-
D
+5
B
E
-
D
+6
B
E
-
D
+7
B
E
-
C
+8
B
E
-
C
+9
A
E
-
C
+10
A
E
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.60
0.15
0.00
0.41
+1
0.63
0.16
0.00
0.43
+2
0.66
0.17
0.00
0.45
+3
0.69
0.18
0.00
0.47
+4
0.72
0.19
0.00
0.50
+5
0.75
0.20
0.00
0.52
+6
0.78
0.21
0.00
0.54
+7
0.81
0.22
0.00
0.56
+8
0.84
0.23
0.00
0.58
+9
0.87
0.24
0.00
0.61
+10
0.90
0.25
0.00
0.63
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt / Arcane
25
1.00
Normal
→ R1 (2e)
1.00
Blunt / Arcane
25
1.00
Normal
→ → R1 (3e)
1.10
Blunt / Arcane
25
1.50
Normal
→ → → R1 (4e)
1.20
Blunt / Arcane
25
2.00
Normal
R1 (backstep)
0.95
Blunt / Arcane
20 (+10)
0.90
Normal
R1 (roll)
0.95
Blunt / Arcane
15 (+10)
0.90
Normal
R1 (forward quickstep)
0.95
Blunt / Arcane
15 (+10)
0.90
Normal
fast startup
R1 (side quickstep)
0.95
Blunt / Arcane
15 (+10)
0.90
Normal
R1 (running)
1.10
Blunt / Arcane
35 (+X)
1.10
Heavy
R2
1.30
Blunt / Arcane
40
1.30
Heavy
R2 (charged)
1.80
Blunt / Arcane
60
2.00
Massive
continuously hold the button to execute
R2 (follow-up)
1.80
Blunt / Arcane
50
2.00
Massive
R2 (backstep)
1.35
Blunt / Arcane
35 (+10)
1.50
Normal
R2 (running)
1.40
Blunt / Arcane
50 (+X)
1.40
Heavy
R2 (forward jump)
1.40
Blunt / Arcane
50
1.40
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.15
Physical / Arcane
30 (+X)
1.50
Heavy
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt / Arcane
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Physical / Arcane
25
0.95
Normal
sweeping arc is good against crowds
→ R1 (2e)
1.00
Physical / Arcane
25
1.00
Normal
sweeping arc is good against crowds
→ → R1 (3e)
1.05
Physical / Arcane
25
1.05
Normal
→ → → R1 (4e)
1.15
Physical / Arcane
25
1.15
Normal
R1 (backstep)
0.90
Physical / Arcane
20 (+10)
0.90
Normal
R1 (roll)
0.90
Physical / Arcane
20 (+10)
0.90
Normal
R1 (forward quickstep)
0.90
Physical / Arcane
20 (+10)
0.90
Normal
R1 (side quickstep)
0.90
Physical / Arcane
20 (+10)
0.90
Normal
R1 (running)
1.10
Physical / Arcane
45 (+X)
1.10
Normal
R2
1.20
Thrust / Arcane
45
1.20
Heavy
despite this attack dealing thrust damage, thrust isn't listed on the weapon's stats due to a mistake in the weapon's parameter entry
R2 (2nd hit)
0.80
Physical / Arcane
10
0.80
Normal
second hit; can be canceled; stand still to execute
R2 (charged)
1.70
Blunt / Arcane
70
2.00
Massive
surprise attack; continuously hold the button to execute
R2 (charged) (2nd hit)
0.80
Physical / Arcane
10
0.80
Normal
second hit; can be canceled; stand still to execute
R2 (charged) (3rd hit)
0.85
Physical / Arcane
10
1.00
Normal
third hit; can be canceled; stand still to execute
R2 (backstep)
1.20
Thrust / Arcane
30 (+10)
1.20
Heavy
good range, though little forward momentum; despite this attack dealing thrust damage, thrust isn't listed on the weapon's stats due to a mistake in the weapon's parameter entry
R2 (running)
1.30
Physical / Arcane
50 (+X)
1.30
Heavy
R2 (forward jump)
1.40
Blunt / Arcane
50
1.40
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.50
Blunt / Arcane
50
2.50
Massive
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical / Arcane
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Amygdalan Arm
Radial · Radial · Triangle
Uncanny Amygdalan Arm
Radial · Radial · Waning
Lost Amygdalan Arm
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (The Old Hunters DLC) : Hunter's Nightmare ; after the Grand Cathedral area where you go to the right into the tunnel. Follow it down until you reach the blood river and head to the right side , behind the car is a path and a tunnel. At the very end of the cave will be Blood-starved Beast and the Amygdalan Arm. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]
Stats and requirements
Attribute
Value
Strength required
17
Skill required
9
Durability
200
Temporary buffs
No
Base rally
40 ( no upgrade )
Build affinities
Attribute
Value
Attributes recommended by the wiki
Strength/Arcane hybrid, Strength
Elemental conversion
No
Base damage · weapon +0
Damage type
Value
Physical
80
Blood
-
Arcane
40
Fire
-
Bolt
-
Published base attack power, before attribute bonuses, gems and the target’s defence. Wiki damage types: (Phys./Blunt/Arcane).
Purchase · prices and conditions
Merchant
Daytime
Evening
Night
Blood Moon
NG+
Sell
Condition
Bath Messengers [ Hunter's Dream ]
-
-
66000
66000
66000
19800
Amygdalan Arm
Chalice Bath Messengers [ Chalice Dungeons Common ]
-
-
66000
66000
66000
-
Amygdalan Arm
Patches, the Spider [ Chalice Dungeons Rare ]
-
-
66000
66000
66000
-
Amygdalan Arm
Upgrades · damage and rally
Upgrade
Regain
Physical
Arcane
+0
40
80
40
+1
46
88
44
+2
52
96
48
+3
58
104
52
+4
64
112
56
+5
70
120
60
+6
76
128
64
+7
82
136
68
+8
88
144
72
+9
94
152
76
+10
100
160
80
Rally: base recoverable HP; the multiplier for the specific attack is then applied.
Upgrades · attribute scaling
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
C
E
-
D
+1
C
E
-
D
+2
B
E
-
D
+3
B
E
-
D
+4
B
E
-
D
+5
B
E
-
D
+6
B
E
-
D
+7
B
E
-
C
+8
B
E
-
C
+9
A
E
-
C
+10
A
E
-
C
Upgrades · materials and costs
Upgrade
Slots
Shards
Twin shards
Chunks
Rocks
Echoes
+0
0 / 3
-
-
-
-
-
+1
1 / 3
3
-
-
-
200
+2
1 / 3
5
-
-
-
260
+3
2 / 3
8
-
-
-
300
+4
2 / 3
-
3
-
-
360
+5
2 / 3
-
5
-
-
400
+6
3 / 3
-
8
-
-
440
+7
3 / 3
-
-
3
-
500
+8
3 / 3
-
-
5
-
540
+9
3 / 3
-
-
8
-
600
+10
3 / 3
-
-
-
1
640
Each row shows the cost of that upgrade level, not the cumulative total.
Attribute scaling · exact coefficients
Upgrade
Strength
Skill
Bloodtinge
Arcane
+0
0.60
0.15
0.00
0.41
+1
0.63
0.16
0.00
0.43
+2
0.66
0.17
0.00
0.45
+3
0.69
0.18
0.00
0.47
+4
0.72
0.19
0.00
0.50
+5
0.75
0.20
0.00
0.52
+6
0.78
0.21
0.00
0.54
+7
0.81
0.22
0.00
0.56
+8
0.84
0.23
0.00
0.58
+9
0.87
0.24
0.00
0.61
+10
0.90
0.25
0.00
0.63
A coefficient does not directly give final damage. The bonus also depends on the attribute level and base damage.
Attacks · normal form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
1.00
Blunt / Arcane
25
1.00
Normal
→ R1 (2e)
1.00
Blunt / Arcane
25
1.00
Normal
→ → R1 (3e)
1.10
Blunt / Arcane
25
1.50
Normal
→ → → R1 (4e)
1.20
Blunt / Arcane
25
2.00
Normal
R1 (backstep)
0.95
Blunt / Arcane
20 (+10)
0.90
Normal
R1 (roll)
0.95
Blunt / Arcane
15 (+10)
0.90
Normal
R1 (forward quickstep)
0.95
Blunt / Arcane
15 (+10)
0.90
Normal
fast startup
R1 (side quickstep)
0.95
Blunt / Arcane
15 (+10)
0.90
Normal
R1 (running)
1.10
Blunt / Arcane
35 (+X)
1.10
Heavy
R2
1.30
Blunt / Arcane
40
1.30
Heavy
R2 (charged)
1.80
Blunt / Arcane
60
2.00
Massive
continuously hold the button to execute
R2 (follow-up)
1.80
Blunt / Arcane
50
2.00
Massive
R2 (backstep)
1.35
Blunt / Arcane
35 (+10)
1.50
Normal
R2 (running)
1.40
Blunt / Arcane
50 (+X)
1.40
Heavy
R2 (forward jump)
1.40
Blunt / Arcane
50
1.40
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.15
Physical / Arcane
30 (+X)
1.50
Heavy
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Blunt / Arcane
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Attacks · transformed form
Attack
DMG X
Type
Endurance
Rally ×
Impact
Condition / detail
R1
0.95
Physical / Arcane
25
0.95
Normal
sweeping arc is good against crowds
→ R1 (2e)
1.00
Physical / Arcane
25
1.00
Normal
sweeping arc is good against crowds
→ → R1 (3e)
1.05
Physical / Arcane
25
1.05
Normal
→ → → R1 (4e)
1.15
Physical / Arcane
25
1.15
Normal
R1 (backstep)
0.90
Physical / Arcane
20 (+10)
0.90
Normal
R1 (roll)
0.90
Physical / Arcane
20 (+10)
0.90
Normal
R1 (forward quickstep)
0.90
Physical / Arcane
20 (+10)
0.90
Normal
R1 (side quickstep)
0.90
Physical / Arcane
20 (+10)
0.90
Normal
R1 (running)
1.10
Physical / Arcane
45 (+X)
1.10
Normal
R2
1.20
Thrust / Arcane
45
1.20
Heavy
despite this attack dealing thrust damage, thrust isn't listed on the weapon's stats due to a mistake in the weapon's parameter entry
R2 (2nd hit)
0.80
Physical / Arcane
10
0.80
Normal
second hit; can be canceled; stand still to execute
R2 (charged)
1.70
Blunt / Arcane
70
2.00
Massive
surprise attack; continuously hold the button to execute
R2 (charged) (2nd hit)
0.80
Physical / Arcane
10
0.80
Normal
second hit; can be canceled; stand still to execute
R2 (charged) (3rd hit)
0.85
Physical / Arcane
10
1.00
Normal
third hit; can be canceled; stand still to execute
R2 (backstep)
1.20
Thrust / Arcane
30 (+10)
1.20
Heavy
good range, though little forward momentum; despite this attack dealing thrust damage, thrust isn't listed on the weapon's stats due to a mistake in the weapon's parameter entry
R2 (running)
1.30
Physical / Arcane
50 (+X)
1.30
Heavy
R2 (forward jump)
1.40
Blunt / Arcane
50
1.40
Heavy
tap forward on the stick just as you press R2 to execute
Transform Attack
1.50
Blunt / Arcane
50
2.50
Massive
press L1 while performing another action to execute; forced Guard Break
Plunge Attack
1.40
Physical / Arcane
50
1.40
Massive
press R1 or R2 while falling to execute
Plunge Attack (2nd hit)
0.90
Blunt / Arcane
-
0.00
Normal
Plunge (AoE)
Damage × and rally × are multipliers specific to each attack. The listed conditions determine when they apply.
Gems · variants
Variant
Gem slots
Amygdalan Arm
Radial · Radial · Triangle
Uncanny Amygdalan Arm
Radial · Radial · Waning
Lost Amygdalan Arm
Radial · Triangle · Waning
Variants change the gem slots; the upgrade table retains the weapon’s stats.
Acquisition · wiki details
Normal: Treasure in (The Old Hunters DLC) : Hunter's Nightmare ; after the Grand Cathedral area where you go to the right into the tunnel. Follow it down until you reach the blood river and head to the right side , behind the car is a path and a tunnel. At the very end of the cave will be Blood-starved Beast and the Amygdalan Arm. If you need further assistance to find the weapon, you can follow the full Hunter's Nightmare Map . Uncanny: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ] Lost: Sold by : Chalice Bath Messengers & Patches, the Spider ; Pthumeru L1, main area, 8i29rqz3 - [ video ]